Q&A JULY: ANSWERS TO YOUR QUESTIONS
31-07-2025







We're happy to be back with another Q&A! 😊
Thank you for all your messages, comments, and activity – it's your engagement that allows FootballTeam to grow at such a dynamic pace.
🚀 Major Update Works – A key moment and upcoming changes!
Development of the next Major Update has entered a decisive phase. We're in the final stages of designing new buildings and how they will function, and soon we'll begin coding and testing. While the biggest changes are still ahead of us, in the meantime we've prepared a number of important updates that will be implemented on August 18 as part of a Minor Update.
Minor Update – New features and improvements!
We've prepared a lot of exciting new content that will significantly improve the gameplay! In this update, you can expect changes to augmentation, new drinks, upgrades to the cafeteria and betting, and new features that will enhance in-game interaction. We’ll also be updating the notification system and tidying up your inbox. Plus, there’s a major change to the Season Pass that many of you have been waiting for!
And this is just the beginning – more changes and surprises are on the way! 🛠️💥
We encourage you to check out our July Q&A, where you’ll find more details and previews of what’s coming next!
TABLE OF CONTENTS:
AUGUST MINOR UPDATE + LEAKS DROP
ROYAL SERVER: 1. CREDIT DISTRIBUTION
LONGER OFF-SEASON BREAKS ON THE CLASSIC SERVER
ROOKIE BONUS ON THE LEGACY SERVER
ROOKIE BONUS ON THE ROYAL SERVER – NEW EXP BOOST THRESHOLDS
EVENT MAP
AUGUST MINOR UPDATE + LEAKS DROP
New possibilities and improvements in Augmentation and Crystals of Success!
Starting August 18, a major flexibility upgrade in augmentation is coming your way! From now on, when crafting items in the Manufacturing module and upgrading them to a higher tier (e.g., from Platinum to Diamond), augmentations will be inherited. This means you can enhance your items more easily and cost-effectively without having to start over from scratch.
New Crystal of Success – Diamond
You’ve probably noticed that there’s been a gap between the Platinum Crystal and the Historical one.
We’re now filling that gap with a brand-new Diamond Crystal, making the system more cohesive and intuitive. With this addition, a new Diamond augmentation tier will also be introduced.
To ensure consistency, the tiers will now be presented as follows:
What happens after the update?
After the update, the current Historical tier will become the Diamond tier. All Historical Crystals in rewards, packs, and elsewhere in the game will be converted into Diamond Crystals. ✨
What does this mean for players?
Historical Crystals in your locker will become Diamond Crystals.
If you've unlocked Historical Augmentation, it will become Diamond Augmentation.
Unlocking the Historical Augmentation will now require a deposit of 50 Historical Crystals.
Importantly: Items already augmented at the Historical tier won’t lose their stats – for example, if your item had a 900% boost, it will still have 900%, only now it will be labeled as Diamond Augmentation.
Augmentation Cost Rebalance
Alongside these changes, the Euro cost of augmenting items with regular crystals will increase from 895,000 Euro to 2,695,000 Euro.
This adjustment reflects the increased flexibility and value of the new inheritance system, aiming to maintain a balanced economy and fair progression across the game.
How to get the new Historical Crystals of Success?
We're simplifying the crafting process in the Manufacturing module. All extra materials previously needed to create crystals are removed.
From now on, to obtain a higher-tier Crystal of Success, just exchange 3 lower-tier crystals + a small Euro cost. If you want an unlocked Crystal of Success, there will be a small Credit fee.
This will be one of the easiest ways to obtain Historical Crystals of Success.
Minor Changes
Unlocking Crystals of Success – For a small Credit fee, you’ll be able to unlock your crystals, making them tradable or usable in collections.
Crystal of Success Efficiency
The table below shows the potential augmentation effect ranges for each crystal tier.
🍽️ Shorter Cafeteria Meal Times – Faster, Easier, Better!
Great news – meal times in the Cafeteria have been reduced! That means faster Energy recovery and less waiting, so you can get back to the action sooner. ⏱️⚡
With less downtime and more gameplay, your character’s development speeds up significantly. And that, in turn, allows you to focus on more important goals and tasks, speeding up the development of your character.
A small but impactful change that makes your daily activities smoother and more satisfying! 🌟💪
New Drink – Recovery Drink – Health Regeneration Within Reach!
🍹 We’ve all been waiting for this – the Recovery Drink arrives on August 18! 🎉
This long-awaited addition will help balance the health system in the game by introducing a brand-new way to regenerate.
Recovery Drink Availability:
Main reward for completing the Calendar – this is the first place you’ll be able to get it.
Season Pass Calendar reward on the Royal and Classic servers.
The number of drinks will vary depending on the server: More on Classic and Royal, Fewer on Legacy. The quantity will also scale with server progression to help maintain balanced gameplay.
Additional Option for Active Players:
For those who want to make the most of the entire season, Recovery Drinks will also be available in event packs.
At this time, there are no plans to add Recovery Drink to the Manufacturing module.
What Does the Recovery Drink Do?
Each Recovery Drink restores 1% Health and can be used at any time during the season – perfect support during critical moments!
So get ready for more flexibility and better health management for your players!
📬 You’ve got a message!
New Inbox Organization – Easier Access to Messages!
Your inbox is now clearer and better organized than ever! Thanks to a new category-based system, all messages are sorted by type, making it much easier to quickly find what you’re looking for. 🔍✨
The categories include:
News – all important announcements (mass messages, support)
Market – Purchase and sale information
Private Messages – From other players
Training Notifications – Bonuses, time changes, team training
Bets – Results and updates
Shop – Assistant and bundle information
Club – Contracts and club-related info
Other – Everything else
This update helps you find important information faster and keeps your inbox neat and easy to manage. A simple change that greatly enhances your comfort and makes navigating the game even smoother!
🛒 Ended Auctions List!
You can now track ended auctions in the Auctioneer from the past 30 days.
This feature lets you easily see who bought an item, when, and for how much – a great way to keep full control over your transactions and analyze the market. 📊💡
🎉 Season Pass – The Change You’ve Been Waiting For!
Great news! From now on, the Season Pass will remain active during the off-season too, so you won’t have to worry about losing out on its bonuses and benefits. 💎
This update makes the Season Pass a constant source of support, even during breaks, allowing you to fully take advantage of everything it offers at all times.
💰 Increased Maximum Bet Amount
By popular demand, we’ve increased the maximum betting amount from 50 million to 100 million Euro. 🎯
This change gives you more flexibility and higher stakes when placing bets!
💬 New Feature: React to Comments and Notifications!
We’re excited to introduce comment reactions in the news section! You can now express your thoughts and respond to other players’ comments with ease, enhancing community interaction even further. 🎉
We’re also adding notifications that will let you know when someone replies to your comment – keeping you up to date with discussions so you never miss an important reply!
🍹 Removal of Crafter Drink – Important Info!
The Crafter Drink will be removed from the game after August 18. All players who own this drink should use it in the Manufacturing module before this date. After August 18, it will be permanently deleted, so don’t forget to use it in time!
🏢 Switching Between Club Buildings – Faster Navigation!
We’re introducing a new feature that allows you to scroll between club buildings! With arrow buttons, you can now quickly and conveniently switch between different club facilities, making navigation much smoother and saving valuable time. 🚀
ROYAL SERVER: 1. CREDIT DISTRIBUTION
We’ve just completed the first-ever credit distribution on the Royal server – and in FootballTeam history! Based on your feedback, it’s clear that you’re really enjoying this kind of competition. The Credit pool reached an impressive 3,509,041 Credits, exceeding our expectations!
Credit Pool Distribution Rules:
SuperLeague: 60% of the total pool divided among 8 teams
Champions Tournament: 30% of the total pool divided among 8 teams
Domestic Cup: 10% of the total pool divided among 8 teams
Here’s how that looks in numbers:
SuperLeague qualification: 2,105,425 Credits distributed → approx. 13,159 Credits per player
Champions Tournament group stage exit: 1,052,712 Credits distributed → approx. 6,580 Credits per player
Domestic Cup win: 350,904 Credits distributed → approx. 2,194 Credits per player
Congratulations to all the winners!
And this is just the beginning – from now on, the Credit pool will increase by 200,000 each season, and this season it already starts at 1,200,000 Credits!
Thank you all for your activity and commitment – your support means the world to us, and we’ll continue working hard to deliver the best possible FootballTeam experience!
LONGER OFF-SEASON BREAKS ON THE CLASSIC SERVER
We’ve recently adjusted the length of the off-season on the Classic server to:
Synchronize the season schedule across all servers
Ensure the Team Games don’t overlap with the off-season
This change will allow for better planning of in-game events and activities.
ROOKIE BONUS ON THE LEGACY SERVER
Starting from the new season, we’re introducing the Rookie Bonus to the Legacy server – a boost to EXP for accounts reaching certain OVR thresholds.
This system was first launched on the Classic server, where it greatly helped new players get started.
After monitoring its performance on Classic, we saw no negative effects – only benefits for player growth. That’s why we’re now excited to bring it to the Legacy server, to offer fairer and more supportive conditions for newcomers.
ROOKIE BONUS ON THE ROYAL SERVER – NEW EXP BOOST THRESHOLDS
New EXP Boost thresholds starting from the new season!
Starting this season, we’re introducing new EXP boost thresholds for trained skills, aimed at providing better support and faster development for players!
These changes are designed to align the EXP bonus system with the level of trained skills, making it easier to progress and grow your character.
New EXP Bonus Thresholds for Trained Skills:
125% EXP – from 10 to 499 OVR
75% EXP – from 500 to 999 OVR
50% EXP – from 1000 to 1999 OVR
30% EXP – from 2000 to 2499 OVR
Thanks to this update, new players can count on strong support early on, while the system remains scalable and fair for everyone.
Got questions or suggestions? Let us know in the comments!
SUPPORT NEWS
💙 The FootballTeam Support Squad – changes, updates, and… our love for you! 💙
There’s been a lot happening in our Support Team lately! Those of you who message us regularly have probably already noticed, but for everyone else – it’s time to share what’s new!
First of all – we love chatting with you! We genuinely enjoy getting to know you, hearing what’s going on in your lives, sharing the excitement, and experiencing FootballTeam together. Your messages not only make our work more enjoyable, but they also play a real role in shaping the game. Your feedback inspires us and helps us tailor the experience to better meet your needs.
🎧 We’re listening – everywhere: on Discord, on X, in news comment sections. And no, we’re not pretending – we actually read them! We know you’ve noticed us being more active – we often hear: “When will you reply?” or “Do you read the comments?” – the answer is YES, YES, and YES! We read, analyze, and respond, because without you… well, we’d be playing alone. And that wouldn’t make much sense, would it?
We want to take a moment to sincerely thank you for every piece of feedback – both the positive ones that lift us up, and the constructive criticism that helps us grow. Sure, it’s not always easy to read the tough stuff, but those are the messages that push us to make the game better.
If your message is clear, detailed, and includes examples – it gets added straight to our feedback report. And yes, we will get to it – sooner or later.
📢 Just one request – let’s respect each other. Offensive language and insults get removed – not because we don’t want to listen, but because we want to maintain a healthy community culture. We’re here for you and want everyone to feel safe and welcome.
🎂 We’re also sending birthday gifts! Yes, you read that right! If you haven’t shared your birth date with Support yet – do it now! We promise we won’t forget you. On your special day, a smile (and a surprise) will appear right in your account.
🎁 Speaking of surprises… follow us on X and Facebook! We regularly drop limited-time reward codes – first come, first served! Energy, Credits, resources, surprises – you won’t want to miss them. If this is the first you’re hearing about it… well, it’s time to catch up – you’ve already missed out on a lot!
🫶 Thank you for being with us – whether you message us every day or just pop in once a week, you’re the heart of this game. Don’t hesitate to reach out – tell us what’s on your mind. We’ll always respond – with heart and a smile. Because without you, FootballTeam wouldn’t be what it is. And to us, you’re not just players. You’re part of our team.
Your Support Team ❤️
SHOP UPDATES
💎Premium Pack Price Rebalance for Credits – Changes on Legacy and Classic Servers!
In response to your feedback and our market analysis, we’re adjusting the Premium Pack prices on the Legacy and Classic servers to match the pricing on the Royal server.
Since the introduction of unlocked pack bundles, we’ve noticed that the average price of a Premium Pack has stabilized at around 250 Credits per pack. 🎯
We want Season Pass holders to feel satisfied with its content, which is why we’re standardizing Premium Pack prices across all three servers – ensuring consistent value and experience.
From now on, both the price per pack and the available quantity of each pack will be identical to those on the Royal server, giving all players equal access to the same attractive deals, no matter where they play.
CALENDAR NEWS
💎New Calendar Rewards – Including the Recovery Drink!
We’ve added exciting new main rewards to the calendar that we’re sure you’ll love! On top of that, we’ve boosted the value of previous rewards to make them even more appealing.
One of the highlight additions is the Recovery Drink, which will help you regenerate health when you need it most!
You’ll also find the Recovery Drink as a reward in the Season Pass calendar on both the Classic and Royal servers.
Check out the full list of rewards in the graphic below:
DEV CORNER
What’s Coming Next? Check Out What We’re Working On!
Below you’ll find a list of changes and new features already planned for the upcoming update. Some are currently being implemented, while others are in the testing phase:
💎NEW Augmentation: Rebalance of augmentation costs.
💎NEWAugmentation: New augmentation thresholds.
💎NEW Augmentation: Introduction of the Diamond Crystal of Success.
💎NEWAugmentation:Ability to unlock Crystals of Success.
💎NEW Club: Improved navigation between club buildings.
💎NEWAuctions:View of ended auctions from the last 30 days.
💎NEWSeason Pass: Season Pass will now remain active during the off-season.
💎 Drinks: A new drink that regenerates health.
💎 Cafeteria: Revamp of the Cafeteria module.
💎 Augmentation:Augmentation inheritance for items and Euro cost rebalance.
💎 Bets: Increased maximum Euro stake in betting.
💎News: New interaction option.
💎 Gameplay: Changing tactics during a match will no longer reduce the team's power. You’ll have 6 free tactic changes per match. Any additional changes will deduct chemistry from all players involved, but this penalty will only apply after the match ends. This adjustment aims to prevent deliberate weakening of the club during matches and to encourage more strategic use of tactics.
💎 Club: Implementation of Phase II of the Club extension – Adding the Club SPA building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Marketing Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Fan Shop Agency building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Radio Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the TV Station building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Science Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Growth Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Tactical Academy building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Club Manufacturing building.
💎 Club: Implementation of Phase II of the Club extension – Adding the Distillery building.
💎Club/Club Manufacturing: Adding a new building feature allowing clubs to craft and enchant items (Balls, Wristbands, Jerseys, etc.). This building will generate Euro for each club member, in addition to their salary/contract, whenever someone outside the club uses the manufacturing.
💎 Sorting: Addition of sorting for private messages through new tabs for easier navigation.
PLANNED CHANGES
Here’s a list of features we’re planning to add or update in the future. We’re working on both technical improvements and brand-new content to bring more variety to your daily gameplay. Many of these ideas came straight from your suggestions – so thank you! This is just the beginning, so stay tuned – plenty of exciting changes are on the way!
💎NEWGameplay: Footballing perks – a new footballer ability table featuring 28 brand-new skills
💎NEWItems: Jewellery – unique new items linked to footballer perks.
💎NEWItems: Player attributes – brand-new attribute collections for footballers.
💎Cards: Classic server cards – 84 pieces.
💎Cards: Royal server cards – 84 pieces.
💎 Cards: New events in card games.
💎 Cards: New card collections (as part of an expansion with additional cards).
💎 Cards: New card-based gameplay – Match Mode – 1v1 PvP battles between players.
💎 Cards: Speed server cards – 84 pieces.
💎 Cards: Extra Legacy server cards – 84 pieces.
💎Affilliaton: Rework of affiliation for players.
💎QuestLine: Adding QuestLine that will replace the tutorial and help introduce new players to the game.
💎Ranking: Adding a point-based ranking system to evaluate a player's performance in matches.
💎Gameplay – Stance: This feature will allow players to temporarily boost a character during a match, likely for 5 ticks. It’s designed to promote in-game activity. Players can activate this option up to three times per match: the first activation is free, while the next two cost 0.5% of Chemistry + Energy per click.
💎 City/Work: Adding an automatic Work for Season Pass holders.
💎Polls: Introduction of pop-up polls available in the game.
💎Sound: Sounding of cards. Each card will be assigned a unique sound – 1292 recorded sounds.
💎Sound: New sound design in various game modules (Work, Cafeteria, Daily Challenges, Seasonal Challenges, etc. – about 1500 recorded sounds)
💎Website: New blog and Wikipedia for FootballTeam players.
💎Club Manufacturing: Adding animations for crafting items in the Manufacturing module.
💎 Cards/Platinum Card crafting: Adding an option to craft Platinum Card from Legendary Cards.
💎 Boosters: Revamp of booster collections.
SUMMARY OF NEWS AND CHANGES
Recently, we’ve introduced a wide range of important updates and new features designed to improve gameplay, boost satisfaction, and give you even more ways to grow and enjoy FootballTeam. 📈⚽
Below is a complete summary of everything that has already been added in the most recent updates — if you missed anything, now’s the perfect time to catch up!
💎Packs: Improved translations in notifications when exchanging Free Keys for Premium Packs.
💎Calendar: Fixed wording in daily reward notifications.
💎Shop: Corrected the number of displayed offers.
💎Cards: Fixed overlapping values on skill icons in the Slots & Bonuses tab.
💎Gameplay: Improved translations and reward descriptions for the SuperLeague.
💎Cards: Fixed card visual refresh after selecting PTS-based sorting.
💎Training: Players without a Season Pass now see locked options for 180, 240, and 420-minute training sessions.
💎Cards: Fixed stat updates on cards after slot enchantment.
💎Gameplay: Fixed duplicate drink rewards in Champions and European Tournaments.
💎Cards: Improved sound effects during slot enchantment.
💎Enchanting: Tilter tiers that are not eligible for the process have been hidden.
💎Gameplay: Added health regeneration info to the “Rewards” tabs in league and tournament previews.
💎Gameplay: Added missing information for users logging in with outdated browsers.
💎Club: Updated OVR ranges for friendly match opponent selection.
💎Health: Health regen in the SuperLeague (during tech breaks) updated. 1st place now grants +5% health (previously 4%). All other SL placements remain at +6%
💎Club: In the SuperLeague and First Division teams, players with less than 26% health can no longer be added to lineups (previously 41%).
💎Shop: Fixed price display in offer modals.
💎Special collections: Fixed direct redirection on the market when selecting a missing drink.
💎Training: Introduced separate options for 180- and 240-minute sessions, available exclusively for Season Pass holders.
In addition, we’ve implemented 36 minor fixes focused on optimizing game performance. These improvements make gameplay smoother and interactions with the game faster and more responsive.
REJECTED IDEAS
We haven’t rejected any ideas this month.
LEAKS DROP
In this edition of the Q&A, as part of the Leaks Drop, we’ve provided a detailed breakdown of what’s coming in the Minor Update on August 18.
It’s the perfect opportunity to get familiar with all the upcoming changes and new features arriving soon in FootballTeam.
If you want to know exactly what we’ve prepared for you, make sure to check out the full update overview at the beginning of this Q&A!
GodVali: During item upgrades to a higher tier, you can get a 30% bonus for more Euros from Work. I’d like to swap that for auto-training experience bonuses in amounts of 50/100/200, and also Euro bonuses in the same amounts.
Hey GodVali! 🙌
Thanks for your suggestion — we really appreciate players like you who bring creative ideas to help shape the game 💡 It's awesome that you want to tailor the bonuses more to your playstyle!
For now, we’re not planning to change the bonus system during item tier upgrades. Keep in mind, though, that every bonus has its place in the game — and XP bonuses, for example, can already be obtained from Card Duels 🃏 and other activities.
Thanks again for being with us and sharing your feedback — it means a lot to us! ❤️
Anderson Luís de Souza: With the new changes in the Cafeteria, would it be possible to add something between the 6h and 12h meals? I think that would make sense.
Hello Anderson Luís de Souza! 😊
Thank you for your message and a great suggestion — we truly value the input of players who actively think about game balance 💬💡
As for your question: the recent changes to the Cafeteria were designed specifically to avoid overly long meal times and keep the gameplay more dynamic. So at this time, we’re not planning to introduce an option between the 6h and 12h meals.
Just to recap — below you'll find the updated meal durations, as mentioned. If any new adjustments come up, we’ll be sure to keep everyone informed!
Thanks again for your thoughtful input — it really matters to us! 🙏
Anderson Luís de Souza: My suggestion is to introduce a minimum number of minutes played in the European Tournament, Champions Tournament, and Domestic Cup that would qualify a player to receive rewards and medals for winning those competition.
Hello Anderson Luís de Souza!
Thank you for your message and your thoughtful suggestion — it’s great to see players like you engaged in fair and competitive gameplay! 🧠💬⚽🏆
At the moment, we don’t plan to introduce a minute-based qualification system for the European Tournament, Champions Tournament, or Domestic Cup. We want every player to have the chance to participate in their own way, without additional restrictions.
That said, your suggestion is valuable and has been added to our community feedback list — who knows, we might revisit the idea in the future 😉
Thanks for being an active part of the game and for caring about its development! 🙌
Cecylia: I’d really love it if achievements could be completed simultaneously — at least for Daily Achievements in the Achievements tab. Thank you.
Hey Cecylia!
Thank you for your message – it’s great that you're sharing your improvement ideas! 💬💡 We understand how convenient it would be to complete tasks simultaneously, especially in the Achievements tab under Daily Achievements 🙌
However, for now, we’ve designed it in a way that allows each player to choose when to claim rewards for specific achievements 🎁 This makes it easier to align them with, for example, active bonuses or other plans in the game.
We’re not planning any changes in this area at the moment, but your suggestion will definitely be added to our community feedback list – we really appreciate ideas like yours!
Thank you for being with us and for contributing to the game’s development! 🖤
GodVali: Could you add material fragments as a reward in the 30-day calendar? For example, 100 or 150.
Hey GodVali! 🔧😊
Thanks for another great suggestion! It’s awesome that you’re actively thinking about how to improve the game and sharing your ideas 💡
As for material fragments as a reward in the 30-day calendar – that’s a really interesting idea! However, at the moment we’re not planning to add extra rewards in that form, since we’ve recently made quite a few changes that make it easier to obtain materials in the Manufacturing module 🏭✨
Just a quick reminder:
Processing items now guarantees a 100% chance to get materials
We’ve also increased the amount of materials obtained per processed item
Still, we’ll keep monitoring the situation and listening to your feedback – nothing is off the table for the future! 😉
Thanks for being an active player – it really motivates us to keep improving the game! 💙
Maszu: Can you add the option to sell items along with their augmentation? Maybe it would bring new life to the item market.
Hey Maszu!
Great idea – being able to sell items with augmentations could definitely bring some fresh energy to the item market! 🔥 We’re really glad you're sharing such thoughtful ideas 💬💡
On August 18, with the upcoming minor update, we’re planning several changes related to augmentation that could be the first step toward more flexibility:
✨ Augmentation inheritance
✨ Improvements and changes in crafting Crystals of Success
✨ Unlocking Crystals of Success
While we’re not planning to introduce the sale of items with active augmentations just yet, your suggestion is going on our community ideas list, which we continuously review when planning future improvements 🚀
Thanks for your engagement and for helping us improve the game – it’s thanks to players like you that the world of FootballTeam keeps evolving! 🙌💙
GodVali: Update the prices of the Season Pass bundles on the Legacy server. There's no point in buying them in the season shop when the market prices are about 200 lower for each bundle, especially in large quantities.
Hey GodVali! 💬🔥
Huge thanks for your spot-on feedback – we really appreciate that you notice these kinds of details and share your observations with us! 🙌
Following your suggestion, we’ve adjusted the Credit prices of bundles in the shop for Season Pass holders on both the Classic and Legacy servers. From now on, all three servers have unified prices for this offer 💳📦
We hope this change will make seasonal shop purchases even more worthwhile and fair – especially when buying in bulk 💰😉
Thanks for being with us and for helping shape the game's development through your involvement! 💙
Massimo Ambrosini: Club Sponsorship System: Introducing a sponsorship system managed by the club’s board. Clubs could receive fixed sponsorship contracts offering basic rewards (e.g. Euros, team points, materials).
As part of these sponsorships, the club could set a goal – for example, reach a specific ranking or score X goals during the season – and if the goal is met, the club would receive a small reward in Euros, team points, etc.
Hej Massimo Ambrosini! ⚽💼
Thanks for your creative idea regarding the club sponsorship system – it sounds like a great initiative that could really engage club management even more! 🙌💡
A similar mechanic already exists in the game in the form of team achievements. These essentially act as “sponsorship contracts” – the club completes objectives (e.g. plays matches, scores goals, completes training), and in return earns Team Pioints, which can be used for:
🔹 Club development (e.g. stadium, gym)
🔹 Purchasing necessary materials
What’s more – we’ve got something new planned in the upcoming update:
🚀 Team Points will also be usable to unlock TEAM PERKS in the Science Centre!
This means even more strategic development options and new benefits for the whole team! 🧠🏟️
Your idea fits perfectly with the direction we want to take the game – thanks for your involvement and for the great energy you bring to the community! 💙
Krul menfis: Intervention Medal qualification – Minimum minutes required. It's suggested to apply the same rule as for goalkeepers, where a player must reach a minimum number of minutes to qualify. Current requirement for goalkeepers: 1,350 minutes. Proposed new threshold for all players: 1,350 or 1,500 minutes.
Hey Krul menfis! 🛡️⏱️
Thank you for the great suggestion regarding the Intervention Medal qualification! 💬 Your idea to introduce a minimum minutes threshold – similar to the one used for goalkeepers – makes a lot of sense and we really appreciate it 💡
After reviewing it, we’ve decided this solution is best suited for defenders – it’s in that role that the analogy with goalkeepers is most applicable.
So… we’re adding this to our task list and planning to implement the change in one of the upcoming seasonal breaks! ⚙️📅
Thanks again for your contribution to the game – it’s thanks to players like you that we can keep improving FootballTeam! 💙
sashaalex: Currency Denomination: The current Euro values (training costs, salaries) are too high and feel inflated. It's just a scaling issue — it would mean that current trillions become billions, billions become millions, and millions become thousands, something like that. A simple solution would be to reduce all values (e.g., divide by 10 or 100) without changing the actual balance. This would make the economy easier to understand and feel more realistic.
Hey sashaalex! 💶🔍
Thanks for your thoughtful and very relevant suggestion about reducing the nominal Euro values in the game! 💡 We understand that current figures – reaching millions, billions, or even trillions – can seem "inflated," and simplifying the scale would definitely make the in-game economy clearer and more realistic 📉💼
However, this change is actually quite a technical challenge – Euros appear in many areas of the game: training, contracts, betting, work, and more... Introducing a new scale would require a thorough analysis of all dependencies and extreme precision to avoid disrupting the current game balance ⚙️📊
We’re not closing the door on this idea – it’s a valuable proposal that has been added to our list for consideration. If we find a safe and viable way to implement it, we’ll definitely revisit it! 😊
Thanks for sharing your observations – feedback like yours truly helps us develop the game with both thought and heart! 💙
Bykens z Pampeluny: I suggest that the rules for the Team Games be adjusted when they start on or right after a seasonal break. This is because many transfers take place on that day, and it's very difficult to sign new players, as no one wants to leave their current team and risk losing rewards from the season or Team Games if they join after they start.
Hello Bykens z Pampeluny! ⚽📆
Thank you for your insightful observation – you've touched on a very important issue that indeed affects many players during the seasonal breaks 🔄💬
We agree that starting the Team Games right before or just after the season ends can be problematic – especially due to the increased number of transfers. We know players hesitate to switch teams during this period to avoid missing out on seasonal or team game rewards 🎯
That’s exactly why we recently adjusted the season break duration on the Classic server, with the goal of:
✔️ Aligning season schedules across all servers
✔️ Better matching the Team Games dates so they don’t fall within the seasonal break
This should help players better plan their transfers, avoid scheduling conflicts, and ensure fairer conditions for all teams and players ⚖️
Thanks again for your engagement – suggestions like yours truly help us optimize the game for the entire community! 💙🙌
El Fanático: It would be great to have the option to lock specific boosters to avoid accidentally putting them on the market. Additionally, once locked, they could be shown in a different color while browsing the market – this would give players a clear visual overview of what they’re looking for.
Hey El Fanático 10! 🚀🎯
Thank you for your idea – that’s a really interesting suggestion! Being able to lock specific boosters and highlight them in a different color would definitely make navigating the market easier and help avoid accidental mistakes 💡🛡️
At the moment, we don’t plan to introduce this feature, as we believe the current number of boosters doesn’t pose a significant risk of confusion. Usually, players focus on specific skills and, over time, know well which boosters they need to keep and which to sell 🧠📈
That said – we truly appreciate your suggestion, and we’re adding it to our community ideas list! We never say “never” – if demand for this feature grows, we’d be happy to revisit the topic 💙
Thanks for helping us improve the game – your involvement really matters! 🙌
14. Barthi: It would be very useful if the ‘Upgrade’ tab had an option to view locked and unlocked items – just like in the ‘Sell’ tab – so you could more easily exchange locked or unlocked items.
Hey Barthi! 🛠️🔒
Thanks for your spot-on suggestion about filtering locked and unlocked items in the Upgrade tab – we understand that being able to manage your items more quickly during exchanges would be a big help 💡⚙️
Currently, the system behaves based on the first item you select:
If you first select a locked item, the game will only allow you to select other locked ones
If you choose an unlocked item first, you can only select similar unlocked items
This was designed as a safeguard to protect valuable items from being exchanged by accident. However, we understand that an extra view or filter – like in the ‘Sell’ tab – could streamline the process and make it more intuitive 📋✅
We’re adding your idea to our community suggestion list – who knows, it might show up in future quality-of-life improvements! 😉
Thanks for sharing your observations and helping us improve the game! 💙🙌
Bolek: Currently, only the SuperLeague, Champions Tournament, and Domestic Cup offer credit rewards (in a 6:3:1 ratio). The European Tournament (ET) has no rewards, which causes some teams to avoid higher placements to get better prizes. I suggest adding the ET to the reward pool with a new ratio: 9:5:4:2 (SuperLeague: Champions Tournament Playoffs: European Tournament Playoffs: National Cup). This way, ET participants would receive rewards similar to Domestic Cup winners, making the tournament fairer and discouraging teams from throwing matches just to get easier rewards.
Hey Bolek!
Thank you for your very accurate and well-thought-out suggestion about including the European Tournament (ET) in the credit reward pool! 💡 That’s an important observation – we know the lack of rewards in the ET can influence team strategies and even encourage tactical avoidance of promotion, which is definitely not what we aim for.
Your proposed 9:5:4:2 ratio sounds reasonable and would certainly contribute to better competitive balance and greater motivation to compete at every level ⚖️🎯
At the moment, however, we’re not planning changes to the current reward structure – especially on the Royal server, where the current model was specifically designed based on activity and power distribution.
Your suggestion is now on our community feedback list – and the fact that you’ve laid it out so clearly means we’ll definitely return to it during future reviews! 🔍📊
Thanks for being such an engaged player and for sharing valuable insights – feedback like this means a lot to us! 💙🙌
Abuldal: It would be helpful to show the number of unclaimed tasks next to the ‘Achievements’ icon in the main left-side menu. That way, we could always see it in the game without having to check the tab constantly.
Hey Abuldal! 📋🔔
Thanks for the great idea! Showing the number of unclaimed achievements directly next to the ‘Achievements’ icon in the side menu is definitely a practical improvement – and we completely agree that it would increase clarity and convenience in everyday gameplay 💡🙌
Unfortunately, we can’t introduce such a feature at this time – even though it may seem simple, it would require real-time checks (for each player individually) to see if new achievements are available. This would generate a large number of requests to the servers, which could negatively affect game performance and other core features ⚙️📉
The good news: we’re currently working on an overhaul of the notification system, and your suggestion will definitely be taken into account in the upcoming phases! 💬
For now, our team is focused on improvements related to Club modules, augmentation, and the card system 🛠️🃏
Thanks again for your involvement – ideas like yours really help us develop FootballTeam with players in mind! 💙
Kaio Bondi: It would be interesting to add a player popularity ranking based on unique profile visits. Each player profile could show the number of visits and their ranking. A full leaderboard could also be displayed on the website. This would definitely be something to engage the community.
Hey Kaio Bondi! 🔥📈
Thanks for the awesome idea! A popularity ranking based on unique profile visits is a truly original and engaging concept that could bring a fresh layer of competition and curiosity to the player community 💡🙌
We can imagine how being able to see how many people viewed your profile – and comparing it in a ranking – would add a fun twist to everyday gameplay, and would definitely capture the interest of many players 🔍✨
At the moment, our team is focused on expanding Club-related features, but your idea is now part of our inspiration list for future updates – it's exactly the kind of suggestion that could enhance the community aspect of the game in a really cool way 💬🤝
Thanks for sharing such a creative concept – we truly appreciate it and are always eager to hear more from you! 💙
ADMINISTRATION QUESTIONS
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How do you rate the recent changes to Augmentation?
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SUMMARY
Your ideas and questions are a true goldmine of inspiration for us – thank you for being so actively involved in shaping the world of FootballTeam!
It’s thanks to you that we can keep moving forward and continue developing the game in an even better direction. 🙌
Keep your eyes on the pitch – very soon you’ll discover what we’ve prepared for you! ⚽✨
See you on the virtual field!
FootballTeam Crew
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