CHANGES TO MANUFACTURING: DISCOVER THE OVERSUPPLY SYSTEM!
17-04-2026






HEY FOOTBALLER!
A brand new approach to crafting in other clubs' Manufactories has been introduced to FootballTeam. Instead of rigid restrictions, an Oversupply system is arriving that opens up significantly greater possibilities for you.
From now on, you'll be able to craft practically without limits — the only restriction becomes the increasing cost in Euro. At first, everything works on standard terms (base price x3 in another club's Manufactory), but as activity grows, the Oversupply mechanic kicks in.
NEW OVERSUPPLY SYSTEM
For Manufacturing:
The first 10 billion Euro spent on crafting generates no additional costs.
Once this threshold is exceeded, every subsequent expenditure increases the crafting cost by 1% for each additional 1 billion Euro spent.
This means the more you craft in a given manufactory, the more expensive it becomes — but you will never be blocked.
For Distillery:
The first 10 billion Euro spent on crafting generates no additional costs.
Once this threshold is exceeded, every subsequent expenditure increases the crafting cost by 1% for each additional 100 million Euro spent.
Equally importantly, crafting in another club's Manufactory doesn't work one-sidedly — the club in whose Manufactory you craft also benefits.
A portion of the costs goes to that club and is shared among its members, making active Manufactories even more valuable.
💰 Extra Credit fee
During the process of creating items and drinks, a fixed Credit fee also appears, which applies exclusively when using another club's Manufactory.
The collected amount is split in a simple and transparent way:
50% goes to the game,
50% is passed on to players from the club in whose Manufactory the crafting is performed.
Example:
If someone crafts a Historical TOP item and the fee amounts to 12,000 Credits:
6,000 Credits go to the game
6,000 Credits go to the club
This amount is then divided by 20 (the maximum number of players in a club) — each player receives 300 Credits — regardless of the actual number of players in the club.
Why are we adding a Credit fee?
Feedback from players developing clubs with an expanded Manufactory has been clear — construction and maintenance costs are very high, so the natural expectation is for the profits to genuinely reflect the investment made.
The introduced Credit fee addresses this need.
Credits are the primary currency in the game, so it is in this form that players expect to be rewarded for developing their infrastructure.
Thanks to this change, active and well-developed clubs gain real, tangible benefits, and investing in the Manufactory becomes even more profitable and worthwhile.
Credit costs are fixed — they do not increase with Oversupply.


REMEMBER THE ENCHANTING CUP EVENT!
We'd also like to remind you of the upcoming item enchanting event — this is the perfect moment to take advantage of the new possibilities and maximally accelerate your character's development!
🕛 Start: Saturday 12:00
⏰ End: Sunday 23:55
⭐ Boosts:
40% reduction in item enchanting costs (Euro and Golden Balls).
Increased item enchantment chance by 10% for levels 1–50.
EXTRA BONUSES AS PART OF THE ONGOING MIRACLE EVENT
Training:
🔶 100% more auto training sessions.
🔶 Training cost in Euro and Energy reduced by 25%.
🔶 Train eight skills simultaneously.

Locker Room:
🔶 200% more Euro and Golden Balls from item sales.

Cafeteria:
🔶 2x more Energy from every meal.

Building Materials:
🔶 50% more materials from item exchange (excluding Euro, Golden Balls, and Crystals).
🔶 2x more materials contributed to the club budget (applies to Euro, Golden Balls, and Crystals).

Best Regards,
FootballTeam Crew
Latest news

CHANGES TO MANUFACTURING: DISCOVER THE OVERSUPPLY SYSTEM!

TOP 3 OF THE WEEK - TRAININGS, TEAMS, BETTORS 06.04 - 12.04


Leave comment
Users must be logged in to comment.
6 Comments