CHANGES TO MANUFACTURING: DISCOVER THE OVERSUPPLY SYSTEM!

17-04-2026

HEY FOOTBALLER! 

A brand new approach to crafting in other clubs' Manufactories has been introduced to FootballTeam. Instead of rigid restrictions, an Oversupply system is arriving that opens up significantly greater possibilities for you.

From now on, you'll be able to craft practically without limits — the only restriction becomes the increasing cost in Euro. At first, everything works on standard terms (base price x3 in another club's Manufactory), but as activity grows, the Oversupply mechanic kicks in.

 

NEW OVERSUPPLY SYSTEM

 

For Manufacturing:

The first 10 billion Euro spent on crafting generates no additional costs. 

Once this threshold is exceeded, every subsequent expenditure increases the crafting cost by 1% for each additional 1 billion Euro spent. 

This means the more you craft in a given manufactory, the more expensive it becomes — but you will never be blocked.

 

For Distillery: 

The first 10 billion Euro spent on crafting generates no additional costs. 

Once this threshold is exceeded, every subsequent expenditure increases the crafting cost by 1% for each additional 100 million Euro spent.

Equally importantly, crafting in another club's Manufactory doesn't work one-sidedly — the club in whose Manufactory you craft also benefits. 

A portion of the costs goes to that club and is shared among its members, making active Manufactories even more valuable.

 

💰 Extra Credit fee

During the process of creating items and drinks, a fixed Credit fee also appears, which applies exclusively when using another club's Manufactory.

The collected amount is split in a simple and transparent way: 

  • 50% goes to the game, 

  • 50% is passed on to players from the club in whose Manufactory the crafting is performed.

Example:

If someone crafts a Historical TOP item and the fee amounts to 12,000 Credits:

  • 6,000 Credits go to the game

  • 6,000 Credits go to the club

This amount is then divided by 20 (the maximum number of players in a club) — each player receives 300 Credits — regardless of the actual number of players in the club.

 

Why are we adding a Credit fee?

Feedback from players developing clubs with an expanded Manufactory has been clear — construction and maintenance costs are very high, so the natural expectation is for the profits to genuinely reflect the investment made.

The introduced Credit fee addresses this need.

Credits are the primary currency in the game, so it is in this form that players expect to be rewarded for developing their infrastructure.

Thanks to this change, active and well-developed clubs gain real, tangible benefits, and investing in the Manufactory becomes even more profitable and worthwhile.

Credit costs are fixed — they do not increase with Oversupply.

 

 

REMEMBER THE ENCHANTING CUP EVENT!

We'd also like to remind you of the upcoming item enchanting event — this is the perfect moment to take advantage of the new possibilities and maximally accelerate your character's development!

🕛 Start: Saturday 12:00

⏰ End: Sunday 23:55

⭐ Boosts:  

  • 40% reduction in item enchanting costs (Euro and Golden Balls).

  • Increased item enchantment chance by 10% for levels 1–50.

 

EXTRA BONUSES AS PART OF THE ONGOING MIRACLE EVENT

Training:

🔶 100% more auto training sessions.

🔶 Training cost in Euro and Energy reduced by 25%.

🔶 Train eight skills simultaneously.

 

Locker Room:

🔶 200% more Euro and Golden Balls from item sales.

 

Cafeteria:

🔶 2x more Energy from every meal.

 

Building Materials:

🔶 50% more materials from item exchange (excluding Euro, Golden Balls, and Crystals).

🔶 2x more materials contributed to the club budget (applies to Euro, Golden Balls, and Crystals).

 

 Best Regards,

FootballTeam Crew

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15 Comments

6428
6 minutes ago
25050
8 minutes ago
Сделали бы хотя бы рандомный выбор клуба куда пойдут средства а то развивать могут многие а кидать все в один будут особенно твины всякие
11793
12 minutes ago
45713
1 hour ago
Ахуеть ебанина 😂
36917
1 hour ago
40715
1 hour ago
Можно было хотя бы с понедельника это сделать
20342
1 hour ago
а вы думали они просто так раздали крафт фрагментов х2 ))))) Слов нет
15333
1 hour ago
Есть еще идея, если стадион гостей хуже, чем у хозяев, то они должны отдать N кредитов иначе технарь. За комфорт надо платить
15383
1 hour ago
@Nanoteckh если команда проиграла тоже можно. а победители старались, потратились.
7569
1 hour ago
гандоны ебаные
30649
1 hour ago
Czyli TOP nie osiągalny
52190
1 hour ago
@Drastolth osiągalny nie chcesz płacić kredo zbuduj manufakture na fulla
50767
16 minutes ago
@Drastolth mnie w tworzeniu itemów historycznych nie blokuje nowa opłata, a brak kredytów na fragmenty ponieważ koszty tworzenia itemów wzrosły 3x.
50767
15 minutes ago
te 12k nawet to pryszcz przy cenach fragmentów
23139
1 hour ago
это просто бред. вы конченные

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