Q&A JANUARY: ANSWERS TO YOUR QUESTIONS

31-01-2025

HEY FOOTBALLERS!

Welcome to the January Q&A! In this edition, we’ll introduce a brand-new event system, enhanced with an event map to help us better prepare for upcoming activities in FootballTeam. 

You’ll also find updates on our current projects and some exciting details in the “Leaks Drop” section. Here, we’ll dive into new achievements, special collections, a revamp of booster collections, and updates to item enchanting.

Of course, we haven’t forgotten about your questions! Don’t miss the “Player Questions” section, where we’ve addressed suggestions sent in by our community.

Ready for the details? Let’s get started! 🚀

 

 

TABLE OF CONTENTS:

NEW EVENT FORMAT

EVENT ROADMAP – FEBRUARY

DEVELOPER'S CORNER

DAILY GIFTS IN FEBRUARY

PLANNED WORKS

SUMMARY OF NEWS AND CHANGES

REJECTED IDEAS

LEAKS DROP
PLAYERS’ QUESTIONS

ADMINISTRATION QUESTIONS

SUMMARY

 

 

NEW EVENT FORMAT

 

Starting in January, we’re introducing a new event format in FootballTeam designed to make gameplay more diverse and engaging for players. We’ve decided to shorten longer, thematic events (like the Valentine’s Event), which over time, could lose their appeal and become monotonous. This change will make shorter events more dynamic, intense, and exciting.

Moreover, every week will feature fresh, varied events such as card-based challenges, item-enchanting events, or work-related competitions. This new format ensures that each week in the game feels unique, bringing greater variety to the gameplay.

With this approach, every player will find something tailored to their preferences and have the chance to explore different aspects of the game. 

 

What does this mean in practice?

  • Major event: This type of event is tied to updates or special occasions, like Valentine’s Day. During these events, the focus will be on training and character development boosts. Options from smaller events will not be available at that time.

  • Team Games: These competitions involve rewards that depend on the involvement of the entire team. The more your team is engaged, the greater the rewards!

  • Minor Event: These are thematic events, such as enchanting, upgrading items to a higher tier, augmentations, etc. They will appear periodically, every few months.

  • Card Event: These events allow you to play with cards in many different ways, such as “Caged Cards,” “Fast Hands,” or various combinations involving specific tiers of cards.

These changes are aimed at bringing even more excitement and challenges! Get ready to discover the surprises we have in store – in the coming weeks, there will be plenty of new content to ignite the competition!

 

 

 

EVENT ROADMAP – FEBRUARY

 

 

DEVELOPER'S CORNER

 

In January, we continued working on tasks planned for the first quarter of 2025. To recap, these include updates and overhauls of major parts of the game’s achievements, a revamp of Hero Stars, the SuperLeague module, new special collections, and the bottle buyback module. Additionally, we are planning an update for the item enchanting module.

We’ve reviewed all the achievements in the game and concluded that the majority of them need updating. Since the last Q&A, the number of new achievements has increased to 64. We want the task module to undergo a full reform at once, rather than spreading it over multiple updates. Therefore, we’ve decided to postpone the implementation of the Stance module to focus on expanding the game’s achievement system. We’re gearing up for the largest achievement update in our history.

We’re also excited to share that the number of new special collections to be added in the upcoming update has increased from 32 to 88. More details about the special collections can be found in the "Leaks Drop" section below.

Here’s a full list of the current ongoing work:

💎  Item enchanting: Rebalance of enchanting module.

💎 Achievements: Adding new milestones and rebalancing rewards for the "Everything Matters" achievement (up to 200,000 OVR).

💎 Achievements: Introducing new milestones and rebalancing rewards in the 8 core Player Skills achievements.

💎 Achievements: Adding new achievements related to cards.

💎 Achievements: Adding new achievements related to basic and special collections.

💎 Achievements: New seasonal rewards related to club extension and collective training - Team Achievements.

💎 Challenges: Update of calendar challenges.

💎 Boosters: Rework of booster sets.

💎 Rozgrywka:Rework of Hero Stars.

💎 Gameplay: Introducing Team Hero Stars.   

💎 Calendar: Daily Achievements won’t be connected with the Calendar anymore (it won’t be necessary to complete Calendar Challenges before completing Daily Achievements). 

💎 Collections:Adding 80 new special collections.

💎 City:“Bottle Buyback” module that will allow players to exchange excess drinks for useful resources, helping to reduce unnecessary items.  

💎Gameplay:Changes to SuperLeague  – it will be changed into SuperLeague Tournament.

💎 Sorting:Adding new sorting options in private messages.

 

 

DAILY GIFTS IN FEBRUARY

 

February is about to get exciting! Every single day this month, you’ll have the chance to claim awesome free gifts! 🎉 Don’t miss out—log in daily to see what’s waiting for you.

But wait, there’s more! 👀

💘 On Valentine’s Day (February 14), love is in the air… and so is a FREE bundle! 🏆 It’s our special way of saying “we ❤️ you.”

Stay tuned, stay active, and let February bring you amazing rewards!

 

 

PLANNED WORKS

Here’s a full list of the current ongoing work:

💎Affilliaton: Rework of affiliation for players.

💎 Sorting: Adding new sorting options in private messages.

💎 QuestLine: Adding QuestLine that will replace the tutorial and help introduce new players to the game.

💎 “Character” tab: Adding icon with the flag of the player’s country (selected by players).

💎 Dashboard: Adding a counter of Energy used for training on a given day. 

💎 Ranking: Adding a point-based ranking system to evaluate a player's performance in matches.

💎Games: Stance This new feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.

💎 Games: Changing tactics during a match will no longer reduce the team's power. You’ll have 6 free tactic changes per match. Any additional changes will deduct chemistry from all players involved, but this penalty will only apply after the match ends. This adjustment aims to prevent deliberate weakening of the club during matches and to encourage more strategic use of tactics.

💎 City/Market: Adding a market history showing the last X transactions made with Credits.

💎City/Cafeteria: Adding an automatic Cafeteria for Season Pass holders, allowing players to schedule multiple meals in a queue.

💎 Dashboard: Adding information about the number of Basic Training and Training Centre sessions completed, making it easier to complete daily challenges.

💎 Polls: Introduction of pop-up polls available in the game.

💎 Sounding: Sounding of cards. Each card will be assigned a unique sounding - 1292 recorded sounds.

💎 Sounding: New sound design in various game modules (Work, Cafeteria, Daily Challenges, Seasonal Challenges, etc. – about 1500 recorded sounds).

💎 Website: New landing page (game homepage).

💎 Website: New blog and Wikipedia for FootballTeam players.

💎 Club Manufacturing: Adding animations for crafting items in the Manufacturing module.

💎 Club Manufacturing: Adding a new building feature allowing clubs to craft and enchant items (Balls, Wristbands, Jerseys, etc.). This building will generate EURO for each club member, in addition to their salary/contract, whenever someone outside the club uses the Manufacture. 

💎 Team invitations: Adding the possibility to send team invitations.

💎 Club: Implementation of Phase II of the Club extension – Adding the CLUB SPA building. 

💎 Club: Implementation of Phase II of the Club extension – Adding the Marketing Agency building. 

💎 Club: Implementation of Phase II of the Club extension – Adding the Fan Shop building.

💎 Club: Implementation of Phase II of the Club extension – Adding the Radio Station building. 

💎 Club: Implementation of Phase II of the Club extension – Adding the TV Station building.

💎 Club: Implementation of Phase II of the Club extension – Adding the Science Academy building.

💎 Club: Implementation of Phase II of the Club extension – Adding the Development Academy building.

💎 Club: Implementation of Phase II of the Club extension  – Adding the Tactical Academy building.

💎 Cards: The first fitting of cards from the Speed server (planned number - 84 pieces). 

💎 Cards/Platinum Card Creation: Cards will be created by merging two identical level 5 legendary cards.

💎 Rewards: Adding team rewards for completing Daily Challenges by all team players on a given day.

💎 Support: Adding a rating system in support tickets. You will be able to rate the conversation, along with the option to leave a comment.

 

 

 

SUMMARY OF NEWS AND CHANGES

💎 Player strength rebalancing based on the position they play. This change aims to prevent players from being intentionally placed in incorrect positions. We’ve also strengthened the rotation strength between defenders and defensive midfielders, as well as between forwards and attacking midfielders.

💎 We’ve fixed several bugs, including:

  • Fix for auto-training (it was possible to start more than four training sessions)

  • Fix for drinks (it was possible to use both 1000% and 200% drinks simultaneously)

  • Several fixes related to card slots

  • Fixes for card enchanting simulations

💎 FootballTeam Assistant: First phase of testing Artificial Intelligence usage to improve FAQ service quality.

💎Added sound effects for the slot enchanting module.

💎 Ranking of Euro earnings by teams.

💎 Added a new Energetic Pack.

 

 

 

REJECTED IDEAS

This month, we haven’t rejected any ideas.



 

 

LEAKS DROP

Welcome to our favorite part of the Q&A. Here’s the January leak drop. Feel free to read and comment!

 

Booster Collection Revamp

We can now perform 8 collection exchanges per day.

We’re removing the limits on collection exchanges, meaning we can exchange the same collection up to 8 times (e.g., for Stamina) or mix it up, such as 3x Stamina, 3x Offensive Play, and 2x Playmaking. This will allow us to improve the skills we actually need.

Exchanging collections removes the speciality lock and reduces its cost by 50%. If there’s a speciality lock, the exchange reduces its unlocking cost in Energy by 50%.

Exchanging collections does not affect Booster exchanges.

Each collection exchanged restores 500 Energy.

 

Adding new special collections

88 new Special Collections will be introduced.

Rare Collections II: A set of 10 new collections, which can be exchanged up to 5 times with a choice of 2 different rewards. These will allow us to trade unnecessary drinks for valuable rewards. Example collections:

 

Legendary Collections II: A set of 6 new collections, which can be exchanged up to 3 times with a choice of 2 different rewards. We’ll mainly exchange Balls of Success and Crystals of Success for valuable rewards.

 

Platinum Collections II: A set of 12 new collections, which can be exchanged up to 3 times with a choice of 2 different rewards. We’ll mainly exchange Balls of Success, Crystals of Success, Drinks, and Fragments for valuable rewards.

 

Platinum I: A set of 10 new collections, which can be exchanged up to 3 times with a choice of 2 different rewards. We’ll mainly exchange regular and special Platinum Items, Balls of Success, and Balls of Triumph for valuable rewards.

 

Platinum Special: A set of 9 new collections, which can be exchanged once with a choice of 2 different rewards. We’ll mainly exchange special +20 Platinum and Special Items for valuable rewards.

 

Diamond I: A set of 12 new collections, which can be exchanged up to 2 times with a choice of 2 different rewards. We’ll mainly exchange Diamond Items, Fragments of Triumph, Balls of Success and Triumph, and Crystals of Success for valuable rewards.

Diamond Special: A set of 7 new collections, which can be exchanged once with a choice of 2 different rewards. We’ll mainly exchange any Diamond Items +20 for valuable rewards.

Historical: A set of 9 new collections, which can be exchanged once with a choice of one or two different rewards. We’ll exchange any Historical Items for valuable rewards.

 

 

Item enchanting module update

  1. Rebalancing enchantment chance % for levels 20 - 35

  2. The maximum enchanting level for TOP Historical Items will be increased to +40.

  3. New Item Enchanting Rules:

Levels +20 -> 25 

  • We can use any Ball of Success and enchanting-supporting drinks.

  • Ball of Triumph doesn’t require additional costs in Golden Balls.

Levels 26 -> 30   

  • We can use any Ball of Success and enchanting-supporting drinks.

  • Using a Ball of Triumph requires additional costs in Golden Balls.

Levels 31 -> 40 

  • We cannot use Balls of Success during the enchanting attempt.

  • We can use any enchanting-supporting drink.

  • Using a Triumph Ball requires additional costs in Golden Balls.

All Historical Items TOP at enchanting level +40 will gain additional powerful effects.

 

Teaser of upcoming achievement update

 

In the next Q&A, we’ll provide details on the upcoming achievement updates! Here’s what you can expect:

  1. One-time achievements related to cards.

  2. New achievements related to Augmentation.

  3. Enchantment module rebalance (February 17).
  4. 18 new seasonal team achievements related to team training and extension of club buildings.

  5. Revamp of Hero Stars.

The announced Bottle Buyback module.
... and much more!

 

 

PLAYERS’ QUESTIONS

 

Lincoln: Consider the possibility of card duels, where 11 rounds are already set and displayed in one of the top corners of the screen, so participants can plan and use their cards with better strategies.

 

Hi Lincoln! Thanks for your suggestion – we really appreciate the engagement from our players. We'll bring it up in the next developers' meeting and see if we can implement it into the game. Keep your fingers crossed!

 

 

 

Deep: Two proposals:

I want to suggest an idea for Team Games. The training threshold for players in SL (SuperLeague) should be higher, while for everyone outside the top level, it should be lower. This would make participating in Team Games easier and more realistic.

 

Hey Deep, thanks for your suggestion! We believe that participating in SuperLeague competitions is a unique recognition for players who can feel appreciated for the effort and dedication they've put into the game. We want it to be a positive and enjoyable experience, so we aim to avoid additional requirements that could make it difficult for participants.

 

Suggestion to improve the Season Pass: Introducing three variants: Cheaper SP – fewer rewards or simpler bonuses, cost: 2000-3000 Credits; Standard Season Pass – the current model for 6,500 Credits; Premium SP – more expensive (e.g., 10,000 Credits) but offering exclusive, additional rewards.

 

Introducing several SP variants definitely sounds interesting and could give players more ways to customize their experience. However, we’re currently focusing on changes that directly impact the development of the game and gameplay, such as improvements to the club module and task modifications. But we don’t rule out revisiting such ideas in the future – every suggestion is important to us!

 

 

 

Mr Messive: Several suggestions to make the game more enjoyable:

Podczas otwierania kart powinno pokazywać wszystkie 5 kart w rzędzie (mogą być otwarte lub otwierane pojedynczo), ale aby były widoczne wszystkie 5 kart.

 

Hi Messive, thanks for your suggestions! Changing the animation for Card Packs is possible, but it's quite a time-consuming process. At this stage of the game’s development, we prefer focusing on changes that will have a real impact on FootballTeam's growth and improve gameplay, such as club module improvements or achievement modifications. 😊

 

A skip animation button for augmenting/enchanting.

We’ll consider adding an option to skip animations for augmenting, enchanting, or other draws. Thanks for the suggestion! 🫡

 

Add an option to disable pop-up windows when receiving something.

 

Thanks for your suggestion! We understand that notifications can sometimes be annoying, so we’ve limited the number of notifications visible on the screen at once – currently, only one notification can appear at the same time. However, they are an integral part of the game, so we can’t remove them entirely. We hope the changes have made the gameplay more comfortable, and the notifications will be appearing in a positive context for you.

 

Adding a crate with item sets to the game: For golden items + adding the option in the manufacturing module to create a Bull Pack containing the entire set of items for a given tier and set (e.g., El Pibe set).

 

Currently, this task would be quite time-consuming, as we don’t have such solutions in the game yet. This is an option we can consider adding later in the development of the game.

PS: The Crystals of Success breakdown you sent us will be discussed at one of the dedicated project meetings. Thanks for your engagement!

 

 

 

 

Gandalf: Add "sets" to slots, so players can quickly and conveniently switch cards in the slots. Similar to sets in the locker room.

 

Hi Gandalf! Thanks for your suggestion – it's really interesting. We’ll add it to our “to do” list. 😊

 

 

 

ReKu: Does changing rewards in achievements mean that all achievements will be reset, and players will be able to claim those rewards again, or will they be updated and already claimed progress will be lost?

 

Hi ReKu! Great question. Yes, many of the achievements will be reset, but we have additional information for you. A large number of completely new achievements will be added to the game! In some cases, one task will be removed, and in its place, we’ll add several new ones. For example, the achievement related to collections – "Globetrotter" – will be removed, and in its place, 11 tasks dedicated to each collection separately will appear. We’ve also thoroughly analyzed the achievement completion stats and adjusted the thresholds to make them more accessible to a wider group of players.

 

 

 

Rob727 1208: New format proposal:

Duels without blocking the game

Skip – surrendering a lost duel without waiting for the 11 rounds to finish.

 

Hey Robert! We're happy that you're with us and actively helping us improve the game. We're not entirely sure what you mean by blocking the game. Are you referring to the possibility of playing a duel on one card, while another one is used for something like training? If so, we need to consult the technical feasibility of this option. If it's possible and we decide to implement such a change, we’ll inform you and all players in the next Q&A.

 

 

 

Tyszka123: As usual, I suggest the option to skip the pack opening and the possibility of creating multiple packs with unique items (not just 10x the same).

 

Hey Tyszka123, thanks for your suggestion. It’s a great idea, but we currently lack the time and resources to implement it. We’ll definitely revisit the topic after the club update.

 

 

 

Daddy Don: Three proposals:

Double reward for defeating opponents from the championship division, being in the second league or lower.

An unlimited number of quick duels per day, within the currently set time, with the possibility of receiving rewards for winning duels.

Add a Card Collection that gives 50% more Fame Points when selling any cards.

 

Hi Daddy Don! Thanks for your questions. Currently, we’re focused on maintaining the existing reward system for duels as it’s working really well. However, we have great news for you! Our efforts are now focused on the achievements module. A significant portion of old achievements will be rebalanced, and in the next update, we’ll introduce 64 new achievements – the largest achievement update in FootballTeam history!

 

 

 

Lomax20001: Ability to challenge a specific player to a duel – an off-ranking option, of course.

 

Hi Lomax20001, thanks for your questions. It’s an interesting option, we’ll add it to our "to do" list. :)

 

 

 

PafkaPT: After the season, there’s a reset of the player's level in card duels. If I’m weak, I have to lose a lot of duels to start facing opponents at my level.

 

Hey PafkaPT, thanks for your question! The ranking system in FootballTeam works similarly to other games like League of Legends or Counter-Strike. A season reset also resets the MMR, which is a standard element of such systems. This gives players the opportunity to start fresh and quickly increase their MMR, especially if they’ve strengthened their decks in the previous season. This keeps the competition fresh and exciting for everyone! 😊

 

 

 

Dominek: Why are you removing the XP boost rewards from achievements? This is one of the few options for F2P players to fully utilize Energy during the event.

 

Thanks for your question. We want to reassure you – XP bonuses of 50% and 200% won’t disappear from all achievements. Moreover, many of the 64 new achievements will also feature such bonuses. We hope the new tasks will allow players, including F2P ones, to better utilize Energy during events.

 

 

ADMINISTRATION QUESTIONS

 

  1. What additional rewards for daily activity could motivate you?

  2. What new team competition options would you like to see in FootballTeam?

 

 

SUMMARY

Thank you for your engagement and all the great questions and suggestions! We're super curious to hear what you think about the upcoming updates and the new event system. Be sure to share your thoughts in the comments – we read every single one, and your feedback is a real treasure to us!

And don't forget about the presents waiting for you in February – don't let them slip away! 🎁

 

Best regards,
FootballTeam Crew ⚽🔥

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13 Comments

629
13 hours ago
dawac wiecej darmowego stuffu, bo huia da sie "grac". i usuncie wspolprace ze swiniojebca
2276
15 hours ago
430
1 day ago
Jakie dodatkowe nagrody za aktywność dzienną mogłyby Was zmotywować? - według mnie można by było dostać paczki np za 20 000 treningów.
430
1 day ago
lub boostery ponieważ dużo ich się zużywa☺️
2501
1 day ago
Zróbcie tak aby można było paczki z kartami otwierać kilka odrazu.
1464
1 day ago
Jeszcze trochę zostanie w grze 12 ekip
1464
1 day ago
Wiencej rzeczy ale co za tym idzie będzie trzeba pakować wiencej kasy dev kolejny strzał w kolano
6816
1 day ago
Jak zawsze super zmiany nic tylko grać. Pytanie tylko kiedy reset pakietów?
4125
1 day ago
Gdzie mozna wysylac swoje pomysly?
2236
1 day ago
1. It's not about the awards, the ones that are enough. 2. Team games in matches without any conditions there (green, blue, red weeks)
2236
1 day ago
The more different adventures in fights, the less you want to play them. Well, honestly. Who cares? People don't rock cards for green weeks. I'm taking this moment myself to beat a top player, but how does a top player feel it? I want to play less and less every time. When will there be football or something similar to implement?
56
1 day ago
The new enchanting will come in on 17 February with the event.
56
1 day ago
Nowy enchanting wejdzie 17 lutego wraz z eventem enchantowania.

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