Mid-year Summary in FootballTeam

11-07-2024

As we are already halfway through 2024, we would like to provide you with a summary of the changes and updates that took place in FootballTeam in January-June.  This summary contains the most significant changes and highlights the progress made in the game, while laying the groundwork for upcoming changes in the second half of the year.

In total, the list contains more than 150 changes, which are divided by the months in which they were introduced to the game.




JANUARY

✅ Bonuses: Added the ability to preview active drinks and bonuses on the bar.

✅ Cafeteria: Changed the requirements for obtaining extra meals, including playing Card Duels.

✅ Cards: Set newly created decks as the default for use in duels, and corrected the font size.

✅ Special Offers: Reduced the label font size.

✅ Notifications: Shortened the notification history to the last 3 months, improving module smoothness.

✅ Bets: Changed from plural to singular form in "Hero Star".

✅ Notification History: Fixed notifications in the player's language about the creation of fragments in Manufacture.

✅ Work: Corrected the Euro value in the completed work notification.

✅ Golden Balls: Fixed visual values of received rewards.

✅ Card Duels: Fixed overlapping layers on Firefox at the start of the round and in slots.

✅ Landing Page: The interface language is now set based on the detected user locale.

✅ Drawn Animations: Improved animations and button sizes for pack rewards and Card Duels.

✅ Footer (on computers): Added a link to the FootballTeam Discord.

✅ Career: Fixed missing pictures of trophies.

✅ Manufacture: Fixed excessively large font on mobile devices.

✅ Duels: Removed the point limit for the Top of the Week.

✅ Auctions: Fixed graphics of drinks.

✅ Market: Improved mechanics for redirecting to purchase drinks.

✅ Subscription: Fixed image display on mobile devices.

✅ Duels: Enhanced visual calculation of scored points with more attractive animations.

✅ Card Duels: Added additional animations, such as extra spinning and red/green blasts of light.

✅ Manufacture: Corrected the description for exchanges to clarify the guarantee of a successful attempt.

✅ Augmentation: Changed the color indicating augmentation costs to be more user-friendly.

✅ Cards: Updated animations in slots and bonuses to be more attractive.

✅ Player: Removed a duplicate bonus entry in another player's view.

✅ Private Messages: Fixed the language of the notification about receiving a reply from another player.

✅ Login: Made corrections for registration via social media, improved the sequence of actions, and enhanced browser language selection.

✅ Manufacture: Fixed the icon size for fragment crafting.

✅ Affiliation: Redesigned the website with updated graphics.

✅ Card Duels: Adjusted the playing time for ranked and unranked duels, and added a timer on the button to join duels.

✅ Collections: Improved the button confirming the end of the draw animation.

✅ Club: Improved the display of overlapping player skills in the mobile version.

✅ Market: Corrected the times displaying auction dates.

✅ Boosters: Standardized the formatting of booster names, using consistent uppercase and lowercase letters.


FEBRUARY

✅ Card Duels: Introduced a seasonal division system where playing at least 150 ranked matches per season yields rewards such as 3 Legendary Cards, 5 Epic Cards, or 10 Card Packs.

✅ Card Duels: Added information about card limits above the deck selection for duels.

✅ Calendar: Extended rewards for completing 30 days, including Golden Cards and additional training opportunities.

✅ Manufacture: Removed the requirement for Fragments of Success and Triumph in enchanting historical items.

✅ Card Duels: Removed Top of the Week in favor of seasonal competitions; now requires playing at least 250 ranked matches to receive enhanced season-end rewards.

✅ Card Pack: Added a rotation button during the opening animation.

✅ Card Duels: Introduced a duel history feature in the player's profile.

✅ Card Duels: Prevented the ability to change decks after joining the duel queue.

✅ Card Duels: Implemented card sorting by clicking on icons.

✅ Cards: Corrected overlapping issues between front and back sides.

✅ Shop: Fame Points can now be added to special bundles.

✅ Market: Fixed errors in displaying drinks.

✅ Manufacture: Added fragments as a one-time cost when creating items.

✅ Manufacture: Reduced the costs of creating Triumph and Success Fragments.

✅ Market (Auctions): Corrected the names of the resources being sold.

✅ Cards: Edited deck of 15 cards set as default in duels.

✅ Card Duels: Made graphical and stylistic fixes for card rotating, draw animations, overlapping names, and duel history.

✅ Card Duels (Mobile Mode): Added a graphical swipe indicator when selecting cards.

✅ Card Duels: Improved drink rewards, particularly regarding the padlock feature.

✅ Market: Added a dedicated title for the system message after selling a drink.

✅ Packs: Improved the button to end the drawing animation.

✅ Player: Added new information regarding set bonuses in the item preview.

✅ Player: Improved the process of receiving an email with a code to delete the account.

✅ Card Duels: Improved the delay of the duel summary.




MARCH

✅ Achievements: Introduced daily, weekly, and seasonal achievements in addition to one-time achievements.

✅ Drinks: Added three new drinks: Anabolic (increases item power), Speciality (reduces speciality unlocking costs), and Cooperation (increases club team chemistry by 1%).

✅ Training: Rebalanced costs for unlocking basic training specialities, introducing proportional costs of Boosters and Energy based on skill development levels.

✅ Skill reroll: Updated Golden Balls and Energy costs for changing item skills.

✅ Collections: Added clickable market links for missing items.

✅ Training Centre: After using Rocket Fuel, the drinks list modal now closes automatically.

✅ Card Duels: Extended ranking duels by 1 hour (now starting an hour earlier).

✅ Card Duels: Prevented signing up for duels 5 minutes before the technical break, starting from 23:50.

✅ Card Duels: Enhanced division refreshment and improved horizontal and vertical positioning in the mobile version.

✅ Landing Page: Added information about cookies.

✅ Cards: Fixed a typo on the Matushevsky card.

✅ Club: Added highlighting along the entire length of PTS after clicking on a player.

✅ Locker Room: Corrected the bonus icons of special items on the platinum item bars.

✅ Card Packs: Adjusted button sizes in the pack opening animation.

✅ Landing Page: Improved clickable areas for consents and regulations during account registration and in the login modal.

✅ Cards: Enhanced the window close button in the module for marking favorite collections.

✅ Achievements: Updated and expanded the module with several dozen new tasks, adjusting thresholds and rewards for existing achievements.

✅ Medal Rewards: Updated rewards for individual achievements for players in the SuperLeague and League 1.

✅ Unlocking Items: Updated costs for unlocking items in Golden Balls and Energy.



 


APRIL

✅ Competitions: The achievement for ranked duels and the challenge in the calendar - in the Cafeteria - will be automatically completed during the mid-season break.

✅ Character: Extended the penalty system. Players breaking the rules may be restricted from changing their nickname/email address, purchasing/putting items on the market, shopping in the Shop, sending private messages, and sending chat messages.

✅ Card Duels: Set the maximum number of unused Ranked Duels during the season to 50. These will be available for use on subsequent days.

✅ Achievements (Daily): Added highlighting for completed achievements that need to be collected before completing the Calendar.

✅ Cards: Added a "New" filter to the Binder.

✅ Bets: Increased the maximum Euro rate by 5x, raising the limit from 10 to 50 million.

✅ Item Collections: Restored the missing confetti after drawing the grand prize.

✅ Card Duels: The sliding indicator on mobile now disappears when the list is moved, ensuring it does not cover the cards.

✅ Items: Corrected the names for the Balls of Success and Triumph from event packs.

✅ Cards: Cards drawn on the current day are now marked as new (N).

✅ Landing Page (Home Page): Improved the handling of interface language detection.

✅ Cards: Removed unnecessary markings for the number of cards to be drawn.

✅ Drinks: Made minor fixes regarding the display of used drinks.

✅ Achievements: Fixed, among others: minute thresholds for SL, CT and ET achievements; exchange of item collections or task thresholds in training.

✅ Achievements: Fixed the reward description for Hero Stars, changing "HS" from plural to singular for 0.5 HS.

✅ Modals: Actions requiring a single action now automatically close the modal, such as when using drinks.

✅ Cards: Blocking the ability to select a card after leaving the enchant tab (at the end of the enchant animation) has been excluded

✅ Enchanting: Blocked the possibility of enchanting an item after putting it on the market (during skill reroll at the same time)

✅ Club: Corrected the system message about assigning an assistant, ensuring that the title with a long club name now fits into the designated field.





MAY

✅ Special Collections: Introduced a new module with very attractive rewards. Items placed in collections must be unlocked (no padlock).

✅ Training: Launched "Top Teams of the Week," a new competition type where players join forces in their teams to compete against other clubs. This includes new club bonuses (33%, 7%, and 5%) and a new Team Pack, which may drop a new item: an Undershirt with the Historical TOP tier, having a base of 1650.

✅ Locker Room: Added the option to sell items for Energy. Previously, items could only be sold for Euro or Golden Balls.

✅ Match: Updated cooperation mechanics. Cooperation decreases when a player is on the bench, with a loss of 0.0030 for every minute on the bench. It also decreases if the player does not log in for more than 3 days, losing 2 percentage points of chemistry daily. Inactive accounts cannot gain chemistry even if they play in a match.

✅ Training: Reduced the cost of the first auto-training session. A new bonus reduces the training cost in Euros by up to 80%.

✅ Calendar: Increased Energy rewards for the 7, 14, and 21-day draws. Removed SuperLeague items and added a 200% XP boost, Golden random cards, and up to 100,000 Golden Balls as rewards.

✅ Boosters: Players can receive additional rewards, such as time bonuses, by exchanging Booster sets.

✅ Top Teams of the Week: Increased the bonus for all skills for the 2nd and 3rd places: 2nd place bonus increased from 7% to 20%, and 3rd place bonus increased from 5% to 7% for the entire team.

✅ Match: Removed the 45-minute block for completing the 'Everything Matters' achievement.

✅ Boosters: Increased the Energy obtained from exchanging Boosters from 5 to 25 Energy (75 for S1).

✅ Match: The maximum number of formation and/or tactics changes is now limited to 20 per match.

✅ Shop: Improved icons for special offers.

✅ Crafter Pack: Fixed the issue where the number of fragments was not displayed in the toast notification after drawing them.

✅ Calendar: Removed unnecessary additional markings for the number of rewards in bonuses.

✅ Bonuses: Removed the description regarding the no longer existing 20% starting bonus.

✅ Drinks: Removed redundant lines with duplicate descriptions in bonuses for Anabolic, Speciality, and Cooperation Drinks.

✅ Character: Extended account restrictions for breaking regulations to include the inability to place bets in the game.

✅ Starter Pack: Removed temporary SuperLeague items and added bonuses, such as 2x more training and reduced Euro and Energy costs.

✅ Card Duels: Changed the card glow from red to green in a tied round.

✅ Affiliation: Added a link to the affiliate program in the footer of the game.

✅ Match: Updated the drink activation modal to include filtering for the Anabolic drink based on active bonuses.

✅ Shop: Added the ability to purchase Premium Keys daily with a unique offer.

✅ Calendar: Fixed the crashing of the reward drawing animation in Firefox.

✅ Tutorial: Changed the button text from "Dashboard" to "Play" to improve the readability of the last step.

✅ Help: Updated FAQ content to change depending on the selected language (Polish, Russian, or English).

✅ Manufacture: Improved the search filter for missing items on the market.

✅ Item Collections: Fixed the missing toast notification for drawn bonuses.

✅ Affiliation: Added live chat support.

✅ Training: For over 7100 daily training sessions, the cost of one training is now 32 Energy.

✅ Achievements: Added information during the mid-season break that daily achievements will be available from the next season.

✅ Achievements and Cafeteria: During events with a multiplier for resources paid to the club, it's not included in Achievements/Cafeteria (it doesn't multiply the number of resources in the Achievements/Cafeteria progression); the multiplier is invariably included in payments to the Warehouse (for the level of club resources).

✅ News: Implemented technical fixes for better news service.

 


 


JUNE

✅ Achievements: Achievements that allow players to claim rewards now appear at the top of the list.

✅ Locker Room: Increased the Energy multiplier for selling items 3x.

✅ Manufacture: Added the possibility to create three drinks: Cooperation, Speciality, and Anabolic.

✅ Landing Page: Improved scrolling functionality after clicking the FootballTeam icon at the bottom of the page.

✅ Locker Room: Updated item upgrading:

✅ Epic tier: Requires 3 epic items for an upgrade.

✅ Rare tier: Requires 4 rare items for an upgrade.

✅ Legendary tier: Upgrading legendary items to the platinum tier has been disabled.

✅ Calendar: Added numerical and graphic information to track the progress of completing daily challenges, also visible on the account home page.

✅ Training Centre: Introduced a training cost reduction (Euro), similar to basic training, excluding the first training with an 80% reduction. This means you can use the Pennywise drink to make such training cheaper.

✅ Cards: Updated the rules and rewards modal to include the ability to filter collections by whether they have been collected or exchanged.

✅ News: improved recording of news logs for the season summary.

✅ Tutorial: Removed the unnecessary magnifying glass for viewing item details.

✅ Settings: Temporarily disabled the German language option.

✅ Player: Extended restrictions for breaking the rules to include the inability to comment on news.

✅ Locker Room: Added a magnifying glass to preview drinks.

✅ Domestic and European Pack: Changed the contents of the packs.

✅ Player: Banning an account now results in cards being removed from the slots.

✅ Team: Corrected the entry regarding changing formation and tactics during the match.

✅ Calendar: Updated the description of the collection exchange challenge for improved clarity.

✅ EURO 2024 Predictor: Enhanced login with two-factor authentication, added points visibility on the predicting page, and implemented scrolling to the upcoming matches.

✅ Games: Fixed incorrectly displayed values for League 1 rewards.

✅ Cards (Sounds): A new ambient sound was added when starting a card duel.

 


The Bottom Line
As we look back on the changes of the first half of 2024, we are also looking to the future. At the end of 2024, we will present a comprehensive summary of this year's progress, covering all the major updates at FootballTeam. 

PS The second half of the year promises to be even more interesting, so look forward to more updates and news! 

Best Regards,

FootballTeam 

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28 Comments

857
4 months ago
4721
4 months ago
What about FIXED games on global? You were supposed to BAN every suspicious activity and some teams are fixing games all the time and noone gets any punishment for that... https://s1.footballteamgame.com/match/9261/live https://s1.footballteamgame.com/match/8768/live https://s1.footballteamgame.com/match/8988/live https://s1.footballteamgame.com/match/9019/live Not a SINGLE BAN in any of those teams... and players who get in top3 of betting contest even involved in fixing game process still are getting prizes for it despite getting RESTRICTED from betting... this is hilarious
4721
4 months ago
https://s1.footballteamgame.com/match/7343/live Noone cares because we all know admins wont do nothing about it
6751
4 months ago
Ta nowy dźwięk rozpoczynania pojedynków w karty. Ciekawe w których on kurw jest ustawieniach
8151
4 months ago
bmw nie płacz
1387
4 months ago
Czyli zmiany zrobione przez te 6msc to zwiększenie P2W ?
5342
4 months ago
149
4 months ago
4 months ago
Paczka energetyczne powinny mięć max 50000 energii. Zróbcie też aby większy wpływ na grę miał sam trening a nie przedmioty.
16471
4 months ago
To ta paczka nie ma max 850? :O
4 months ago
Proszę o dokładniejszy opis specjalizacji. Dodanie do regeneracji szybsze odnawiania zdrowia ( 1 punkt na godzinę). Zlikwidować obecny system przywracania zdrowia. Oszczędzanie energii - zawodnik powinien mniej zużywać zdrowia w meczu.np. na każde 100 specjalizacji zmniejsza się zdrowie o 0.1 Wytrzymałość - mniejsza szansa na złapanie kontuzji. Proszę też zrobić coś z tym losowością. Np. otworzyłem ponad 100 paczek energetycznych i wylosowalem chyba max 1x2000 energii. Przeglądając powiadomienia ktoś wygrywa 10x200 000 energii. Tak samo było jak otwierałem paczka złota. Zawsze losuje najniższe wartości. Dyzioo trafił 10x 200 000 Energii otwierając Paczkę Energetyczną Odechcewa się grać w tą grę.
8151
4 months ago
Kolego nie ma sensu to co proponujesz.
8151
4 months ago
Skąd wiesz, że nowy system zdrowia nie byłby gorszy niż obecny? Ten jakoś działa i da się te zdrowie w miarę regenerować.
4 months ago
Masz trzy mecze w jednym dniu PK godzina 12 Liga g.18. i 20 LM. Po zakończeniu meczu PK odzyskasz 5 punktów zdrowia po Lidze 2 punkty zdrowi.
4 months ago
Sparing zabiera zdrowie
1588
4 months ago
Witam , Może pomyślicie i stworzycie jeden serwer dla graczy bez wydawania pieniędzy na grę ? Wszystko musielibyśmy zdobywać przez wyzwania,zadania,mecze itp.? Rozwój graczy nie miałby takiego przeskoku dużego i rywalizacja byłaby jeszcze większa :D Hmmm ?
4874
4 months ago
4874
4 months ago
to bylby najbardziej ekscytujacy serwer, nawet jesli nie przynioslby korzysci finansowych to na pewno ogromny wzrost zainteresowania grą bylby tego warty. Osobiscie uwazam ze moglaby nawet zostac mozliwosc kupowania kredytow ale na tym koniec, aby gracze f2p faktycznie mogli czerpac z tego przyjemnosc i sensownie rywalizowac z resztą
1588
4 months ago
Na pewno przez taki serwer pozyskaliby dużą ilość graczy nowych jak i tych starych co zaprzestali grać ,bo wkurzało ich ,że topka graczy to f2p. FT dużo by na tym nie straciło , a może i zyskało ;)
1394
4 months ago
1531
4 months ago
Co z obiecanymi kilka lat temu reprezentacjami?!
4477
4 months ago
Ansioso pelo proximo evento. tomara que venham com bastante bolas de ouros e sair um pouco deste tanto de pacote de energia que não serve pra nada
872
4 months ago
Falou pouco, mas falou bonito kkkk
555
4 months ago
Concordo com voce esses pacotes energeticos não servem pra nada
1417
4 months ago
raczej negatywna, chcą tylko więcej kasy od ludzi !!!
3842
4 months ago
As manipulações de resultados nas apostas vão mexer quando?
5896
4 months ago
Много изменений, дайте что-нибудь бесплатно
1705
4 months ago
W "PS" padła informacja "jeszcze ciekawiej". Biorąc pod uwagę doświadczenie z tej gry nie wiem czy jest to informacja pozytywna czy negatywna

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