TESTING RULES: KEY INFORMATION ABOUT TESTS

14-08-2026

HEY, FOOTBALLER!

On August 14 at 12:00, we’re starting the FootballTeam 2 tests!

Access will be granted gradually, so not everyone may be able to enter the game at exactly the same time.

Before starting the game, please make sure to read the most important information about the tests.

Below you’ll find all the key rules, dates, and information regarding available features, friendly matches, the league, progress resets, and rewards for participation.

See you on the pitch! 🏆⚽



TL;DR – KEY TEST INFORMATION

  • Access starts: August 14 at 12:00 – players will be admitted gradually.
  • Friendly matches: August 14–18, every day at 12:00, 14:00, 16:00, 18:00, 20:00, and 22:00.
  • Season and league start: August 19 – from this day onward, matches will be played according to the league schedule.
  • End of testing: August 25.
  • Free packs: The shop will contain 4 free, one-time packs available until the end of testing.
  • Market: Some materials can be purchased with Credits.
  • Clubs: The rule is 1 player = 1 club. The first player to join a club becomes its owner. Clubs have been given the resources needed for upgrades, and building times have been shortened for testing purposes.
  • Modules: Their availability has been intentionally limited for the duration of the tests.
  • Test version: Prices, balance, content, construction times, and other parameters are not final and may change during testing.
  • Progress reset: After testing ends, all progress will be reset and will not be transferred to the full release version of the game.
  • Technical breaks: Server restarts, updates, and temporary interruptions to access may occur.
  • Founder Tokens: The most active and engaged testers may receive Founder Tokens. Activity, testing features, valuable feedback, bug reports, and helping the community will all count.
  • Bugs and feedback: Report them on Discord – preferably with a detailed description, steps to reproduce the issue, and a screenshot or recording.



TEST RULES



Test Start

We will begin admitting players to the tests from 12:00. Access will be granted gradually, so not all participants will necessarily be able to enter the game at exactly the same time.



Test Duration

The test season is scheduled to begin on August 19. Testing will continue until August 25.

  

 

Free Bundles

In the shop, under the “Special Bundles” tab, there will be 4 free bundles available.

Each pack can be claimed once. The packs will remain available throughout the entire testing period, until testing ends.

 

 

 

Materials on the Market

Some materials will be available for purchase with Credits on the market.

 

 

Clubs

All clubs have the necessary resources to extend club buildings.

Building extension times have been adjusted to fit the duration of the tests, so that players can test the various stages of development and the features associated with them.

We encourage you to upgrade your clubs and club buildings and actively test the available features.

 

IMPORTANT

Each player can take ownership of one club. For testing purposes, the rule is one player = one club.

When joining a selected club, the first player to join automatically becomes its owner.

 

 

Friendly Matches

From Friday, August 14 through Tuesday, August 18, friendly matches will be played every day.

Matches will take place at:

12:00 • 14:00 • 16:00 • 18:00 • 20:00 • 22:00

Friendly matches are an opportunity to check how teams work, test different settings, and prepare for the start of the actual competition.

 



Start of the Season and League Matches

On Wednesday, August 19, the test season and league competition will begin.

From that day onward, matches will be played according to the league competition schedule.

 



Modules

For the duration of the tests, the list of available modules has been limited. This restriction is intentional and applies only to the test version of the game.

The availability of modules during testing does not reflect their final number or full content, which will be available in the final version of the game.

 

IMPORTANT – TEST VERSION

Remember that the version of the game being made available is a test version. The content, prices, game balance, construction times, and other parameters are not final and may also be changed during the testing period.

Some parameters have been deliberately adjusted to account for the short duration of the tests, allowing players to test as many mechanics and features as possible.

We encourage you to experiment, try different approaches, and share your feedback with us regarding how the game works.

 

 

Progress After Testing Ends

After testing ends, all progress made in the test version will be reset. This includes, among other things, club development, owned resources, Credits, materials, modules, and other elements obtained during testing.

The tests are being conducted to evaluate the game’s mechanics, balance, and functionality, so achievements and progress from this period will not be transferred to the full release version of the game.

 

Technical Breaks and Restarts

During testing, there may be short technical breaks, server restarts, and temporary disabling of certain features. These may be necessary to implement fixes, updates, and changes resulting from the testing process.

Whenever possible, we will inform you about planned breaks and major changes on Discord.

Please remember that this is a test version, so unplanned issues with game availability may also occur during testing.

 

Founder Tokens and Rewards for Participation in Testing

Players who actively participate in the tests may receive Founder Tokens after the tests end as a reward for their engagement and contribution to the development of the game.

When determining rewards, the following factors will be taken into account primarily:

  • Activity during testing – regular participation in the game throughout the testing period.
  • Testing available features – actively checking different elements of the game rather than focusing exclusively on one area.
  • Bug reports – reports containing a detailed description of the problem, steps to reproduce it, and, if possible, screenshots or recordings will be particularly valuable.
  • Feedback and suggestions – constructive opinions regarding, among other things, balance, economy, gameplay, interface, clubs, the market, modules, and other mechanics.
  • Quality of the information provided – it is not just the number of reports that matters, but above all their usefulness and level of detail.
  • Helping verify issues – additional contribution will include confirming reported bugs, checking whether they can be reproduced, and providing additional information.
  • Engagement with the testing community – helping other testers and making constructive contributions to discussions about the tested version of the game.

You don’t need to find dozens of bugs to be appreciated. What matters most to us are active testers who actually play the game, check the prepared features, and provide valuable feedback.

Detailed information regarding the number of Founder Tokens and how rewards will be allocated will be provided after the tests have ended.

 

Reporting Bugs

Please report any bugs and issues discovered during testing on our Discord, in the designated section.

When reporting a bug, please try to provide as much information as possible: a brief description of the problem, the circumstances in which it occurred, and the steps that led to the issue. If possible, also include a screenshot or recording showing the problem.

We also encourage you to provide feedback regarding balance, the economy, club development, the market, modules, and your overall gameplay experience. Every report and piece of feedback will help us continue developing the game.

Players selected to participate in the tests will receive access to dedicated Discord channels intended for reporting bugs, providing feedback, and sharing comments and suggestions regarding the tested version of the game.

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