December Q&A: Your Questions Answered
31-12-2024
WELCOME TO THE DECEMBER Q&A
First off, we want to say a huge thank you for an amazing 2024! Your engagement, activity, and valuable feedback have been an incredible source of motivation for us. Thanks to you, we've gathered a ton of great suggestions.
We're also introducing a new section: Monthly Leaks Drop. Starting this month, we'll share concise previews of upcoming updates and changes with you—straightforward and to the point.
The end of the year is also a time for reflection and recaps. In January, we’ll release a review of the most significant events from the past year. Expect a collection of stats and memories we created together in 2024.
But that’s coming soon—let’s dive into this month’s Q&A!
TABLE OF CONTENTS:
SUMMARY OF ADDED NEWS AND CHANGES
PLANNED WORKS
💎 NEW Achievements: Adding new milestones and rebalancing rewards for the "Everything Matters" achievement (up to 200,000 OVR).
💎 NEW Achievements: Introducing new milestones and rebalancing rewards in the 8 core Player Skills achievements.
💎 NEW Achievements: Adding new achievements related to cards.
💎 NEW Achievements: Adding new achievements related to basic and special collections.
💎 NEW Achievements: New seasonal rewards related to club extension and collective training - Team Achievements.
💎 NEW Challenges: Update of calender challenges.
💎 NEW Gameplay: Revamping Hero Stars.
💎 NEW Gameplay: Introducing Team Hero Stars.
💎 NEW Packs: Rebalance of resources in Energetic Pack.
💎NEW Boosters: Revamping booster sets.
💎 Calendar:Daily Achievements won’t be connected with the Calendar anymore (it won’t be necessary to complete Calendar Challenges before completing Daily Achievements).
💎 Collections:Adding 32 new special collections.
💎Affilliaton:Rework of affiliation for players.
💎 Sorting: Adding new sorting options in private messages.
💎 QuestLine: Adding QuestLine that will replace the tutorial and help introduce new players to the game.
💎 “Character” tab: Adding icon with the flag of the player’s country (selected by players).
💎 Dashboard: Adding a counter of Energy used for training on a given day.
💎 Ranking: Adding a point-based ranking system to evaluate a player's performance in matches.
💎Games: Changes to SuperLeague – it will be changed into SuperLeague Tournament.
💎Games:Stance–This new feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.
💎 Games: Changing tactics during a match will no longer reduce the team's power. You’ll have 6 free tactic changes per match. Any additional changes will deduct chemistry from all players involved, but this penalty will only apply after the match ends. This adjustment aims to prevent deliberate weakening of the club during matches and to encourage more strategic use of tactics.
💎City/Cafeteria: Adding an automatic Cafeteria for Season Pass holders, allowing players to schedule multiple meals in a queue.
💎 City: New “Bottle Buyback” module that will allow players to exchange excess drinks for useful resources, helping to reduce unnecessary items.
💎 City/Market: Adding a market history showing the last X transactions made with Credits.
💎 Dashboard: Adding information about the number of Basic Training and Training Centre sessions completed, making it easier to complete daily challenges.
💎 Polls: Introduction of pop-up polls available in the game.
💎 Sounding: Sounding of cards. Each card will be assigned a unique sounding - 1292 recorded sounds.
💎 Sounding: New sound design in various game modules (Work, Cafeteria, Daily Challenges, Seasonal Challenges, etc. – about 1500 recorded sounds).
💎 Website: New landing page (game homepage).
💎 Website: New blog and Wikipedia for FootballTeam players.
💎 Club Manufacturing : Adding animations for crafting items in the Manufacturing module.
💎 Club Manufacturing: Adding a new building feature allowing clubs to craft and enchant items (Balls, Wristbands, Jerseys, etc.). This building will generate EURO for each club member, in addition to their salary/contract, whenever someone outside the club uses the Manufacture.
💎 Team invitations: Adding the possibility to send team invitations.
💎 Club: Implementation of Phase II of the Club extension – Adding the CLUB SPA building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Marketing Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Fan Shop building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Radio Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the TV Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Science Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Development Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Tactical Academy building.
💎 Cards/Platinum Card Creation: Cards will be created by merging two identical level 5 legendary cards.
💎 Rewards: Adding team rewards for completing Daily Challenges by all team players on a given day.
💎 Support: Adding a rating system in support tickets. You will be able to rate the conversation, along with the option to leave a comment.
SUMMARY OF ADDED NEWS AND CHANGES
💎 New module: Ability to declare an official “beef” with a club from the same league for one season. This allows maximum engagement in every match against that team without health loss. A new 20% bonus to trained PTS for the entire team is active during matches with the team the beef was declared against.
💎 Team Training: Training skills beyond the unlocked level results in a free speciality unlock.
💎 Team Training: Team Training regenerates between 25 and 1200 Energy depending on the Training Field level. Energy regeneration doubles when using the “Trainings x2” option.
💎 Team Training: An active bonus counter has been added to Team Training, depending on the number of players participating.
💎 Team Training: The Training Field bonus has been doubled. At max level, it is now 40 +350 (previously 40 +175). The bonuses of 120% (for 20 players present) and 150% (Team Training Drink V), as well as the 2x multiplier, remain unchanged and multiply the training base as before.
💎 Training: Reaching 100 OVR is possible entirely thanks to auto training.
💎 Cards: Added the ability to enchant card slots.
💎 Cards: Adjusted card sell profits based on enchantment levels.
💎 Cards: Updated rewards and bonuses for selected card collections.
💎 Cards: Rebalance of selected card collections.
💎 Items: The Undershirt/Underwear regenerates 2% health at enchantment level 35.
🔹 Historical Undershirt/Underwear TOP – regenerates 1% health
🔹 Historical Undershirt/Underwear TOP after reaching level 35 – regenerates an additional 1% (2% in total)
💎 Items: Basic items (Boots, Jersey, Shorts, and Socks) now add a specific % value to the trained skill on the item. Example: Platinum boots with a stamina bonus provide an additional 3% to trained stamina. Percentages stack, so with 4 basic Platinum items focused on stamina, you'll receive a total of 12% trained stamina.
🔹 Platinum item - 3%
🔹 Diamond item - 5%
🔹 Historical MID item - 7%
🔹 Historical TOP item - 12%
🔹 Historical TOP item +35 - 20%
💎 Packs: Packs that are set to disappear from FootballTeam will now display a timer indicating the time left until their removal.
💎 Packs: Introduction of the new Younger Pack.
💎 Lineup: Players with less than 51% health can no longer be added to the lineup (applies to SuperLeague and League 1).
💎 Tactic: New formations – 3-4-1-2 and 3-2-4-1.
💎 Augmentation: Reduced power of regular crystals (maximum augment is now 200%).
💎 Manufacturing: Changes to Crystals of Success crafting.
🔹 The chance of creating each Crystal of Success is now 100%.
🔹 The cost of creating a Red Crystal of Success has been reduced to 2 Green Crystals of Success (previously it was 3 Crystals). The rest of the costs are unchanged.
🔹 The cost of creating a Gold Crystal of Success has been reduced to 1 Red Crystal of Success (previously it was 2 Crystals). The rest of the costs are unchanged.
🔹 The cost of creating a Platinum Crystal of Success has been reduced to 1 Golden Crystal of Success (previously it was 2 Crystals). The rest of the costs are unchanged.
💎 Club: Added the option to assign a second assistant to the team.
💎 Betting: Added the ability to switch between bets using arrow navigation.
💎 Character: The amount of starting Energy for a new player has been increased to 50,000.
💎 Character: The amount of starting Euro for a new player has been increased to 10 million.
💎 Achievements: Adjusted the number of training sessions needed to complete the daily achievement ”Giving my best daily” to current training conditions.
💎 Event option: Possibility to train up to 4 skills simultaneously during selected events.
💎 Event option: Reduced card crafting costs during selected events.
💎 Event option: Chance to receive double the number of Success Crystals, Success Balls, fragments, and drinks when crafting during selected events.
REJECTED IDEAS
We haven’t rejected any ideas this month.
Q1 AND Q2 OF 2025
Starting in 2025, we're introducing a major change to FootballTeam's development: Quarterly Updates.
Why are we changing our approach?
Until now, we’ve aimed to update the game every 1–1.5 months. While this approach allowed for dynamic development, it also came with significant challenges:
Communication issues – Frequent updates made it difficult to fully inform players about new features.
Update limitations – There wasn’t enough time to implement larger updates, like introducing national teams.
What’s changing in 2025?
Starting next year, we’re moving to a quarterly update cycle. This will enable us to:
Focus on bigger projects – Longer preparation periods will allow us to tackle more ambitious plans.
Improve communication – Each quarter will feature 3 Q&A sessions (one per month), giving you the chance to learn about upcoming features, share feedback, and help us implement necessary improvements.
What’s next?
Below, you’ll find our plans for the first and second quarters of 2025. Be sure to follow the upcoming Q&A sessions for more details and insights into the game’s future direction.
FIRST QUARTER OF 2025
In the first quarter of 2025, we’re launching Phase II of Club Extension. After thoroughly analyzing the module, we’ve concluded that the only practical solution is to introduce all the new buildings at once. Why? Because these elements are closely interconnected—both with the new Science Academy and the existing buildings in the game.
During this quarter, we’ll focus on preparing all the visual elements for the new buildings, including graphics and interface views. Intensive work on this module has been underway since mid-December.
Extra tasks for the first quarter
In the meantime, we have planned to implement several smaller and larger tasks that will not interfere with the development of the Club Extension module. Here is the list of projects selected for implementation.
💎 NEW Achievements: Adding new milestones and rebalancing rewards for the "Everything Matters" achievement (up to 200,000 OVR).
💎 NEW Achievements: Introducing new milestones and rebalancing rewards in the 8 core Player Skills achievements.
💎 NEW Achievements: Adding new achievements related to cards.
💎 NEW Achievements: Adding new achievements related to basic and special collections.
💎 NEW Achievements: New seasonal rewards related to club extension and mutual training - Team Achievements.
💎 NEW Challenges: Update of calender challenges.
💎 NEW Gameplay: Revamping Hero Stars.
💎 NEW Gameplay: Introducing Team Hero Stars.
💎 NEW Packs: Rebalance of resources in Energetic Pack.
💎NEW Boosters: Revamping booster sets.
💎 QuestLine: Working on QuestLine,which has to replace the tutorial and help introduce new Players to FootballTeam.
💎 Calendar: Daily Achievements won’t be connected with the Calendar anymore (it won’t be necessary to complete Calendar Challenges before completing Daily Achievements).
💎 Collections: Adding 32 new special collections.
💎 City/Market: Adding a market history showing the last X transactions made with Credits.
💎 City: New “Bottle Buyback” module that will allow players to exchange excess drinks for useful resources, helping to reduce unnecessary items.
💎Games: Changes to SuperLeague – it will be changed into SuperLeague Tournament.
💎 Sorting: Adding new sorting options in private messages.
💎Games: Stance (optional – if time allows): This new feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.
SECOND QUARTER OF 2025
In the second quarter of 2025, we’ll focus on the technical implementation of the Club Extension module. With the visual elements (views and graphics) completed in Q1, we’ll shift our efforts to the backend development necessary to fully integrate the new module into the game.
What exactly are we working on?
Technical part (backend):Club Extension is a complex system that requires a robust technical foundation. In Q2, we’ll concentrate on coding, integration, and thorough testing to ensure everything runs smoothly.
- Extra modules:Alongside the Club Extension, we’ll introduce additional features. Details about these extras will be shared in upcoming Q&A sessions—stay tuned for updates!
MONTHLY LEAKS DROP
From now on, every Q&A will feature details about upcoming updates and new features we’ve already designed. This means you’ll get precise information about how the new modules and functions will look and work once they’re implemented in the game.
ACHIEVEMENTS UPDATE
Today we’ll be focusing on the update of achievements, alongside presenting new ones.
“Everything Matters” achievement:
The achievement has been expanded up to an OVR level of 200,000.
Existing reward milestones have been updated.
New, more appealing rewards have been added.
Special emphasis has been placed on increasing the availability of Energy and other essential resources needed for character development.
Achievements related to skill (PTS) training:
Achievements related to basic collections:
We’re adding a total of 12 new achievements related to basic collections. Our goal is to make this mechanic more engaging and provide players with additional opportunities to earn rewards.
Achievement examples:
Achievement I:Turn in basic collections X times.
Achievement II: Turn in a given collection X times.
Achievements related to special collections:
In the upcoming update, we’ll introduce 4 new achievements related to special collections. All achievements will involve submitting a specific number of collections. In addition to rewards tied to the collections, players will also be able to earn extra bonuses for completing each achievement.
Achievement example: Turn in X special collections.
Achievements related to card slots:
In the upcoming update, we’re also adding achievements related to card slots. For now, we’ve prepared 2 achievements that will be focused on expanding the available card slots.
Achievement I: Unlock X card slots.
Achievement II: Enchanting card slots (we’re counting the total enchantment level for all slots).
Upcoming Achievement Update Preview
In the next Q&A, we’ll share specifics about the upcoming achievement updates! Here’s what you can expect:
One-time achievements related to cards.
New achievements related to Augmentation.
18 new seasonal club achievements focused on team training and collective club building extension.
Revamped Hero Stars.
Revamped booster sets.
Energy Pack update.
The much-anticipated Bottle Recycling module.
... and much more!
Fábio Muri: I’d like to suggest creating a collection of cards featuring journalists who contribute to the FootballTeam Sports Journal. After all, they are an important part of the game.
Hello, Fábio Muri, thank you for your suggestion. We’ll keep that in mind when creating the next FootballTeam Legends cards.
Lomax20001 (Discord): I’d like to suggest adding a search function in the card rewards section. This feature would allow players to search for specific rewards, such as packs, Energy, etc., making it easier to quickly find the desired rewards.
Hey, Lomax20001. Thank you for your suggestion. We’ll bring this up in our next developer meeting.
Grinchssive: Suggestions for Card Duels:
Quick Duels:
Change them so they’re not exactly the same as ranked matches.
Change the number of rounds to 7.
Shorten the round time to 10 seconds.
Make them truly "Quick" and fun.
New Mode: "Joker"
Each player gets a Joker card – no stats.
The Joker wins the round and takes points from the opponent's card.
If the opponent doesn’t use a card that round, the Joker doesn’t earn points.
Joker vs. Joker results in a draw with 0 points earned.
"Blind Bull"
There’s a chance that the skill will be unknown during a round.
Up to 3 times per game.
Players won’t know which skill will count in a given round.
Hello, Grinchssive, thank you for sharing your suggestions. We like these ideas. We’ll discuss them and possibly add them to our task list.
Matheus Xavier (Discord): suggest introducing the ability to exchange or sell duplicate skins purchased on the account. My second suggestion – adding at least 2 more simultaneous training slots, so players can do 4 trainings at once. The current limit of two simultaneous trainings is too small. Also, consider adding the ability to exchange epic or higher items. For example: I have an epic item (Macedonia Boots), but I’d like to exchange it for other epic boots from a different country or club. Of course, to make the exchange, I could add X amount of credits.
Hey, Matheus Xavier, thank you for your suggestions. The event option for doing 4 trainings at once is already available on the Speed and Legacy servers since the last update. Regarding your second suggestion, we don’t have plans to make changes in this area at the moment, but we’ll definitely discuss it in the next developer meeting.
Kominek Ciepła (Discord): Suggestion: Add a list showing who won the auction and when.
Hello, Kominek Ciepła, that’s an interesting suggestion. We’ll consider how we can present such a list in the game.
Lincoln (Discord): I suggest adding a button to collect all completed achievements.
Hello, Lincoln, first of all, we’d like to thank you for consistently sharing your ideas and suggestions for FootballTeam. Regarding your suggestion, we’ll discuss this idea at the next developer meeting.
ADMINISTRATION QUESTIONS
What new gameplay formats would you like to see in FootballTeam’s Card Duels?
Team Training allows us to unlock specialities for free. What other activities could unlock specialities in training, reducing or removing Energy costs?
THANK YOU FOR 2024!
Dear Players,
As the end of 2024 approaches, we would like to sincerely thank you for your unmatched dedication and passion in helping FootballTeam grow. Your determination, ideas, and support are what keep our football community thriving.
With the New Year 2025 on the horizon, we wish you:
🌟 The fulfillment of all your dreams, both on and off the pitch.
⚽ Individual and team success.
💪 Motivation, passion, and endless energy for further growth in football and life.
🎉 Unforgettable moments and emotions that will make 2025 even more exciting!
Thank you for being part of our team. It’s thanks to you that FootballTeam is a place where each day brings new challenges.
We eagerly look forward to 2025!
FootballTeam Crew ⚽
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