Q&A OCTOBER: ANSWERS TO YOUR QUESTIONS
30-10-2024
WELCOME TO OCTOBER Q&A!
Welcome to the October edition of our Q&A series, where we share our upcoming plans for the development of FootballTeam and recap the new features introduced in the past month. You’ll also find answers to questions that have come up on our Discord server and in the comments on our latest news. Enjoy the read!
Right now, we’re focused on one of the biggest updates of the year, set to arrive in FootballTeam this December. Expect numerous changes and highly anticipated features, such as club beefs. So, what else can you look forward to in the pre-Christmas update? Check it out below!
Enchanting card slots
The ability to train up to 4 skills simultaneously during events
Changes to items, including boosts for trained skills
Extra boost of items enchanted to level 35
Team Training boost
Changes to card prices based on their level
And many more smaller and larger changes listed in our "Planned Works" section.
In October, we introduced a new item. Players who have been part of FootballTeam for a while will remember the fierce competition in the individual Top of the Week. To bring this module back to its former glory, we’ve introduced a new reward – the Underwear, debuting in the game on October 28. This item will always be available exclusively as a reward for triumphing in the individual Top of the Week and will never be added to packs, the Shop, or the Manufacturing module.
TABLE OF CONTENTS:
PLANNED WORKS
💎 NEW:Adding new sorting options in private messages.
💎 NEW:Updating thresholds and rewards in Achievements.
💎 Event option: Adding the possibility to train up to 4 skills at once during events.
💎 Squad rotation:Players with less than 50% health will no longer be added to the lineup.
💎 Cards: Changes to the cost of selling cards based on their enchantment level.
💎 Match Predictions: Adding the possibility to switch between bets using arrows.
💎 Animations:Adding animations for crafting items in the Manufacturing module.
💎 QuestLine: Adding QuestLine that will replace the tutorial and help introduce new players to the game.
💎 “Character” tab: Adding icon with the flag of the player’s country (selected by players).
💎 Club: Adding a second assistant to the club.
💎 Market: Adding a market history showing the last X transactions made with Credits.
💎 Games: Minutes of extra time in cups will be added to Achievements.
💎Cafeteria: Adding an automatic Cafeteria for Season Pass holders, allowing players to schedule multiple meals in a queue.
💎 Dashboard: Adding a counter of Energy used for training on a given day.
💎 Tactic: New tactic 3-4-1-2.
💎 Games: Adding an additional “Super Cup” competition for the winners of various leagues (semi-finals and finals).
💎 Ranking: Adding a point-based ranking system to evaluate a player's performance in matches.
💎 Items: The Undershirt will regenerate an additional 1% of health at enchantment level 35.
🔹 Historical Undershirt TOP - regenerates 1% health
🔹 Historical Undershirt TOP +35 - regenerates 2% health
💎 Items: Standard items (Boots, Jersey, Shorts, and Socks) will now provide a specific percentage boost to the skill trained on that item. Example: If you have Platinum boots for stamina, you’ll receive an additional +3% to trained stamina. These percentages will stack. For example, having 4 Platinum base items for stamina will give you a 12% boost to trained stamina.
🔹 Platinum Items - 3%
🔹 Diamond Item - 5%
🔹 Historical Item MID - 7%
🔹 Historical Item TOP - 12%
🔹 Historical Item TOP +35 - 20%
💎 Platinum Card Creation: Cards will be created by merging two identical level 5 legendary cards.
💎 Stance: This new feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.
💎 Club Manufacturing: Adding a new building feature allowing clubs to craft and enchant items (Balls, Wristbands, Jerseys, etc.). This building will generate EURO for each club member, in addition to their salary/contract, whenever someone outside the club uses the Manufacture.
💎 Tactic: Changing tactics during a match will no longer reduce the team's power. You’ll have 6 free tactic changes per match. Any additional changes will deduct chemistry from all players involved, but this penalty will only apply after the match ends. This adjustment aims to prevent deliberate weakening of the club during matches and to encourage more strategic use of tactics.
💎 New module: We are discussing a module that would allow players to exchange excess drinks for useful resources, helping to reduce unnecessary items.
💎 Team invitations: Adding the ability to send team invitations.
💎 Dashboard: Adding information about the number of Basic Training and Training Centre sessions completed, making it easier to complete daily challenges.
💎 Training: Adding a training counter in Team Training.
💎 Training: Adding an active bonus counter in Team Training, which depends on the number of players participating in the training.
💎 Training: Team Training will regenerate between 25 to 1200 Energy depending on the building level. The Energy reward will be doubled when using the “Trainings Amount 2x” option.
💎 Training: Doubling the power of Training Field. At the maximum level, it will be 40 + 350 (previously it was 40 + 175). The 120% bonus (for the presence of 20 players), the 150% bonus (Team Training Drink V) and the 2x multiplier will remain unchanged and will multiply the training base as before.
💎 New module: Declaring an official “beef” with another team. This allows us to enable engagement to the maximum level in any match against that team without losing health. Moreover, a new bonus of 20% to trained PTS during a match with the conflicted team will be introduced.
💎 Polls: Introduction of pop-up polls available in the game.
💎 Sounding: Sounding of cards. Each card will be assigned a unique sounding - 1292 recorded sounds.
💎 Sounding: New sound design in various game modules (Work, Cafeteria, Daily Challenges, Seasonal Challenges, etc. – about 1500 recorded sounds).
💎 Enchanting: Possibility to enchant card slots.
💎 Website: New landing page (game homepage).
💎 Club: Implementation of Phase II of the Club extension – Adding the CLUB SPA building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Marketing Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Fan Shop building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Radio Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the TV Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Science Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Development Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Tactical Academy building.
💎 Club: Initial previews of the Speed server cards (planned quantity – 72 pieces).
💎Rewards: Adding team rewards for completing Daily Challenges by all team players on a given day.
💎 Items: Adding the ability to lock an item before sale and marking it as a collector's item.
💎 Support: Adding a rating system in support tickets. You will be able to rate the conversation, along with the option to leave a comment.
SUMMARY OF CHANGES AND NEWS
💎 New special item: Adding a new item similar to Undershirt – Underwear. It will be available only in the individual Top of the Week.
💎 Fixes: Adding 25 minor fixes to stabilize the gameplay.
REJECTED IDEAS
💎 This month, we haven’t rejected any ideas.
PLAYERS’ QUESTIONS
Diamond: How about adding a "mini-league"? Teams that don't have 11 players or have exactly that number could play in smaller formats, like 6v6. New players and ambitious captains who don’t have enough people to compete in the 4th league could join these clubs. Once a club gathers a certain number of players (e.g., 14-15), they could get a license to start in the 4th league.
Hey! Thanks for the idea, Diamond. We’re considering different solutions for new players. One of them is an academy, which we plan to add in the near future. These academies would act as incubators for new players and be managed by players from 1st league and SuperLeague clubs. We hope to share more details soon.
Bzykacz69: Suggestion for new achievements – daily/weekly/seasonal achievements related to the Betting Room, similar to the current ones with duels.
Thanks for this suggestion, Bzykacz69. We’ll think it over. When we update the achievements, we’ll likely add ones related to the Betting Room as well.
Kazio Deyna: Will there be additional rewards for 50% training?
Hey, Kazio Deyna. At the moment, we’re not planning any changes in this area.
Drastolth: Hi. Will there be changes to the market? Currently, listing all items on the market takes me about 10 hours. Mass listing would save a lot of time.
Hi, Drastolth. If you have an idea of how it could look, feel free to send it to support or Discord. We find the idea interesting but complex. We’re open to suggestions from you and other interested players.
Lincoln: The Speed server needs different rewards than other servers. Consider making rewards match the training speed allowed by the server. Think about removing the Cafeteria limit, so training can be as consistent and fast as the server requires.
Hey, Lincoln. That’s an interesting suggestion. We’ll consider additional solutions for the SPEED server.
Cecylia: suggest adding tabs in the mailbox to sort messages or adding these options to the right menu. Currently, there are only All/System/Players filters.
Hey, Cecylia. Thanks for the suggestion. We’ve added this to the task list.
Navadii: Could we have a club warehouse where players can store unused equipment, and other team members can borrow it?
Hi, Navadii. We don’t plan to implement this feature at the moment.
Messive: Add a drink to reduce the energy cost needed to unlock specialities.
Hey, Messive. We’ll discuss this at the next development meeting and consider the impact such a drink would have on gameplay. We’ll temporarily add the idea to the list.
Lincoln: I suggest placing symbols on cards to distinguish them as starter collections. Example:
1. Collection: World Legends
2. Collection: America Legends
3. kolekcja: Europe Legends
Hi, Lincoln. We understand that marking cards would help decide whether to sell them or not, as they belong to specific collections. We’ll bring this up at the next development meeting to see if we can introduce such an addition.
God_vali: When distributing Lucky XI rewards, you could send a message to the winner that they received their prize.
Hi, God_vali. Thanks for the suggestion. We’ll aim to implement this.
Anderson Luis de Souza: Have you considered increasing the reward levels for skill training tasks in the Achievements tab? And increasing levels from 10,000 to, for example, 25,000 with more or less reasonable rewards? It would definitely make training more attractive and provide new challenges for players.
Hey, Anderson Luis de Souza. We plan to update achievements. It’s a time-consuming process, so the earliest we can add this is in the new year. We’ve added your suggestion to the planned work list.
KamilekZG v2: Hi. Will it be possible to cancel a meal? I mean, I set it to gain Energy for 12 hours, but then I noticed that the daily challenge is to gain 350 Energy for the day.
Hey, KamilekZG. We’re not planning to add such options at the moment.
Krzysztof Banan: Hello, I’m writing with a proposal to consider introducing a card collection that, once completed, would shorten the time needed to extend club buildings.
Hi! Thanks for the question, Krzysztof. We plan to add such bonuses. We can only say that they won’t be obtained through card collections.
Cejrondo: Hi, I think it would be a good idea to add information on cards about which collections they belong to. Searching manually for each card takes too much time.
Hey, Cejrondo. Thanks for the question. We’ll discuss this option at the next game development meeting.
Alex X Goal: Hey, I always follow the news and try to read all updates, and if I understand correctly, the game has a limit of acquiring “Hero Stars” up to 125 per account. I think this is a very reasonable decision. But I didn’t find information on what happens to the Hero Stars for players who reached the maximum amount. I thought of a “Stars” shop concept. Players who reached the max of 125 stars wouldn’t receive them as boosters anymore, but as a resource, which could then be spent at their discretion.
Hey, Alex. That’s a very interesting suggestion, thank you. There aren’t many players who have reached this limit yet. We need to think about whether now is the right time to introduce such a shop.
NEW WEASEL BUNDLES
Most of you have probably noticed that from time to time, Weasel Bundles have appeared in the Shop. Across all servers, these bundles had different contents and prices, but they were always set in Credits.
Our goal is to enhance gameplay and increase the availability of premium items for all players. Therefore, we conducted tests to gauge interest and the utility of such bundles.
We are pleased to announce that starting November 1, five Weasel Packs, each priced at 500 Credits, will be permanently available in the Shop after reaching the following OVR thresholds:
10 OVR
200 OVR
500 OVR
750 OVR
ADMINISTRATION QUESTIONS
What rewards in the Calendar and Achievement modules would you like to change?
What’s your opinion about the new Classic server and changes to the Speed server configuration?
THANK YOU
A big thank you to all the players who share their suggestions, ideas, and tips for the further development of our football world.
Every proposal shows how engaged our community is, which directly contributes to the collective enrichment and improvement of FootballTeam.
We encourage you to keep sharing your insights!
Best regards,
The FootballTeam Crew
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