Q&A NOVEMBER: ANSWERS TO YOUR QUESTIONS
28-11-2024
WELCOME TO THE NOVEMBER Q&A!
It’s time for the second-to-last Q&A of the year! As always, we’re here to share the latest updates on the development of FootballTeam and recap the changes introduced over the past month. We’ve also taken the time to answer some of the most popular questions you’ve asked on Discord and in the comments section of our recent updates. Enjoy the read!
Over the past month, we’ve been hard at work preparing for the massive December update, and we’re thrilled to announce its release date: December 18!
This update will bring a ton of exciting changes and long-awaited features, including club rivalries ("beefs"). While we’re still finalizing the details, here’s a sneak peek at what’s in store for the pre-holiday patch:
New tactics
Card slot enchanting
Train up to 4 skills simultaneously during events
Rework of basic items (e.g., Boots, Jerseys, Shorts, and Socks) to give a percentage boost to trained stats
Extra bonuses for items enchanted to level 35
Adjusted card selling costs based on their level
Team Training boosts
…and much more from the “Planned Works” list!
TABLE OF CONTENTS:
SUMMARY OF ADDED NEWS AND CHANGES
GET READY FOR A FANTASTIC DECEMBER!
WHAT’S NEXT AFTER THE DECEMBER UPDATE?
PLANNED WORKS
💎 NEW Changes to SuperLeague – it will be changed into SuperLeague Tournament.
💎 NEW Additonal thresholds in the “Everything Matters” achievement (up to 125,000 OVR).
💎 NEW Adding 32 new special collections.
💎 NEW Team Training will unlock specialities (no lock).
💎 NEW Update of calendar challenges.
💎 NEW Rework of affiliation for players.
💎 NEW Blog and FootballTeam wikipedia is in the works.
💎 NEW Removal of daily challenges connected with the Calendar (it won’t be necessary to complete Calendar challenges to complete daily achievements.
💎 Sorting: Adding new sorting options in private messages.
💎 Achievements:Updating thresholds and rewards in Achievements.
💎 Squad rotation: Players with less than 51% health will no longer be added to the lineup.
💎 Cards: Changes to the cost of selling cards based on their enchantment level.
💎 Match Predictions: Adding the possibility to switch between bets using arrows.
💎 Animations: Adding animations for crafting items in the Manufacturing module.
💎 QuestLine: Adding QuestLine that will replace the tutorial and help introduce new players to the game.
💎 “Character” tab: Adding icon with the flag of the player’s country (selected by players).
💎 Club: Adding a second assistant to the club.
💎 Market: Adding a market history showing the last X transactions made with Credits.
💎Cafeteria: Adding an automatic Cafeteria for Season Pass holders, allowing players to schedule multiple meals in a queue.
💎 Dashboard: Adding a counter of Energy used for training on a given day.
💎 Tactic: New tactic 3-4-1-2 and 3-2-4-1.
💎 Ranking: Adding a point-based ranking system to evaluate a player's performance in matches.
💎 Items: The Undershirt will regenerate an additional 1% of health at enchantment level 35.
🔹 Historical Undershirt TOP - regenerates 1% health
🔹 Historical Undershirt TOP +35 - regenerates 2% health
💎 Items: Standard items (Boots, Jersey, Shorts, and Socks) will now provide a specific percentage boost to the skill trained on that item. Example: If you have Platinum boots for stamina, you’ll receive an additional +3% to trained stamina. These percentages will stack. For example, having 4 Platinum base items for stamina will give you a 12% boost to trained stamina.
🔹 Platinum Items - 3%
🔹 Diamond Item - 5%
🔹 Historical Item MID - 7%
🔹 Historical Item TOP - 12%
🔹 Historical Item TOP +35 - 20%
💎 Platinum Card Creation: Cards will be created by merging two identical level 5 legendary cards.
💎 Stance: This new feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.
💎 Club Manufacturing: Adding a new building feature allowing clubs to craft and enchant items (Balls, Wristbands, Jerseys, etc.). This building will generate EURO for each club member, in addition to their salary/contract, whenever someone outside the club uses the Manufacture.
💎 Tactic: Changing tactics during a match will no longer reduce the team's power. You’ll have 6 free tactic changes per match. Any additional changes will deduct chemistry from all players involved, but this penalty will only apply after the match ends. This adjustment aims to prevent deliberate weakening of the club during matches and to encourage more strategic use of tactics.
💎 New module: We are discussing a module that would allow players to exchange excess drinks for useful resources, helping to reduce unnecessary items.
💎 Team invitations: Adding the ability to send team invitations.
💎 Dashboard: Adding information about the number of Basic Training and Training Centre sessions completed, making it easier to complete daily challenges.
💎 Training: Adding a training counter in Team Training.
💎 Training: Adding an active bonus counter in Team Training, which depends on the number of players participating in the training.
💎 Training: Team Training will regenerate between 25 to 1200 Energy depending on the building level. The Energy reward will be doubled when using the “Trainings Amount 2x” option.
💎 Training: Doubling the power of Training Field. At the maximum level, it will be 40 + 350 (previously it was 40 + 175). The 120% bonus (for the presence of 20 players), the 150% bonus (Team Training Drink V) and the 2x multiplier will remain unchanged and will multiply the training base as before.
💎 New module: Declaring an official “beef” with another team. This allows us to enable engagement to the maximum level in any match against that team without losing health. Moreover, a new bonus of 20% to trained PTS during a match with the conflicted team will be introduced.
💎 Polls: Introduction of pop-up polls available in the game.
💎 Sounding: Sounding of cards. Each card will be assigned a unique sounding - 1292 recorded sounds.
💎 Sounding: New sound design in various game modules (Work, Cafeteria, Daily Challenges, Seasonal Challenges, etc. – about 1500 recorded sounds).
💎 Enchanting: Possibility to enchant card slots.
💎 Website: New landing page (game homepage).
💎 Club: Implementation of Phase II of the Club extension – Adding the CLUB SPA building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Marketing Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Fan Shop building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Radio Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the TV Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Science Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Development Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Tactical Academy building.
💎 Club: Initial previews of the Speed server cards (planned quantity – 72 pieces).
💎Rewards: Adding team rewards for completing Daily Challenges by all team players on a given day.
💎 Items: Adding the ability to lock an item before sale and marking it as a collector's item.
💎 Support: Adding a rating system in support tickets. You will be able to rate the conversation, along with the option to leave a comment.
SUMMARY OF ADDED NEWS AND CHANGES
This month, we have focused on the December update, scheduled for release on December 18. With this update, FootballTeam will introduce significant changes detailed later in this Q&A. In the meantime, we've implemented several minor fixes addressing bugs and improving gameplay optimization.
REJECTED IDEAS
💎 Items: Adding the ability to lock an item before it is sold and mark it as a collector's item.
GET READY FOR A FANTASTIC DECEMBER!
December isn’t just about updates—it’s packed with events and surprises that’ll brighten up those gloomy winter days.
WINTER MADNESS
Starting December 1, unwrap daily surprise gifts for the entire month! Don’t forget to check out the special bundles and claim incredible rewards!
FOOTBALLTEAM BIRTHDAY
Mark December 5 in your calendars and join us for FootballTeam's birthday party! We’re bringing even more gifts and incredible attractions, such as:
Huge Birthday Bundle
Mega training boosts
But that’s not all! Get ready for a BIG ENERGETIC SURPRISE. This is something you don’t want to miss!
SANTA DAY EVENT
The very next day, on December 6, the SANTA DAY EVENT begins! Word has it that Santa’s sack labeled “FootballTeam Players” will be exceptionally full this year!
And that’s not all—our birthday training boosts will continue, giving you even more opportunities to make the most of them!
WINTER EVENT AND DECEMBER UPDATE
On December 18, holiday magic will arrive on FootballTeam fields, bringing even more festive excitement to our football world:
🎁 Free bundles filled with holiday surprises
⚽ Training boosts and many other bonuses
But that’s not all! On Christmas Eve, December 24, you’ll be able to claim a SPECIAL BUNDLE completely free!
WHAT’S NEXT AFTER THE DECEMBER UPDATE?
We’d like to share our plans for the first quarter of 2025 with you! Many of these ideas are inspired by community suggestions gathered from comments under news posts and on Discord.
Stay tuned for exciting updates and improvements shaped by your feedback!
CHANGES TO SUPERLEAGUE
Expansion of domestic leagues:
National leagues will grow from 4 to 8!
Each top league will host 16 clubs, doubling the total from 64 to 128, which means twice as many players can participate.
The best clubs will have more matches to play.
Lower leagues will provide more clubs the opportunity to rise through the ranks.
SuperLeague as a Tournament – The SuperLeague will transition from a league format to the SuperLeague Tournament. It will feature a league format with 14 rounds, held every two days, with home-and-away matches for all teams.
New possibilities for National Champions – Domestic league champions will advance to League 1, Champions Tournament, and SuperLeague Tournament in the following season.
Changes to health regeneration – Players participating in the SuperLeague Tournament will benefit from changes to the health regeneration system.
New system of competition and tournament priorities – Clubs in the Champions Tournament, European Tournament, and SuperLeague Tournament will no longer participate in the Domestic Cup.
Updated SuperLeague achievements – Introduction of new one-time achievements, such as achievements based on assists, to make the SuperLeague experience even more rewarding.
CLUB MODULE UPDATE: NEW BUILDINGS
Prepare for an exciting expansion to the Club module with the introduction of 10 new buildings, each offering unique benefits and adding depth to club management:
Radio Station
TV Station
Fan Shop
Marketing Agency
Club Monument
SPA
Science Academy
Growth Academy
Manufactory
Distillery
CHANGES TO ITEM AND DRINK CRAFTING
The Manufactory and Distillery will play key roles in the club's growth by enabling the creation of unique items and drinks. Items produced here will directly contribute to the club's revenue, benefiting all members.
PLATINUM CARDS
We are introducing the ability to create Platinum Cards from existing Legendary Cards. Here’s how this system works:
Card Fusion – To craft a Platinum Card, you must combine 3 Legendary Cards of the same type. The stats of all three cards will be summed up on the new Platinum Card.
Level Requirements – Each Legendary Card used in the process must reach level 5.
Creation Cost – A fee in Fame Points will be required during the crafting process.
Process Example – Stats of Cragbur Card A + Stats of Cragbur Card B + Stats of Cragbur Card C = Platinum Cragbur Card.
Card Slots – Platinum Cards can be placed in all seven slots.
Usability in Card Duels – Platinum Cards will be fully playable in the Card Duel mode.
Deck Limitations – The number of Platinum Cards in a single deck will be limited. We are currently considering a cap of one to three cards per player.
EXTENSION OF ACHIEVEMENTS
The threshold for "Everything Matters" achievement will be expanded to 125,000 OVR.
In addition, one-time tasks related to cards will be introduced, bringing new challenges and rewards.
More details will be revealed in the upcoming Q&A. Stay tuned!
SPECIAL COLLECTIONS
32 new special collections will be introduced in the game, featuring multiple reward options. More details will be shared in the next Q&A.
TRAINING BOOST FOR NEW PLAYERS
In response to your suggestions to make it easier for new players to start in FootballTeam, we are planning to introduce additional training boosts:
Speed Server – A permanent training boost of up to 1500%, depending on the character's trained skills.
Legacy Server – A permanent training boost of up to 600%, working on the same principles.
Exception: Classic Server – At this stage, boosts for new players are not planned.
Combining with other boosts – These boosts will work in synergy with event bonuses, drinks, and collections, further increasing their effectiveness.
SUPPORT CHANGES
In the new year, we plan to modify and improve the game's support system. These changes will involve several adjustments, which we hope will positively impact communication and speed up the handling of support requests. More details on this will be shared in the upcoming Q&A.
PLAYERS’ QUESTIONS
Alien: If you were to rank the traits related to goalkeeper training from the most important to the least, how would it look?
Thanks for your question. We always leave such matters for players to figure out individually. Additionally, we're currently working on a FootballTeam wiki where players will be able to share their builds, thoughts, and suggestions regarding training strategies.
Аджай: Can we introduce an automatic training system for 6 or 8 hours? Waking up every 2 hours at night is torture (in Eastern Europe, the break happens at 2 AM or even later).
Hey Аджай, thanks for your question. Although we don’t have plans to change the training system at the moment, we will bring up this topic in one of our upcoming developer meetings.
Lincoln: I suggest introducing a temporary position change on the field for X hours at the cost of chemistry, health, or Energy. Another suggestion is the possibility of temporarily changing a player’s position for specific matches to replace injured or suspended players. This change would be costly, but proportional to the situation.
Hey Lincoln, thanks for your ideas. We don’t plan to change the substitute or position system in the near future, but we will definitely discuss your suggestions at one of our upcoming meetings.
Rafał Woźniak: Will you refresh each 500 Credits bundle at the start of the new season?
Hey Rafał, thank you for your question. The Weasel Bundles you’re asking about are available once for each player as their OVR progresses. These bundles will not be reset. Currently, there are 5 bundles available for the following OVRs: 10, 250, 500, 750, and 1000.
Łasica: How many times have you decreased the chance of getting a Golden Card from a pack, and by how much?
Hey, Łasica. First of all, we’d like to say that your activity on Discord and your various ideas inspired us to create the Weasel Bundles, which will help players level up their players even faster.
As for your question, since the introduction of cards to the game, the chance of getting a Golden Card has not changed, and it remains at the same level. Additionally, we want to assure you that we have no plans to decrease or increase the chance of Golden Card drops.
[NY] FOUNDER Orlando R.: Would it be possible to introduce something like a SPA, where players recover health? Each level of the building could increase health regeneration by 1%, and players could send one or more players there daily.
Thanks for this idea. We think it's great, and we're already working on it. The SPA building, along with 9 other buildings, will be introduced to the game in the first quarter of the new year.
Tukan: I suggest allowing 5 substitutions in a match.
Hey Tukan, thanks for your suggestion. It relates to Lincoln’s question, so we will also discuss this option at one of our upcoming developer meetings.
Marco Di Francesco (S1): I suggest adding achievements related to cards (selling, creating, enchanting) to the calendar, instead of the repetitive ones for selling items for Golden Balls or Euros.
Hey Marcio, thanks for your suggestion. We’ll take a look at this issue, and there may be an update on calendar changes in a future Q&A.
2BOB2 (S1):
Increase rewards in collections by at least five times – the current 2k Energy isn’t enough.
Reduce the cost of creating cards by 20–25%.
Maybe it’s worth adding special collections where you can exchange a red item for a random red card or a golden item for a golden card?
Hi 2BOB2, You’ve sent us a lot of questions and suggestions. We’ve read them all and really appreciate your involvement. Here are the answers to three of them:
Increase rewards in collections by at least five times – the current 2k Energy isn’t enough.
We’ll take a look at the collections and analyze what changes we could make. This is a complex issue, so any changes, if they happen, will likely come next year.
Reduce the cost of creating cards by 20–25%.
This option is available during events. Additionally, we’ve added a card collection that provides a bonus reducing the enchantment cost by 15% for 7 days for the entire club. For now, we are monitoring the situation.
Maybe it’s worth adding special collections where you can exchange a red item for a random red card or a golden item for a golden card?
We’ve got some great news for you! We are working on an update for special collections. We’ll be adding 32 new special collections with multiple reward choices. More details in the next Q&A!
Fictitious (S1): I have a few questions and suggestions:
Would adding a Hero Star on the 30th day of the calendar be too much? It would encourage players to be more active.
The ability to list items in bulk on the market, e.g., by item level.
Creative competitions (poems, paintings, drawings) organized quarterly with in-game rewards.
Hi Fictitious, thank you for your involvement. We've reviewed all your suggestions, and here are the answers to three of them:
Would adding a Hero Star on the 30th day of the calendar be too much? It would encourage players to be more active.
Thanks for this suggestion. It’s possible that the Hero Star will appear as a main reward in the calendar.
The ability to list items in bulk on the market, e.g., by item level.
We haven’t yet worked on this module, but it’s very likely that we’ll start focusing on this issue next year.
Creative competitions (poems, paintings, drawings) organized quarterly with in-game rewards.
This is a great idea. We will work on implementing it along with the new year.
MiNiS (S1): I have a few suggestions:
Enchanting: the ability to enchant card slots.
Creating platinum cards: e.g., by combining two identical cards at level 5. What will be the stats of such cards?
Informing players about changes in advance to avoid sudden price hikes on the market.
Hi MiNiS, thank you for all the suggestions and ideas you’ve shared with us—we really appreciate your creativity. Below are answers to three of them:
Enchanting: the ability to enchant card slots.
The possibility of enchanting cards will be introduced with the December update.
Creating platinum cards: e.g., by combining two identical cards at level 5. What will be the stats of such cards?
The answer to this question can be found in the PLATINUM CARDS section.
Informing players about changes in advance to avoid sudden price hikes on the market.
We try to inform players in advance about changes through the Q&A. We hope this communication format works for you. We’re open to any suggestions and feedback. If you have ideas on how to improve the Q&A or feel something is missing, let us know, and we’ll do our best to implement all the interesting ideas.
ADMINISTRATION QUESTIONS
What new buildings would you like to see in the club extension module?
What ideas do you have for a different form of competition in the Team Games?
THANK YOU
Thank you to everyone who is contributing to FootballTeam's development by sharing their ideas and vision for the game's future.
We carefully analyze all of them and discuss them during our developer meetings.
We’re curious to hear your thoughts on the sneak peeks and plans for the upcoming year outlined in this Q&A edition. Let us know what you think in the comments!
Best regards,
FootballTeam Crew ⚽
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