OCTOBER Q&A: ANSWERS TO YOUR QUESTIONS
31-10-2025







It’s time for the October edition of our Q&A!
In this issue, we’re bringing you the hottest updates coming soon to FootballTeam.
First up – we’re taking player customization and development to a whole new level! Jewelry and a related abilities system will be added to the game, opening up new paths to unlock your characters’ football potential.
When it comes to pure football competition, classic weekend friendlies will make way for tournaments with huge prize pools – it’s shaping up to be truly exciting!
There are also updates coming to the Manufacturing module – today you can get a sneak peek at the new Oversupply system.
We haven’t forgotten the Leaks Drop section, where we’ll reveal the upcoming card duel reward update, along with fresh one-time and club achievements.
In our traditional Q&A section, we’ll answer your questions, and as a sweet bonus, we’ve prepared a contest where you can win 10,000 Credits.
And that’s not all! Get ready for a full dose of excitement and info – let’s go! 🔥

TABLE OF CONTENTS:
NEW ONE-TIME AND TEAM ACHIEVEMENTS
UPDATE MAP
Starting next month, events will become more dynamic and better tailored to both players’ needs and the game’s economy. 💥
Your feedback will play an increasingly important role in shaping which events appear in FootballTeam — so don’t hesitate to share your ideas and opinions!
Additionally, the new update roadmap will showcase our plans for the game’s development, including upcoming Minor and Major Updates, along with approximate dates and a preview of what each update will include. 🔧📅

NEW TRAINING THRESHOLDS

A few days ago, we introduced new training thresholds that affect the daily skill bonus.
This change is aimed at adapting the system to the current state of the game and the huge number of available bonuses.
Nowadays, players can benefit from many sources of boosts — cards, items, events, or club bonuses — which together can reach up to 1800% training efficiency.
Combined with improvements in the Training Centre, which now makes it easy to complete up to 10,000 training sessions per day, the previous thresholds no longer posed a challenge.
That’s why we decided to raise the training thresholds, to maintain meaningful progression, fair development, and the satisfaction of reaching new milestones.
Training energy cost thresholds have also been updated — the new values can be found in the table below.
We’re also making a small change to the daily training achievement, increasing the maximum number of trainings required to complete it to 12,000.
The calendar challenge that requires completing a certain number of trainings is also being updated accordingly.
JEWELRY

💍 A New Chapter in FootballTeam: Jewelry
FootballTeam is taking player customization and development to a whole new level! ⚡
A completely new category of items is coming to the game – Jewelry!
These aren’t just new stat bonuses – Jewelry comes with a Abilities system that will change the way you develop your players.
💎 💎 Jewelry – Unique Items with Personality
Jewelry is a new type of equipment that not only looks great but also boosts your player’s abilities.
There will be four types of jewelry in the game:
💍 Ring
⛓️ Necklace
🧿 Earring
⌚ Watch
Each type affects different aspects of the game.

🌟 Rarity and Basic Skills
Biżuteria będzie dostępna w trzech wariantach rzadkości:
Standard
Unique
Perfect
Each tier determines the item’s base power – the higher the rarity, the better the stats and effects.
⚡ Abilities – A New Way to Develop Players
In addition to the basic skill (e.g., stamina, pressing, passing, etc.), higher-tier jewelry (from Platinum upwards) gains two special abilities.
These abilities affect how your player behaves in specific match situations.
Abilities are revealed when an item is upgraded to Platinum (e.g., from Golden to Platinum).
🧠 Types of Abilities
The game will feature 28 dedicated abilities, divided by position:
🧤 Goalkeeper – 6 abilities
🛡️ Defender – 6 abilities
🎯 Midfielder – 6 abilities
⚔️ Forward – 6 abilities
⚙️ All Positions – 4 general abilities
Abilities are tied to specific situations that may occur on the field.
They only work if they match your player’s class – for example, a goalkeeper ability won’t activate for a forward.
📋 Examples of Abilities:
Goalkeeper:
Penalty Save
Defensive Free Kicks
(+4 additional unique abilities)
Defender:
Ball Tackle
Wall
(+4 additional unique abilities)
Midfielder:
Passing
Finishing
(+4 additional unique abilities)
Forward:
Offensive Free Kicks
Offensive Penalties
(+4 additional unique abilities)
All positions:
Teamwork
(+3 additional universal abilities)
🧩 How Abilities Work
The Abilities system is not connected to your player’s trained skills.
It’s an additional factor that influences the outcome of actions on the pitch — for example, the chance of a successful save, accurate pass, or effective shot.
Each ability has 12 power levels.
To reach the maximum level, you need to collect four different items that have the same ability at level 3.
📈 Example in Practice
Let’s say you obtained four items with the same ability:
💍 Ring
Ability 1: Penalty Save LVL 3
Ability 2: Defensive Free Kicks LVL 3
⛓️ Necklace
Ability 1: Penalty Save LVL 3
Ability 2: Passing LVL 3
🧿 Earring
Ability 1: Penalty Save LVL 3
Ability 2: Defensive Free Kicks LVL 3
⌚ Watch
Ability 1: Penalty Save LVL 3
Ability 2: Ball Tackle LVL 3
In this case:
4x Penalty Save LVL 3 = Level 12 (maximum)
2x Defensive Free Kicks LVL 3 = Level 6
Abilities that don’t match your player’s position (e.g., Passing or Ball Tackle for a goalkeeper) do not work.
🧭 Full Ability Tree Coming Soon
In the next Q&A, we’ll show you:
the complete list and descriptions of all 28 abilities,
how to obtain jewelry,
how to develop and combine abilities,
and what the new ability tree looks like for each position.
POINTS SHOP

🛍️ A New Points Shop System Is Coming
Dear Players,
In response to your questions and requests — we’ve been working hard on an entirely new Points Shop system, designed to solve issues related to accounts on merged servers — especially when a new server gets merged with an older one, and your secondary account loses its purpose.
🎮 What’s the Problem?
Many players have been playing on new servers, making progress, but after a merge, there’s no simple way to transfer those achievements to their main account on the older server.
You’ve told us that you’d like to transfer trained skills, items, and other progress.
At the moment, we can’t introduce a universal skill transfer system, because training costs and development conditions differ between servers — making it impossible to fairly recalculate their value.
🔁 Our Solution
Instead of a traditional transfer system, we’re creating a points-based system that will allow you to make use of your past progress in a new way:
Every element of your account (trained skills, equipped items, completed tasks, earned trophies and medals, unlocked slots, augmentations, legendary/epic cards, high levels, etc.) will be converted into a specific number of points.
A new panel button will let you choose whether to end that character’s career and convert everything into points — or transfer the character to another server and continue playing.
Points can be exchanged in the new Points Shop (available on Classic and Legacy servers) for unique items, bonuses, resources, and other exclusive materials.
📰 What’s Next and When?
Soon, we’ll release a leak with more details about the Points Shop and the point system — including offers, visuals, and exact conversion rates.
We’re also eager to hear your feedback — what do you think about this idea?
This system is being built for you and with you in mind — together, we’re making FootballTeam even better! 💪
GLADIATORS OF THE PITCH

We’re thrilled to announce the Gladiators of the Pitch – an event where strength, endurance, and daily training really count! 💪
This time, the focus is on individual achievements – a new ranking will crown the Top 100 players in two categories: TRAINING and WORK.
Winners will receive:
🏆 Title of Gladiators of the Pitch Champion – complete with a unique winner background.
🔥 Special temporary item with unique skills depending on the type of event.
🎤 Gladiator Voice
…plus a host of other valuable rewards that can influence matches on the pitch.
This event will combine personal ambition with the spirit of team competition.
Who will become the first Gladiators of the Pitch Champion and make history in FootballTeam? 🏅
Get ready — Gladiators of the Pitch is coming! ⚔️
CHANGES TO TEAM GAMES

With the arrival of Gladiators of the Pitch, we’re also introducing changes to the Team Games concept! 🏟️
From now on, Team Games will be even more focused on club development, aiming to encourage teamwork and progress in every aspect of the game.
The winning club will receive a new, unique item that will become a symbol of triumph in Team Games. 🏆
This is not just about prestige — it’s a real boost for your club!
All these changes will come with the December MAJOR Update, bringing a whole new level of competition.
The upcoming Team Games will act as a preview of the new format, giving you a taste of what’s coming soon.
LAST DOUBLE DROP – A NEW FORMAT IS COMING!
A NEW SPECIAL EVENT FORMAT IS COMING: DOUBLE DROP!
From your feedback, we know that Double Drop is one of the most popular events in FootballTeam!
At the same time, many players have expressed frustration when they missed out on it for various reasons.
That’s why we’re working on a new Double Drop format that will make the event individual for each player!
Once you meet specific requirements, you’ll be able to activate your own Double Drop — as a timed reward for completing an event task.
This way, everyone can launch their event whenever they want and enjoy its full benefits!
In the meantime, the final global Double Drop event will take place from October 31, 2025 (starting at 16:00 UTC+1) to November 2, 2025 (ending at 23:55 UTC+1), and it will include Gustaw’s packs!
Don’t miss this special opportunity – happy dropping!
WEEKEND TOURNAMENTS

⚽ PLAYER WEEKEND TOURNAMENTS – A NEW COMPETITION FORMAT! 🏆
We’ve prepared something special for you every weekend!
Classic friendlies will be replaced (weekends only!) with special Player Tournaments! 🎯
It’s a brand-new way to play together, compete, and… win rewards from a massive prize pool! 💰
🎮 How It Works:
Every weekend, any player can sign up for the Player Tournament – just pay a small entry fee in Euros.
All entry fees go into a shared prize pool, which will be distributed among the best teams! 🔥
📅 Registration opens: 12:00
💡 Format: Elimination – lose and you’re out!
⚔️ Team Draws:
Once registration closes, the system will automatically assign players to teams based on their OVR to make the lineups as balanced as possible.
For example, if 250 players join, they’ll be split into 11-player teams, and we’ll kick off an intense knockout tournament! 💪
❤️ Health and Preparation:
Every participant starts with 100% health, but remember – each match will gradually drain it!
The further you go, the tougher it gets. Keep some drinks and regeneration items ready – they might decide the outcome! 🍹
🏆 Prizes:
Only the podium counts in the end:
🥇 1st Place – 50% of the prize pool
🥈 2nd Place – 30% of the prize pool
🥉 3rd Place – 20% of the prize pool
💬 In Summary:
Weekend Player Tournaments are a whole new way to compete – dynamic, intense, and fair.
Everyone has an equal chance; it all depends on skill, preparation, and a bit of luck. 🍀
Who will rise to the top in the first tournament?
We’ll find out soon! ⚡
POWER BOOST BUNDLES
⚡ NEW POWER BOOST BUNDLES! ⚡
Power Boosts are powerful training bundles packed with valuable resources to help you take a big step toward domination on the pitch.
New POWER BOOST BUNDLES unlock as you reach new OVR milestones! 💪
We’ve added 23 OVR thresholds – and at each one, a unique Power Boost awaits to speed up your player’s development.
Each Power Boost comes with bundles that unlock at the same OVR level.
🎁 Free POWER BOOST
Claim it instantly once you reach the required OVR level!
A free injection of Energy and resources – the perfect boost before your next challenges.

💎 Paid POWER BOOST with a 300% Value Bonus!
A premium training bundle full of essential resources for player growth, offering a massive 300% value boost.
⏳ Limited Time!
You’ve got just 24 hours to grab them – after that, the packs disappear!
Don’t wait – when you see your available POWER BOOST, act fast and get ahead of your rivals! 💪⚽
👉 CHECK YOUR POWER BOOSTS AND CLAIM THEM NOW!
OVERSUPPLY: Manufacturing Module

🏭 New Oversupply System in Manufacturing!
It’s time for a change in the Manufacturing module! ⚙️
The new Oversupply system is coming to the game, replacing the old production limits.
This system will make the market more flexible — and much more exciting for players who love planning, strategy, and finding the best deals! 💰
💡 How It Works
Every Manufacturing facility starts the season with a base production cost of 100%.
For up to 10 billion Euro of total production value, everything works as before — no price increases.
Once that threshold is passed, the Oversupply mechanic kicks in:
➡️ Every additional 100 million Euro of production increases the cost in Euro by 1%.
➡️ There’s no limit — the price can keep rising indefinitely if demand for a given Manufacturing facility remains high!
🔁 Seasonal Reset
At the start of each new season, the system resets and prices return to their base values. This ensures every Manufacturing facility gets a fair shot each season, keeping the market balanced and competitive.
🧩 Why We’re Introducing It
The new Oversupply system is designed to:
Encourage players to search for the most profitable Manufacturing options,
Distribute demand more evenly across different facilities,
Remove production caps for Historical Diamond and Platinum items,
Increase profits for clubs that own top-tier Manufacturing facilities.
Instead of rigid production limits — we’re entering the era of a dynamic, player-driven market! ⚡
DEV CORNER

Check out what we’re currently working on!
Below you’ll find a list of updates and new features already planned for the next release.
Some are being implemented right now, while others are still in the testing phase. 👇
💎Gameplay: Football Abilities – a new skill table for players featuring 28 new football abilities.
💎Gameplay: Match Engine Rebalance – secondary abilities will play a much more important role during matches, gaining influence compared to the main attributes.
💎Items: Jewelry – brand-new unique items linked directly to player abilities.
💎Achievements: New club achievements.
💎Achievements: New one-time achievements.
💎Manufacturing: Oversupply in the Manufacturing module.
💎Club buildings: New levels for club buildings (Phase 1).
💎Games: Weekend tournaments.
💎Games: Individual Matches (match rooms: club vs club).
💎 Polls: In-game pop-up polls to gather player feedback.
💎 Card Duels: New rewards.
💎 Gameplay: Cross-server shop based on points.
💎 Website:A FootballTeam Blog and Wiki are in the works!
💎Event: A new format for the individual Double Drop Event.
💎 Gameplay: Changing tactics during a match will no longer reduce team power. You’ll have 6 free tactical changes per match – every additional one will reduce chemistry for all participating players (but only after the match). We believe this change will solve the issue of deliberate weakening during matches and encourage more tactical engagement and strategic play. ⚽
PLANNED CHANGES

Below you’ll find a list of topics we plan to add or update in the future. They include both technical improvements and fresh features that will bring more variety to everyday gameplay. Many of these ideas came directly from your suggestions – and for that, huge thanks! This is just the beginning, so stay tuned, because plenty of exciting changes are on the way!
💎 Cards: Classic server cards – 84 pieces.
💎Cards: Royal server cards – 84 pieces.
💎 Cards: New events in card games.
💎 Cards: New card collections (as part of an expansion with additional cards).
💎 Cards: New card-based gameplay – Match Mode – 1v1 PvP battles between players.
💎 Cards: Speed server cards – 84 pieces.
💎 Cards: Extra Legacy server cards – 84 pieces.
💎 Affiliation: Rework of affiliation for players.
💎 QuestLine: Adding QuestLine that will replace the tutorial and help introduce new players to the game.
💎 Ranking: Adding a point-based ranking system to evaluate a player's performance in matches.
💎Gameplay:Stance–This feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.
💎 Sound: Sounding of cards. Each card will be assigned a unique sound – 1292 recorded sounds.
💎 Sound: New sound design in various game modules (Work, Cafeteria, Daily Challenges, Seasonal Challenges, etc. – about 1500 recorded sounds).
💎 Club Manufacturing: Adding animations for crafting items in the Manufacturing module.
💎 Cards/Platinum Card crafting: Adding an option to craft Platinum Card from Legendary Cards.
💎 Packs: Opening multiple Card Packs.
NEWS AND CHANGES: SUMMARY

Recently, we’ve introduced a number of important changes and new features aimed at improving gameplay, increasing player satisfaction, and giving you even more ways to grow. 📈⚽
Below you’ll find a complete summary of everything that has already been added in the latest updates — if you’ve missed something, now’s your chance to catch up! 👇
💎 Major Changes:
💎 Boosters: Possibility to unlock specialities by exchanging booster sets.
💎 Enchanting: Rebalance of Euro costs when enchanting Balls of Success.
💎 Enchanting: Added the option to enchant items with Balls of Success up to level 50.
💎 Work: Added the ability to individually select a work multiplier. By choosing a multiplier (2x, 3x, or 5x), you can increase the amount of Euro earned. The Season Pass allows access to additional multipliers – 7x, 10x, 15x, and 20x.
💎 Bets: New rewards for match predictions.
💎 Keys: New pack exchange for Free Keys.
💎 Items: Rebalance of enchanting historical items +25.
💎 Club: Added 75 new club perks.
💎 Club: Implementation of Phase II of the Club extension – Adding the Club Museum building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Club SPA building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Marketing Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Fan Shop Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Radio Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the TV Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Science Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Growth Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Tactical Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Club Manufacturing building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Distillery building.
💎 Club: Changed the value of locked and unlocked items when depositing them into the Warehouse.
💎 Club: Updated costs and limits related to crafting items in the Manufacturing module.
💎 Club: Changed the number of Team Points required when exchanging in the Warehouse for Building Materials from 10 to 25 TP.
💎 Manufacturing: The building that allows crafting and enchanting items (Balls, Bands, Jerseys, etc.) will now generate Euro for all club members (in addition to salary/contract) each time someone outside the club uses the Club Manufacturing building.
💎 Manufacturing: Rebalanced costs of creating Green Crystals of Success.
💎 Manufacturing: Rebalanced costs of creating basic fragments.
💎 Training: Added changes in the Training Centre – reduced cost and increased number of available training sessions.
💎 Training: New training thresholds.
💎 Boosters: Revamp of the booster collection.
💎 Shop: Added PowerBoost Bundles.
💎 Shop: New offer of Card Packs, Premium Keys, Credits, and Energy.
💎 Games: Updated rewards for league games, SuperLeague, tournaments, and Domestic Cup.
💎 Games: Updated contents of Starter, Domination, Challenger, Conqueror, Training Champion, Royal, Domestic, and European Packs.
💎 Mailbox: Improved message visibility.
Minor FIxes:
💎 Club: In the Science Centre, the display of construction requirements in the Perk Tree list modal has been fixed for mobile devices.
💎 Work and Bets: Added over 100 new English voice-overs.
💎 Market: Fixed sorting for Recovery Drinks.
💎 Achievements: Adjusted requirements in the daily “HQ, please respond!” achievements.
💎 Shop: Purchased bundles are now hidden.
💎 City: Fixed the duel history modal which remained open.
💎 Player: Fixed checkbox resetting for selected filters.
💎 Match: Fixed overlapping icons for Team Boost and Hero Voice.
💎 Club: Added missing translations for the header modal of new buildings.
💎 Shop: Fixed the modal title according to the player’s selected language in offers.
💎 Achievements: Added a special Discord rank for reaching 50k OVR.
💎 City: Improved the Top of the Week rankings when an account is deleted.
💎 Club: Fixed record handling for the Team Points limit.
💎 Games: Fixed the order of home and away matches in the schedule.
💎 Market: Fixed the selection order for personal auctions when choosing a crystal.
💎 Games: Fixed the relegation system between leagues.
💎 Ranking: Unified OVR calculation for club rankings and Club Top of the Week.
💎 Achievements: For player and team achievements related to using the Training Centre and exchanging booster sets, the first speciality is now selected by default.
💎 Augmentation: Added information about the need to unlock Crystals of Success in the correct order.
💎 Interface: The list of bonuses on the bonus bar is now clearer, with the ability to expand and collapse it.
💎 Mailbox: Fixed automatic scrolling to a comment reply.
💎 Games: Updated the description regarding health regeneration for second and lower leagues.
💎 Games: Fixed redirects when clicking on clubs for switching.
💎 Bonuses: Fixed the graphic for the +45 Undershirt bonus.
💎 Achievements: Fixed graphics for the Americas collection.
💎 Interface: Introduced a series of optimizations. The following modules were modernized: notifications, bets, Domestic Cup schedules, mailbox, rankings, and OVR recalculation.
💎 Shop: Clarified the description of the additional work multiplier in the Season Pass.
💎 News: Added sorting of comments by number of reactions.
💎 Landing Page: Fixed the Google login button being covered on mobile devices.
💎 News: Fixed long text overflowing outside the allowed area.
💎 Achievements: Fixed the record for Energy required in the “Shopaholic” achievement.
💎 Games: Fixed data recording for league matches.
💎 Club: Fixed the option to delete clubs.
💎 Cards: Updated the duel modal.
REJECTED IDEAS

This time we haven’t rejected any ideas.
It’s time for our favorite part of QA – Leaks Drop!
This month, we’re lifting the curtain on the upcoming Card Duels update, with a sneak peek at the new rewards that will soon arrive in FootballTeam.
We’ve also prepared something special for the best of the best – exclusive distinctions for top players who will earn a place in the TOP3 of historical ranking!
But that’s not all! We’re also introducing new one-time achievements for players from lower leagues to help boost the progress of both teams and players – and of course, let you grab some valuable rewards along the way.
And there’s even more! We’re planning animated skins for our supporters and fresh club achievements that will bring a new wave of excitement and fun to the game. ✨
Let’s get to the point!
NEW REWARDS IN CARD DUELS
It’s time to refresh the rewards in Card Duels!
Taking into account player feedback, we’ve decided to update the rewards to make the competition even more exciting — and the stakes even higher.
Check out the table below to see how the rewards for each division will look very soon:

🃏 New Seasonal Rewards in Card Duels!
And that’s not all — seasonal rewards are also getting an update!
This change will make dueling throughout the season, and striving to reach the top divisions, even more thrilling and rewarding!

🔥 Special Rewards for the TOP 3 in the Historical Ranking
The best of the best — players who finish the season in the TOP 3 of the Historical Ranking — will receive exclusive, one-time premium rewards!

NEW ONE-TIME AND TEAM ACHIEVEMENTS
🏆 New One-Time Achievements!
For players from lower leagues, we’ve prepared 6 new one-time achievements to help you progress faster and earn valuable rewards! 🎯
Each achievement is another step in your career — from league promotion to entering the biggest tournaments.
There’s also a special achievement for the most dedicated players 💎
⚽ LEAGUE ACHIEVEMENTS – CLIMB HIGHER!
These new achievements unlock as you progress through the leagues. Here’s what you can earn:
🥇 Promotion from 3rd League to 2nd League
🎁 Rewards:
125 000 Energy
40 000 Golden Balls
200% XP Bonus – 5 days
🥈 Promotion from 2nd League to 1st League
🎁 Rewards:
150 000 Energy
60 000 Golden Balls
200% XP Bonus – 3 days
🏆 Promotion to SuperLeague
🎁 Rewards:
200 000 Energy
75 000 Golden Balls
Milionaire Drink VII (locked 🔒)
🌍 TOURNAMENT ACHIEVEMENTS – REACH FOR MORE!
These achievements unlock when your team enters the biggest cups.
🇵🇱 Promotion to Domestic Cup
🎁 Rewards:
50 000 Energy
20 000 Golden Balls
200% XP Bonus – 1 day
🌍 Promotion to European Cup
🎁 Nagrody:
75 000 Energy
40 000 Golden Balls
200% XP Bonus – 3 days
🏆 Promotion to Champions Tournament
🎁 Rewards:
200 000 Energy
75 000 Golden Balls
Milionaire Drink VII (locked 🔒)
💰 New Animated Skins – A Thank You to Supporting Players
For everyone supporting FootballTeam, we’ve prepared a special achievement with unique rewards! ✨
Complete this achievement to earn new animated skins that will make you stand out on the pitch and show that you’re part of the community driving the game forward.
We’re incredibly grateful for your support — it’s thanks to you that FootballTeam continues to grow and introduce new features!
For players supporting the game:
Achievement: Purchase a bundle
Reward: Exclusive set of 26 Animated Super Skins 🔥
Each bundle purchase counts toward this reward, with 26 amazing skins waiting for you!
🤝 TEAM ACHIEVEMENT: Team Training (1x per Season)
Time to join forces! 💪
Team trainings bring huge benefits to the entire club, and now there’s a brand-new team achievement that can be completed once per season.

Tengri: 5 Questions
Hi! I have a suggestion for the card enchanting system. 😊
For example — if we have three cards of the same level, it would be great to combine them to create a higher-level card.
Example: we have three legendary Terefere cards with 1 star. Combine them and get a Terefere card with 2 stars.
The power or stats of the new card could either be randomly generated by the system or calculated as the average of the three combined cards.
Hi Tengri! 👋⚽
Thank you for the amazing and well-thought-out idea! Your suggestion fits perfectly with the direction we want to take the card system in the game.
We have good news — a similar feature is already planned!
We are working on a new system called Platinum Cards, which will allow combining and developing cards in a more advanced way.
The release of this feature is scheduled for Q1 2026.
European Cup Credit Rewards: Since there are no credit rewards for the European Cup, teams often don’t aim to finish 3rd or 4th in the league.
Adding the European Cup to the credit rewards system would increase competition in the leagues and prevent unsporting behavior, like intentional losing.
We really appreciate how closely you follow the competition system and care about fair play — this is very valuable to us!
We understand your point, and the idea of credit rewards for the European Cup makes sense. However, at this time, we do not plan to make changes in this area.
We want to maintain the current balance between different types of competitions and rewards so that each has its own unique value.
Nonetheless, we really appreciate your engagement and encourage you to keep sharing ideas — many player suggestions in the past have significantly influenced FootballTeam’s development! 💪⚽
I have a suggestion regarding the Market. In many browser games, there’s a gift system, but FootballTeam doesn’t have one.
Such a system would be very useful for players (and clubs), especially during team events. 💪
The idea is to allow sending purchased items to another player.
Example: we buy 6,050 Credits for €31.39, and next to the “Buy” button there’s a “Gift” button. By entering the player’s ID or selecting a club member, you could send the item to a teammate. 🎁
Thank you for this very interesting and detailed suggestion — it clearly shows your dedication to the game and supporting the team spirit in FootballTeam!
The idea of a gift system sounds fantastic, and many players would certainly appreciate the ability to give something to their clubmates.
However, at this time, we do not plan to introduce this feature.
We want to keep the current purchase system as clear and secure as possible to prevent potential abuse.
Daily achievements are not available during the off-season, but players still train during this time. 💪
Can you add the possibility to complete achievements also during that time?
We understand that the off-season is still an active period for many players — training, character development, and preparations for the new season…
Unfortunately, in the current system, daily achievements are settled in a fixed 30-day cycle, which technically prevents completing them during the off-season.
Suggestion: Create two separate tournaments — SuperLeague and Champions League. SuperLeague remains as it is for 8 best teams. The Champions League would consist of the champions of each league, and these teams would not participate in regular leagues. Then, the 3 weakest SuperLeague teams and 3 best Champions League teams play playoffs for a spot in SuperLeague next season
The idea of separating tournaments is very interesting! However, it’s important to note that the SuperLeague is not a tournament for the top 8 teams, but for the winners of individual leagues. These teams face each other to compete for the title of the best team of the season.
At this time, we do not plan changes in this regard, but we really appreciate your creativity and passion for FootballTeam. Ideas like this inspire us and show how engaged the community is — thank you for being part of this project!
GodVali:Suggestion: Since the chance to get material fragments in packs is very low, make it a “premium hit” in every pack. 🎁
Example:
Bronze: 3 fragments
Silver: 5 fragments
Gold: 10 fragments
Platinum: 20 fragments
Diamond: 50 fragments
The chance of getting fragments is really low (I’ve opened almost 4k packs on all accounts and I’ve hit them only twice), so let’s make it a really good reward if we are lucky. 💎
Hi GodVali!
Thanks for your detailed message and analysis! Your insight is very valuable — it helps us understand the situation from a player’s perspective.
You’re right — the chance to get fragments is currently very low, which is why we’re considering what to do next with this element.
We’re looking at two options — either remove fragments from packs completely or increase rewards scaling, similar to your idea.
Your example of scaling fragment numbers by pack type is very reasonable and has already been forwarded for further analysis.
Additionally, we’re exploring other ways to enhance the value and appeal of packs (bronze, silver, etc.).
If you have more ideas — be sure to share them in the comments! 💬💙⚽
Quartis99: Suggestion: For quick matches, up to 5 quick achievements are needed. Counted as 3 per day — like now. Rewards for 5 achievements always. Beyond 5 — rewards only for 3 wins if not already achieved.
Hi quartis99! 👋⚽
Thanks for raising this — it’s a very valid point!
It’s great that you notice the balance between the number of matches and the reward system. Your suggestions are well-thought-out and help us better adapt gameplay to players’ expectations.
Currently, we’re working on a new reward table for matches, where we plan to introduce more variety and better alignment with player activity.
We’ll also take into account the achievement issue you mentioned — your feedback will definitely be considered in upcoming changes.
El BOBrito Gangsterito: Add an option to refuse being a club assistant.
Thanks for your message and idea! 💡 We understand that such an option could be useful for situations where someone doesn’t want to take on the assistant role and prefers to choose their function in the club themselves.
At your request, we will add this feature to our list of ideas awaiting implementation.
We must honestly admit that for now it will have a low priority, as we are focusing on other, larger updates.
Nevertheless, we really appreciate you sharing your suggestions — it’s thanks to players like you that FootballTeam continues to grow! 💙⚽
Thanks for your engagement and patience!
Fábio Muri: Hey, how are you? When will a card collection dedicated to journalists related to the game be released? And my second suggestion – a cup tournament between champions of lower leagues.
Hi Fábio! 👋⚽
Thanks for your question and, as always, your great ideas! It’s fantastic that you mention journalists and lower leagues — it shows how well you know and understand our community!
We have great news: we’re currently working on a new Weekend Tournaments system — these will be additional competitions where players can compete outside of standard leagues.
More details about this can be found in this QA, where the whole idea and its assumptions are described in detail.
As for the journalists card collection — it’s already planned! It will be added along with a major CARD module update, so there’s definitely something to look forward to.
Thank you for actively participating in FootballTeam and constantly motivating us to improve!
SectoR: Add rewards for 2nd–3rd places in European tournaments to give smaller clubs more opportunities. This could also help them recruit new players if they’re not in the Champions Tournament.
Hi SectoR! 👋
Thank you for your great suggestion and observations regarding European tournament rewards!
We understand that additional recognition for teams finishing 2nd–3rd could further increase excitement and motivation in the competitions.
However, we want to remind you that promotion rewards already exist, meaning that finalists and semi-finalists do receive bonuses.
Here’s the current breakdown of rewards for each stage of tournaments:
🏅 Tournament 1:
Promotion to Group Stage – 2,000 Golden Balls per player
Promotion to Round of 16 – 3,000 Golden Balls per player
Promotion to Quarterfinals – 5,000 Golden Balls per player
Promotion to Semifinals – 7,500 Golden Balls per player
Promotion to Final – 12,500 Golden Balls per player
⚜️ Tournament 2:
Promotion to Group Stage – 10,000 Golden Balls per player
Promotion to Quarterfinals – 15,000 Golden Balls per player
Promotion to Semifinals – 25,000 Golden Balls per player
Promotion to Final – 50,000 Golden Balls per player
As you can see, there are already rewards for reaching the final, and the system is designed to give progressive bonuses for each stage.
We really appreciate your engagement and your care for smaller clubs! 💙
We will keep your suggestion in mind for future updates to the reward system.
Quartis99: Collection bonuses, like 33% pressing, should also apply to players joining a new club. Currently, bonuses aren’t transferred, and they often activate at the end of the season, while transfers happen during the off-day when collections have already reset.
Hi quartis99! 👋⚽
Thank you for your detailed message and insights — we really appreciate you noticing these nuances!
Currently, collection bonuses only apply to players who were in the club when the bonus was earned. Players leaving the club lose all bonuses and do not carry any active effects when joining a new team until they earn them again with the new club. This is intentional — it reflects team achievements, not individual ones.
Regarding collection resets — they currently occur at the end of the season, as that is the moment the system can accurately close the season and ensure all stats and rewards are correctly recorded.
We truly value your observations — it’s clear you know the game mechanics very well! Suggestions like yours help us identify areas for improvement. Thanks for actively supporting FootballTeam! 💙🔥
GodVali: Add a “Bets” tab in the player profile, similar to “Duels,” to see what a player has bet — this could help detect match-fixing.
Hi GodVali! 👋⚽
Thanks for your message and idea — we really appreciate your focus on transparency and fairness!
We understand that viewing other players’ bets could help analyze behaviors and potential abuse. However, bets are entirely individual and part of each user’s private activity, so we do not plan to add this tab.
We want the betting system to remain a personal competition and fun activity, without exposing data to others.
Still, we appreciate your concern for fairness — ideas like yours show that the community cares about the spirit of fair play! 🙌💙
Cecylia Pierwsza Złośliwa: When clicking a bonus, there should be a visible confirmation that it’s active — for peace of mind 😅. For example, display it on the bonus bar with a label like “Double Training Active.”
Hi Cecylia! 👋⚽
Great point — thanks for sharing! 💡
Active bonuses do appear on the bonus bar, so everything works correctly and you can always check their status there ✅.
When a bonus is activated, it automatically shows on the bar, confirming it’s running.
We really appreciate your feedback!
Suggestions like yours help us improve the interface to make it more clear and intuitive. Thanks for noticing these details — they help make FootballTeam better!
Zlatan Pepsi: 1) Add the ability to negotiate item prices or show the seller’s name to enable agreements.
Hi Zlatan Pepsi! 👋⚽
Thanks for your suggestion — it’s great that you’re thinking about enhancing the market and player interaction!
We understand that negotiation or seller contact could add realism and dynamism to trading. However, we do not plan to implement such changes at this time.
We aim to keep the trading system fully automated and transparent, preventing misunderstandings and potential abuse between players.
Thanks for actively supporting the game and sharing your ideas! 🙏✨
2/ Add a Conference-style tournament for clubs from 2nd, 3rd, and 4th leagues.
We have great news — we’re already working on new Weekend Tournaments!
These are additional competitions designed to bring more excitement and opportunities for all clubs, regardless of their league level.
Your idea of Conference-style tournaments fits perfectly with this direction — you’re on the right track!
Quartis99: Add several card sets (decks) in slots to quickly change configurations before or during a match.
Hi quartis99! 👋⚽
Great suggestion — thank you for sharing!
The idea of multiple card sets (decks) sounds very practical, and we know many players would appreciate it.
This would make it much easier to switch configurations quickly before a match or while playing cards, especially when every second counts.
We will add this idea to our to-do list ✅ — it’s definitely worth considering for future updates to the card system.
Thanks for your feedback and continuous support of FootballTeam! Ideas like yours make the game more convenient and enjoyable for the whole community.
El BOBrito Gangsterito: Add an event that halves the level requirements for crafting in the Manufacturing module — especially useful on new servers where players can get frustrated waiting months to develop their club.
Hi El BOBrito Gangsterito! 👋⚽
Thanks for the interesting and very relevant suggestion!
We understand that club progression on new servers can be slower, and restrictions in the Manufacturing module can be frustrating — great that you brought this up!
At this time, we do not plan to introduce an event that reduces crafting level requirements.
We want clubs with a developed Manufacturing module to benefit from their investments and earn from collaboration with clubs that haven’t yet built such infrastructure.
Additionally, we will soon introduce a new fee calculation system in Euros, which will streamline the process and better balance trading between clubs.
Jakub Wierzbowski: Add the training assistant to the Season Pass.
Hej, Jakub! 👋⚽
Hi Jakub! 👋⚽
Thanks for your suggestion — we really appreciate you sharing ideas for improving the game!
We understand that combining the training assistant with the Season Pass could be convenient and appealing for players. However, these are currently two separate modules that operate independently, so we do not plan to merge them at this time.
Nevertheless, we highly value your creativity and engagement! 💙 Every suggestion goes on our inspiration list, and you never know what the future may bring. 😉⚽
Thanks for supporting FootballTeam and helping us make the game even better!
Kanrey23: Allow faster use of drinks in the Training Centre, e.g., train 10x at once using drinks.
Hi Kanrey23!
Great idea — thanks for sharing!
We completely understand that manually using drinks can be time-consuming. The “train 10x at once” option would definitely make life easier for many players 🔥.
Kyuzo: Introduce a special Team of the Season for each server, with rewards like Ballon d’Or.
Hi Kyuzo! 👋⚽
Fantastic idea — thank you for sharing it!
A Team of the Season with Golden Ball-style awards would be epic and add prestige and motivation for competition 🔥.
This fits perfectly with our goal of celebrating achievements and recognizing top players in FootballTeam.
It’s also a great inspiration for a Discord ideas contest! We’ll see if we can incorporate your idea into new events or rankings in the future.
Skowy: Pytanie: Introduce two types of club descriptions — external (public) for non-members and internal (private) for club members with links to Discord or other communication channels.
Hi Skowy! 👋⚽
Great idea — thank you for sharing!
Splitting club descriptions into external and internal is a practical solution that could improve club management and communication.
It allows transparency for new players while keeping private information (Discord links, rules, training plans, etc.) safe for members.
We’re happy to inform you that this idea will be added to our “TO DO” list ✅. It’s definitely worth considering for future updates to the club system!
Thanks for your contribution — suggestions like yours help us continuously improve FootballTeam! 💙⚽
Grzestus Talar OW: Increase rewards for 1st place in Card Duels to better reflect players’ time and effort. Introduce additional rewards like exclusive cards, slots, or other valuable resources. Also, differentiate rewards for high-ranking players to further motivate competition
Hi Grzestus! 👋⚽
Thanks for your feedback and excellent suggestions regarding Card Duels!
We fully understand that current rewards may feel disproportionate to the effort and time players invest to reach top positions.
Good news — we’re already preparing updates for the Card Duels module, including more attractive rewards!
The goal is for the system to recognize engagement and give a real sense of satisfaction from competing.
You can find more details in our QA, where we describe the planned updates and the direction of this mode.
Thanks for sharing your ideas and actively supporting the development of FootballTeam! 💙⚽
Devast: Add the option to change the profile skin background as a separate personalization feature.
Hi Devast! 👋⚽
Thanks for the great idea and for bringing up personalization!
We know players want to stand out not only with skills but also with the look of their profile. The ability to change the skin background is a very interesting direction!
Currently, special backgrounds are awarded for achievements, making them unique symbols of progress or prestige.
However, your idea for additional individual customization is very appealing — we will add it to our “TO DO” list ✅ and consider it in future updates.
Thanks for your creativity! 🙌⚽
Padre: Allow comparison of 2–3 players in one window for easier evaluation, especially on mobile.
Hi Padre! 👋⚽
Thanks for your suggestion — it’s very practical!
A player comparison tool would be useful for analyzing and making transfer decisions 🔍.
At this time, we do not plan to implement it, as we want players to retain some fun in analyzing and comparing stats themselves. 😉
You can still achieve a similar effect by opening multiple profiles in separate browser tabs or windows.
AlexNi: Create a system similar to item upgrading but for skins — exchange 3–5 skins from packs for a random higher-level skin.
Hi AlexNi! 👋⚽
Great idea — thanks for sharing!
A skin upgrade system could add motivation for collecting skins from packs.
We’re very interested in personalization and skins, so here’s good news — the earliest we can explore this is Q2 2026, after the planned Card module update.
That will be the perfect opportunity to expand the skin system and possibly implement an upgrade mechanism like the one you suggested.
Thanks for your idea! 💙⚽
Golonzo: Introduce a new item similar to Success and Triumph Balls, but for enchanting slots — reducing cost, increasing success chance, or both, with different percentage levels.
Hi Golonzo! 👋⚽
Thanks for your idea — it’s a really interesting direction for improving the enchanting system! We appreciate your effort to find ways to make slot enchanting more exciting.
At the moment, we do not plan to introduce such an item. We want to maintain the current risk-reward balance, ensuring that slot upgrades remain a challenge and a satisfying accomplishment when successful.
Still, we highly value your creativity and engagement! Keep sharing ideas — every suggestion helps us get inspired by the community and improve FootballTeam step by step. ⚽✨
Grzestus Talar OW: Since Team Hero Stars are already rewards for betting, give a small number as rewards for 1st place in Card Duels to boost competition.
Hi Grzestus! 👋⚽
Great suggestion — thanks for sharing! Awarding Team Hero Stars for top positions in Card Duels makes perfect sense and would highlight prestige and competition in this mode.
Good news — Card Duels rewards are being updated soon! Your idea fits perfectly with the direction we want to take, so it will definitely be considered in the planning of changes.
Thanks for your support — it’s thanks to players like you that FootballTeam keeps improving! 💙⚽
Golonzo: Introduce a daily limit on Recovery Drink usage (e.g., 1–2 per day) to better balance health regeneration.
Hi Golonzo! 👋⚽
Thanks for your suggestion and for paying attention to game balance — that’s always valuable!
We understand that adding a limit could make gameplay more strategic. However… that’s already the core idea of Recovery Drink. 😉
Currently, Recovery Drinks and SPA are key tools for health management and resource strategy. Players are expected to use them wisely and plan actions based on club and match conditions.
We appreciate your thoughtfulness and dedication — insightful ideas like yours help us better understand the needs of the FootballTeam community! ⚽
AxGoal: Add better rewards to the Starter Pack.
Hi AxGoal! 👋⚽
Thanks for your suggestion — we really appreciate ideas that can improve the experience for new players! A better Starter Pack is a great way to motivate new players and help them progress faster.
Your idea makes perfect sense, so we’ve added it to our “TO DO” list ✅. In future updates, we’ll take a closer look at how to enhance initial rewards and make the FootballTeam start even more exciting!
Anderson Luis de Souza: Since it’s possible to like a comment, there should also be an option to undo the like. 👍🔁
Hi Anderson! 👋⚽
Great suggestion — thanks for sharing! You’re absolutely right — the ability to undo a like would naturally complement the current feature and improve convenience when using comments.
We’ve added this idea to our “TO DO” list ✅. In a future update, we’ll explore the best way to implement this option.
M0kmen: When creating an account, the option to choose offensive or defensive midfielder should be available again, instead of using the free position change later.
Hi m0kmen! 👋⚽
We understand your point — however, the free position change is available from the start intentionally. This allows new players to explore the game and its mechanics before deciding whether to play as an offensive or defensive midfielder. 💪
It gives everyone a chance to get familiar with the game before committing to a specific role.
Я ЛЕТАЮ: Add a “reskill mode” that calculates total training across all skills, then resets player stats.
Hi Я ЛЕТАЮ! 👋⚽
Great idea — thanks for sharing! 💡 A requalification mode sounds very interesting and could be a big convenience for players who want to adjust their play style or adapt skills to a new position.
Technically, it would be quite challenging to implement, as the training system is deeply integrated with player progression.
However, this doesn’t mean the idea is shelved — we are working on another solution that might partially fulfill this function.
More details will be shared in upcoming QAs — keep an eye out for updates! 👀
VinniDjo: Add emoticons and predefined messages (e.g., “Hi”, “You’re strong”, “Play faster”, “Good luck”) to card duels for more interaction.
Hi VinniDjo! 👋⚽
Awesome idea — thanks for sharing! Adding emoticons and short predefined messages would really boost interaction and fun during card duels.
This would add humor and expressiveness, allowing players to react quickly without typing long messages.
We really like this suggestion and will consider it in the next card module update.
Something in this direction may appear soon!
Lomax20001: Introduce set bonuses for wearing matching accessories (e.g., wristband, ball, and shin pads from the same “Shevy” set).
Hi Lomax20001! 👋⚽
Great suggestion — thanks for sharing! 💡 Set bonuses for complete accessory sets are a really interesting idea and fit perfectly with player customization and progression.
We are currently balancing items — as you may have noticed, recent updates revamped them significantly. Different sets already offer diverse bonuses, so we want each combination to have strategic value.
We are also working on a new type of item — jewelry — to refresh the equipment system and introduce new skills for players.
More details are in the current QA, where we describe upcoming changes.
Hikaru: Create a one-time achievement tied to the calendar, e.g., “Complete all Daily Challenges X times,” where completing task #30 increases progress in this achievement.
Hi Hikaru! 👋⚽
Awesome idea — thanks for sharing! 💡🙌 A calendar-related task is a great way to reward consistent and engaged players. 🔥
We find this suggestion very interesting and will consider it when planning future achievement updates. ⚙️💪
These kinds of goals motivate regular play and provide a sense of long-term progression, which we highly value. 💙
Tudzi: For challenges like “Sell 15/30 items,” allow entering a number (e.g., 15) to automatically select that many items instead of multiple clicks.
Hi Tudzi! 👋⚽
Thanks for the suggestion! We understand that some tasks require a lot of clicking, so your point makes sense.
Currently, we don’t plan to implement a manual number-entry field.
However, in the future, an automatic system will select the required items for collections, making the process faster and more convenient — no need to enter numbers manually.
We’re also working on several improvements for achievement and calendar management to enhance player comfort.
Thanks for your feedback — suggestions like yours help us improve FootballTeam step by step!
Zeca Sola: Add the ability to open multiple card packs at once instead of one by one.
Hi Zeca Sola! 👋⚽
Great suggestion! We completely understand that opening a large number of packs individually can be time-consuming.
We’ve added this idea to our list ✅ and are already working on a solution.
Our goal is to make pack opening faster, more satisfying, and more convenient for players.
Lomax20001: Building Upgrade Indicator & Auto-Resource Button: A colored “i” icon: green if all requirements are met, red if something is missing. A “Get / Refill Resources” button to automatically buy missing materials if the player has enough points.
Hi Lomax20001! 👋
Fantastic ideas — thanks for sharing! 💡
The colored status indicator is a brilliant way to quickly see if an upgrade is ready, without digging into details.
The “Get / Refill Resources” button is perfect for players who want a faster, more intuitive experience.
Both suggestions have been added to our “TO DO” list ✅ and will be considered for future updates.
Kaminho ND: When a club unlocks perks, the event log shows multiple identical messages like “Perk Construction Expert has been unlocked.” Add perk levels (e.g., Construction Expert I, II, III) to make it clearer.
Hi Kaminho ND! 👋
Excellent and very insightful observation — thanks for pointing this out! You’re absolutely right that repeated messages can be confusing and make it hard to track club progress.
Your idea to display the perk level is simple but incredibly effective — it will make the event log much clearer and easier to follow.
We’re happy to confirm that this improvement is on the way! 🔧
In future updates, logs will display the exact perk levels being unlocked, just as you suggested.
Thanks for your feedback and attention to detail — suggestions like yours help us polish FootballTeam to perfection! 💙⚽
FootballTeam employees: The new bonus bar looks great, but the arrow could be easier to spot — either placed closer to the bonuses or made more visible. Many players missed it initially.
Thanks for this suggestion! 🙏
We’re thrilled that the new bonus bar received such positive feedback — that means a lot to us! 💪
We agree that the arrow could be more noticeable or positioned closer to the bonuses for a smoother user experience.
We’ve passed this feedback to our graphic design team 🖌️ — they’ll look into improving its visibility in one of the upcoming updates.
ADMIN QUESTIONS + CONTEST!

What makes playing FootballTeam a part of your daily routine?
What’s your favorite event in FootballTeam?
Which of the recent changes do you think will have the most positive impact on the gameplay?
Among all the comments, we’ll pick the most positive and inspiring one — and its author will receive 10,000 Credits from us! 💎
Remember — it’s not just about the number of reactions, but above all about your positive attitude and a great explanation of your answer.
Good luck and have fun! ⚽
SUMMARY
A lot is happening behind the scenes at FootballTeam! 🧠 Every update is the result of hundreds of ideas, tests, and your suggestions. Thanks to that, the game is evolving in a direction that you help shape. 💪
Our goal? Even more competition, strategy, and football excitement every time we log in! ⚽
Thank you for your engagement and creative ideas — we’re writing the next chapters of this story together.
Best regards,
FootballTeam Crew









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