Q&A APRIL: CHECK OUT THE MAJOR UPDATE TEASER

30-04-2026

HEY FOOTBALLER!

Welcome to the April edition of Q&A!

In this edition, we cover the latest changes in FootballTeam as well as the upcoming Major Update, which brings a series of significant changes that impact both progression and everyday gameplay in FootballTeam.

We’re introducing a major update to the card collection system — adding as many as 78 new collections, along with changes to the reward system.

The long-awaited Dual Power System will also make its debut, completely transforming the role of card slots and giving them importance both in the early game and in the endgame.

When it comes to events, the game will be expanded with new, unique types of Gladiator Games, covering a wide range of in-game activities and offering additional ways to earn rewards.

We also go over the long-awaited changes to Daily Starters. Previous improvements — including updates to drinks and card collections — have allowed us to expand this system and significantly improve the quality of available rewards.

Many of you may have already noticed the new Overload thresholds tested on the World Cup server. After analyzing the results, we’ve decided to implement them on the Classic and Legacy servers as well, since the system met expectations and had a positive impact on game balance.

We’ll also address the new approach to crafting in other clubs’ Manufactories. Instead of rigid limitations, we’re introducing the Oversupply system, which opens up much greater possibilities and flexibility in item creation.

Let’s dive into the details!

 

 

TABLE OF CONTENTS:

MAJOR UPDATE:

NEW CARDS

NEW CARD COLLECTIONS

SLOTS: UPDATE AND REBALANCE

 

MAY CHANGES:

NEW, UNIQUE TYPES OF GAMES

DAILY STARTER

CHANGES TO THE OVERLOAD SYSTEM

NEW OVERSUPPLY SYSTEM

POWERBOOST BUNDLES UPDATE

 

SET PIECES:

UPDATE MAP

DEV CORNER

UPCOMING CHANGES

NEWS SUMMARY

PLAYER QUESTIONS

ADMINISTRATION QUESTIONS

SUMMARY

 




NEW CARDS

🃏 May Card Update

The upcoming May update is a long-awaited overhaul of the card system, introducing a range of new possibilities and significantly expanding this aspect of gameplay.

We’ve prepared a full set of new cards from the Speed and Legacy servers.

Below, we present all the cards, organized by their positions.

 

[CF] Centre Forward

 

 

 

[RF] Right Forward

[LF] Left Forward

[LM] Left Midfielder

[RM] Right Midfielder

[CB] Centre Back

[CAM] Attacking Midfielder

[GK] Goalkeeper

[LB] Left Back

[RB] Right Back

[CDM] Defensive Midfielder

[CM] Central Midfielder



NEW CARD COLLECTIONS

🃏 Card Collection Update

We’ve made a major update to card collections — adding as many as 78 new collections while also introducing changes to the reward system.

Collections will now be exchangeable on a weekly basis, so rewards have been adjusted to better support steady character progression. This will make it easier to obtain key resources such as Energy, Fame Points, Golden Balls, and Team Points.

The addition of Fame Points comes directly from your feedback — many players felt there was a shortage of this resource, so we decided that card collections are the perfect place to replenish it and strengthen this part of progression.

The increased number of Team Points is a response to the development of the club system. With expanded buildings and new perks becoming available, the demand for this resource has grown significantly. Perks are powerful, and previous activities did not provide enough Team Points to fully take advantage of them.

We will continue to monitor these changes closely and adjust the balance based on real gameplay conditions, ensuring the system remains healthy and satisfying for all players.

Below, we present example new card collections along with their new rewards:

 

 

 

 

SLOTS: UPDATE AND REBALANCE

⚙️ Dual Power System – new card slot mechanics

Looking at the game’s development, we noticed that card slots play a significant role at the beginning of the game, but their value gradually decreases over time. This was mainly due to the fact that slots were primarily used to strengthen cards in duels, while their impact on character progression remained limited.

That’s why we are introducing the Dual Power System, which completely changes the role of card slots and gives them significance both in the early game and in the endgame.

From now on, slot boosts work on two independent layers.

The first one is responsible for directly enhancing the player’s skills — card power translates straight into character development and overall OVR. Slots have been expanded up to level 35, and the maximum possible boost reaches 2500%, ensuring they remain highly valuable even in the later stages of the game.

The second layer applies to card duels and works independently from the skill boost. To maintain gameplay balance, cards in duels receive 1/10 of the boost value that is applied to player skills.

In practice, this means that if a level 15 slot provides a 150% boost to player skills, the card in duels will receive a 15% bonus.

Thanks to this solution, card slots are no longer just a duel-focused mechanic — they become a full-fledged part of character progression. At the same time, the balance of card gameplay is preserved, and players can develop their account regardless of whether they focus on duels or overall progression.

 

🧩 More slots

We are increasing the number of available slots to 15, allowing them to affect virtually the entire card deck. This makes duels more dynamic and strategic, with every part of the deck now having a real impact on the final outcome.

 

⚖️ Rebalance of slots cost

Alongside the expansion of the slot system, we have also carried out a cost rebalance, adjusting it to the new enchantment levels and their extended functionality.

We received clear feedback from you that early slot progression was too demanding, so we decided to reduce the costs and better align them with the increased number of slots. Additionally, we have balanced the relationship between Fame Points and Energy to make the unlocking and enchanting process smoother and more satisfying.

We will continue to closely monitor the impact of these changes on gameplay and adjust them to the current state of the game.

 

ATTENTION!

With the release of the update, it will be necessary to remove the current Card Packs. All packs will be permanently deleted on May 18 at 8:00 AM, together with the start of the maintenance break.

Do not postpone opening your packs. Open them before the maintenance begins!

 

 

NEW, UNIQUE TYPES OF GAMES

New, unique types of Gladiator Games are being introduced to the server, covering a wide range of in-game activities and offering additional ways to earn rewards. Some of them have already had their in-game debut.

 

Current Games include:

  • Card crafting – Fame Points spent
  • Item sales for Golden Balls
  • Item sales for Euro
  • Card sales for Fame Points
  • Booster exchange for PTS (based on the number of exchanged boosters)
  • Item enchanting ranking (based on number of Golden Balls spent)
  • Item tier upgrades – number of exchanges
  • Basic collection exchanges – number of exchanges
  • Opening packs with a Premium Key

 

At the same time, classic Team Games will remain unchanged, such as:

  • Individual training
  • Individual work
  • Team training
  • Team work

This is a completely new approach to Team Games — they now cover many different aspects of gameplay, allowing every player to compete in the area that best fits their playstyle.



STARTER BUNDLE

We are happy to announce a long-awaited change to the Daily Starter system. Previous improvements — such as those related to drinks and card collections — have allowed us to expand the Daily Starter and provide better rewards within it.

We are introducing two types of starters:

 

🎁 Free Starter

In the Free Starter, all players will receive a daily free pack containing a range of rewards that support character development and make everyday gameplay easier.

Thanks to this, it will be easier from the very beginning of the game to obtain necessary resources, develop skills, and reach a competitive level faster.

 

🎟 Starter Premium

Players who have the Premium Assistant gain access to a special premium draw, where part of the rewards from the free draw have been replaced with more valuable premium rewards.

Available rewards include: XP Drink VII, Millionaire Drink VII, a random Golden Card, 500,000 Energy, as well as jewelry packs that significantly support character development and speed up in-game progression.

 

 

OVERLOAD SYSTEM UPDATE

Some of you may have already noticed that we tested new thresholds in the Overload system on the World Cup server.

After analyzing the results, we concluded that the system meets its intended goals and has a positive impact on gameplay balance. Therefore, we have decided to implement it on both the Classic and Legacy servers as well.

 

 

NEW OVERSUPPLY SYSTEM IN MANUFACTURING

A completely new approach to crafting in foreign Manufactories has been introduced. Instead of rigid limitations, we are introducing the Oversupply system, which gives players significantly more flexibility.

From now on, crafting will be virtually unlimited — the only restriction is an increasing Euro cost. Initially, everything works under standard rules (base price ×3 in other clubs’ Manufactories), but as activity increases, the Oversupply mechanic begins to apply.

 

For Manufacturing: 

The first 10 billion Euros spent on crafting generate no additional costs. After exceeding this threshold, each additional billion Euros increases crafting costs by 1%.

This means that the more you craft in a given Manufactory, the more expensive it becomes — but you will never be blocked.

 

For Distillery:

The first 10 billion Euro spent on crafting generate no additional costs. After exceeding this threshold, each additional 100 million Euro increases crafting costs by 1%.

Importantly, crafting in another club’s Manufactory is not a one-way system — the club where crafting is performed also benefits. Part of the costs is transferred to the club and shared among its members, making active Manufactories even more valuable.

 

💰Additional Credit fee

A fixed Credit fee is also introduced for crafting items and drinks, applicable only when using another club’s Manufactory.

The collected amount is split in a simple and transparent way:

50% goes to the game and 50% goes to the club where the crafting is performed.

📌 Example:

If someone crafts a Historical item TOP and the fee is 12,000 Credits:

  • 6,000 Credits go to the game
  • 6,000 Credits go to the club

This amount is then divided by 20 (maximum number of players in a club), meaning each player receives 300 Credits — regardless of the actual number of players in the club.

 

Why are we adding a Credit fee?

Feedback from players developing clubs with advanced Manufactories is clear — construction and maintenance costs are very high, so it is natural to expect that Manufactory profits reflect the investment made.

The Credit fee directly addresses this need.

Credits are the main value currency in the game, so this is the form in which players expect to be rewarded for building their infrastructure.

Thanks to this change, active and well-developed clubs gain real, tangible benefits, and investing in manufacturing becomes even more profitable and justified.

Credit costs are fixed — they do not increase with Oversupply.

 

New Club Manufactory Feature

Club management will be able to decide whether their club’s Manufactory should be visible on the public Manufactory list.

 

If the Manufactory is shared publicly:

  • other players will be able to use it,
  • the entire club will benefit from its activity,
  • the club will receive commission from item crafting,
  • it will become an additional source of income and club development.

 

If the Manufactory is not shared publicly:

  • it will remain private,
  • it will not be visible to other players,
  • only the club will have access to it.

This change gives clubs greater control over their development strategy — you can focus on earning profits through a public Manufactory or keep it exclusively for your own use.

The feature will be added soon.

 

 

POWER BOOST BUNDLES UPDATE

On May 1, we will introduce a rebalance of the POWER BOOST bundles on the Legacy and Classic servers.

  • All bundles will be refreshed and enriched with new, even better content.
  • After the update, each bundle will be available for purchase again.

Take advantage of this opportunity and ensure even faster progress for your player!

 

 

 

 

UPDATE ROADMAP

We are currently focused on the May card update, which introduces, among other things, new card sets (Speed and Legacy), a reward rebalance, additional slots, as well as further development of the slot system and new types of Games.

After its implementation, we will immediately move on to the continued execution of the planned changes for the upcoming months.


 

 

DEV CORNER

What’s next? See what we’re currently working on!

Below you’ll find a list of changes and new features already planned for the next update. Some of them are currently being implemented, while others are in the testing phase.

 

MAJOR UPDATE: 

💎 Starter: Update of rewards in the Free Daily Starter.

💎 Cards: Speed server cards – 84 new cards.

💎 Cards: Legacy server cards – 84 new cards.

💎 Cards: Rebalance of card collection rewards.

💎 Cards:  National team cards – World Cup edition

💎 Slots: Additional card slots.

💎 Slots:  Dual Power System - increased value of slots for player OVR.

💎 Slots:  New enhancements related to card slots.

💎 Events: New types of Games.

 

NEXT:

💎 Achievements: New team achievements.

💎 Achievements: New one-time achievements.

💎 Club buildings: New building levels from Phase 1.

💎 Gameplay: Weekend tournaments.

💎 Gameplay: Individual matches (club vs club match rooms).

💎 Surveys: In-game pop-up surveys.

💎 Gameplay: Cross-server points-based shop.

💎 Tutorial: Fully simplified tutorial.

💎 Shop:Growth bundles for new players – immediate stat boosts for new players to help them enter the game more easily

💎 Club: Internal and external club descriptions.



UPCOMING CHANGES

Below is a summary of the elements we plan to introduce or improve in upcoming updates. These include both technical changes and new features designed to make everyday gameplay more varied and engaging. Many of these ideas come directly from you — thank you very much for that!

💎 Cards: Classic server cards – 84 new cards.

💎 Cards: Royal server cards – 84 new cards.

💎 Cards: New card events in card gameplay.

💎 Cards: Creation of new card collections (to accommodate the new cards).

💎 Cards: New card gameplay – Match Mode – 1v1 PvP battles between players.

💎 Affiliation: Complete rework of the player affiliation system.

💎 QuestLine: Introduction of QuestLine to replace the tutorial and help onboard new players.

💎 Ranking: Addition of a point-based ranking system evaluating players for each match played.

💎 Gameplay:StanceThis feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.

💎 Sound: Sounding of cards. Each card will be assigned a unique sound – 1292 recorded sounds.

💎 Sound: New sound effects in various game modules (Work, Cafeteria, Achievements,  Daily, Seasonal, etc. – around 1500 recorded sounds. 

💎 Club/Manufacturing: Adding animations for crafting items in the Manufacturing module. 

💎 Cards/Platinum card creation: Adding an option to craft a Platinum Card from Legendary Cards.

💎 Packs: Opening multiple Card Packs.



SUMMARY OF NEWS

Below you will find a full summary of everything that has been introduced in recent updates — if you missed anything, now is the perfect chance to catch up! 👇

 

Main changes:

💎 National teams in FootballTeam.

💎 Gameplay:Oversupply in Manufactory – increased Euro cost for crafting in other clubs’ Manufactories instead of hard limits.

 

Other changes:

💎 Calendar:  Increased selection of rewards for completing all challenges in the Season Pass Calendar.

💎 Calendar: Fixed redirects in Calendar challenges.

💎 Team Games: Improved reward display on mobile devices.

💎 Club: Improved building preview on the extension map.

💎 Match: Removed the limit of Versatile Playstyle changes during a match.

💎 Bonuses: Fixed the timer counting down the duration of bonuses.

💎 Locker Room: Improved sorting of drinks in the Selling module.

💎 Training: The Credit cost of resetting limits in the Training Centre has been replaced with Energy cost.

💎Training: The Credit cost of using the Team Training multiplier has been replaced with Euro cost.

💎 Boosters: Changed the cost of the Booster set exchange multiplier for skills from Credits to Euro.

💎 Augmentation: The number of required Crystals of Success to unlock augmentation changed from 50 to 20.

💎 Academy: Improved the allocation of Team Points for OVR achievements of academy members.

💎 Drinks: Locked drinks will now be assigned for 30 days.

💎 Accomplishments: Fixed trophy listing regarding Games.

💎 Locker Room: Added the ability to dismantle rare jewelry into Green Success Crystals.

💎 Training: Nowe training bonuses: 70% i 100%.

💎 Achievements: Changes to rewards of OVR and skill-related achievements.

💎 Achievements: Changed requirements for jewelry exchange achievements.

💎 Enchanting: Fixed a bug related to enchanting Success Balls to level 2.

💎 Dashboard: Added a preview of the TOP 3 of the Week.

💎 Bonuses: Fixed the display of jewelry bonuses.

💎 Training: Added information on the event bar about the maximum number of simultaneous training sessions.

💎 Achievements: Added a marker in the main menu indicating a claimable reward.

💎 Training: Added information to the training completion message about the activation of perks from „Speculators” and „People of Vigor”.

💎 Locker Room: Improved the display of items and bonuses

💎 Ranking: Added new types of Olympics.

💎 Chat: Added a new “Events” chat dedicated to contests.



PLAYER QUESTIONS

📢 Player questions – now on Discord (Q&A Feedback)

The player questions section has been moved to our Discord server, into the Q&A Feedback channel, where we respond in real time and can expand on discussed topics in more detail.

Why is this a better solution?

💬 Faster and more detailed answers – questions are often multi-layered, so we can explain each aspect thoroughly without format limitations.

🧵 Clear discussion threads – each question has its own thread, making it easy to follow the full conversation and context.

👥 Community participation – other players can join the discussion, share their experience, and contribute additional insights.

📌 Questions don’t disappear – all threads are saved, so they can be revisited at any time.

🔄 Constantly updated information – we can continuously add details and respond to new doubts as they arise.

📚 Better knowledge base – over time, this creates a structured and accessible source of information for everyone.

👉 Thanks to this solution, communication becomes more transparent, dynamic, and better aligned with the real needs of players.

 

ADMINISTRATION QUESTIONS

  • Which format of Gladiator Games do you enjoy the most?
  • Which of the recent changes has influenced the gameplay the most?
  • What type of event have you recently been missing?



SUMMARY

Thanks for your engagement, activity, and for helping us build the FootballTeam community together. As we often emphasize, many of the changes introduced in the May Major Update come directly from your suggestions, feedback, and ideas!

In this update, you can expect, among other things, an expansion of the card collections system (as many as 78 new collections along with changes to the reward system), the introduction of the Dual Power System, as well as new types of Team Games offering additional ways to earn rewards. 

The Daily Starter system will also be improved, and the Overload system will be rolled out to additional servers in the same form as on the World Cup server.

Thanks for being with us — see you in the next Q&A!

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1 Comment

7062
1 hour ago
Który format Igrzysk Gladiatorów podoba Ci się najbardziej? treningu indywidualnego Która z ostatnich zmian miała według Ciebie największy wpływ na rozgrywkę? zmiana resetu cs i tk z kredo na ene Jakiego rodzaju eventów ostatnimi czasy Ci brakuje? znizek wiekszych i rookie xp ale to drugie wiem ze usuniete

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