Q&A JUNE | ANSWERS TO YOUR QUESTIONS

26-06-2024

Hey, welcome to the June Q&A!

In this series, we discuss both minor and major upcoming changes. We'll be answering your questions selected from the Discord server and the latest news. We encourage you to read along and share your feedback.



We are currently focusing on both minor and major changes to existing modules, with a primary concern of balancing the gameplay. During the development of FootballTeam, some modules were overlooked, and we are now renewing and improving them to align with the current gameplay conditions.

We carefully read all your comments, and many of the new features or improvements are based on your suggestions. These changes will be introduced in short intervals. Additionally, we are working on a major update and gradually preparing to introduce cards from the European server.

We categorize our work and changes into three categories: Planned, Implemented, and Rejected. Here is the current list of tasks. Please note that it is not arranged chronologically, so changes may be implemented out of order.

 


 

TABLE OF CONTENTS:

1/ PLANNED WORKS

2/ SUMMARY OF ADDED NOVELTIES AND CHANGES

3/ REJECTED IDEAS

4/ PLAYERS’ QUESTIONS

5/ LEGACY SERVER

6/ ADMINISTRATION QUESTIONS

 


 

PLANNED WORKS

 

 

👉 Subscription changes to Battle Pass: some rewards will be available immediately, while others can be collected through the calendar as tasks are completed

👉 We will add a countdown to team training in the team training tab

👉 We will add the ability to send invitations to the club

👉 The dashboard will display the number of completed basic training sessions, making it easier to track daily challenges

👉 In challenges, progress will be visible without needing to click the "Show progress" button

👉 Training Bonus will now be calculated for the current day instead of the following day

👉 A training counter will be added to the team training

👉 An active bonus counter will be included in team training, reflecting the number of players participating

👉 A timer for the start of team training will be added to the "Training" tab

👉  Signing up for team training will immediately complete the daily challenge

👉  Team training will regenerate Energy from 25 to 1200 Energy, depending on the building level. The Energy reward will double if the "Number of trainings 2x" option is selected

👉  The power of team training will be doubled, with a maximum level of 40 + 350 (instead of the current 40 + 175). Bonuses of 120% (for the presence of 20 players) and 150% (Team Cooperation Drink) and the x2 multiplier will remain unchanged and will apply to the training base as before

👉 A preview of items will be added in Manufacturing

👉 The Golden SuperLeague temporary set/items will be removed from the "Everything Matters" task

👉  We will introduce a 30-day time limit for the use of padlocked drinks, starting from the moment you acquire them (e.g., in a challenge or collection). Drinks without a padlock will remain unchanged

👉 The number of days of Premium Assistants in the "Everything Matters" task will be reduced

👉 The Premium Assistant reward will be removed from the 25th day on the calendar

👉 In all standard item exchange collections (e.g., North America collection), all rewards giving bonuses and Premium Keys will be replaced with Energy rewards

👉 The same card will be able to be added to multiple dueling decks

👉 A card in a slot will be able to be added to a duel deck

👉 We will add a button that skips turns without casting a card

👉 Booster exchange (a collection of 10 Boosters) will have an additional reward of 250 Energy for each exchange. The reward will be doubled when using the "Reward 2x" option for Credits

👉 Energy per match played in Super League will be increased, starting from 1,000 Energy per match for 1 season played, to a maximum of 2,000 Energy per match if 6 or more seasons are played in Super League

👉 Energy per match in League 1 will be increased to 500 (up from 150), and the number of Golden Balls will be increased to 150 per match

👉 The rewards in Energy for advancing the entire team to the Champions Tournament are significantly increased. For reaching the finals, teams will receive a total of 50,000 Energy each. Additionally, the winning team will receive 30,000 Energy

🔸 Promotion to the group stage: 5,000 Energy (used to be 2,000)

🔸 Promotion to the quarter-finals: 10,000 Energy (used to be 2,000)

🔸 Promotion to the semi-finals: 15,000 Energy (used to be 3,000)

🔸 Promotion to the finals: 20,000 Energy (used to be 4,000)

👉 On the dashboard, you will be able to check the number of basic training sessions and training sessions in the Training Centre 

👉 We change training thresholds for daily bonuses, Energy consumption thresholds are assigned to training thresholds

 

 

 

👉 Introducing "beefs" with teams: teams can officially declare a "beef" with another team, allowing maximum engagement in every match with that team without losing health

👉 The 7-day re-use time for crafting Green Balls, Wristbands, and Protectors will be removed

👉 The re-use time for crafting drinks will also be removed, but the OVR needed to craft drinks will remain unchanged

👉 Shin Pads will reduce Euro consumption in automatic training (similar to how the ball reduces Energy consumption), but protection against loss of health due to injury will be removed

👉 The team board – a board restricted to team members, who will be the only   ones able to read messages from the Owner or Assistant

👉 Pop-up surveys will be introduced in the game

👉 A maximum of two card slots will be unlocked per season

👉 EVENT cards:

🔸 Jail system: At the beginning of the game, X cards (e.g., 1, 2, or 3) go to jail and cannot be used in a duel.

🔸 Fast hands: The gameplay of league duels is shortened to X seconds per turn.

👉 Each card will be assigned a unique soundtrack, with 1292 recorded lines

👉 The card game module will be soundtracked

👉 New sound design will be implemented in various game modules (Work, Cafeteria, Daily and Seasonal Challenges, etc.), with about 1,500 recorded lines

👉 Enchanting card slots will be introduced

👉 A new landing page (game home page) will be created

👉 Cards from the EU server will include new cards and collections, as well as expansions of current collections

👉 Two new slots will be added due to the expansion of current collections and the introduction of new ones

👉 The first fitting of cards from the Global S1 server is planned, with an estimated 72 pieces

👉 We are adding new tiers for an undershirt obtainable from the Team Pack. Upgrading will be possible in the Manufacture and will work identically to other items. The undershirt will only be obtainable from the Team Pack

🔸Platinum - base 250 

🔸Diamond - base 475 

🔸Historical MID - base 905 

🔸Historical TOP - base 1650 (unchanged) 

👉 Changes in the Top Teams of the Week Pack (Team Pack) - The undershirt will drop in the platinum tier (currently, it is the historical top). The undershirt will be able to be upgraded in the Manufacture. 

👉 Implementation of phase 2 of the Club extension:

🔸 Club SPA building will be added

🔸Marketing Agency building will be added

🔸Fan Shop building will be added

🔸Radio Station building will be added

🔸TV Station building will be added

🔸Science Academy building will be added

🔸Development Academy building will be added

🔸Tactical Academy building will be added

 

Communication

 

1) We will add a system of polls displayed directly in the game, instead of in the news or on Discord

2) We will introduce a rating system for support notifications, allowing you to rate the conversation and leave a comment

 


 

SUMMARY OF ADDED NOVELTIES AND CHANGES

 

✅ Change in Top Teams of the Week:

  🔹 The 7% team bonus will be increased to 20%

  🔹 The 5% team bonus will be increased to 7%

✅ Change in the number of items needed to upgrade:

 🔹 3 Epic items instead of 5

 🔹 4 Rare items instead of 5

 🔹 Legendary items will be removed from upgrading

 🔹 Rare and enchanted items will remain unchanged

✅ A Euro cost reduction bonus is added to the Training Centre

✅ Selling items for Energy will yield 3x more Energy. For example, selling an epic item without a padlock will now give 1380 Energy instead of 460. This change is permanent and does not include event bonuses

✅ The base Energy for replacing Boosters is permanently increased from 5 to 25 (for the Global S1 server, it will be 75 Energy for 1 Booster)

✅ Training cost adjustment: above 7100 trainings (50%), the cost of training will increase to 32 Energy

✅ We are removing the lock that prevents you from picking up achievements during a match. Achievements ready to be picked up will now show at the top of the list

✅ Updates to the Domestic Pack and the Pack received in the European Tournament

✅ In the calendar, you will be able to see the progress of a challenge and highlight when it will be completed

✅ Manufacture: added the ability to create three drinks – Cooperation Drink, Specialty Drink, and Anabolic Drink

✅ Locker Room: added the ability to open the description of the features of drinks

✅ Cards: in the modal of rules and rewards, added filtering by collected or not exchanged collections

 



REJECTED IDEAS

We are rejecting the idea of adding item durability, in which items were supposed to lose their power during matches and be repaired using Golden Balls.

 



PlAYERS' QUESTIONS




 

🧐 “When will it be possible to put one card in two different decks?”

 

We will add this option soon.

 

🧐 “When will it be possible to use cards from slots in decks without removing them from slots?”

 

We will also introduce this option soon.

 

🧐 “Will it be possible to automatically sign up for team training for Credits? Or visit it for Credits after it is completed if you didn't have time? Everyone has different circumstances, but now it's possible that you won't complete 2 seasonal challenges because of this?”

 

Unfortunately, we are not planning such an option. Team Training is a module based solely on player activity. However, we will significantly increase the amount of training in Team Training and add Energy regeneration options to make the module even more valuable for players.   

 

🧐 "Why wait until the end of the club's training session to complete a daily/calendar challenge? There is a suggestion that participation in a training session counts from the moment you sign up for it."

 

We have added this to the list of changes and it will be implemented.



🧐 "The drop of legendary items from packs should be increased."

 

We know that legendary items are scarce on the market. Therefore, we are changing the number of Epic items needed for upgrading from 5 to 3 (during events, it will be from 3 to 2). We hope this will satisfy the item market and allow at least new one-time collections to be completed.



🧐 "Increasing the squad to 22 players + there should be 5 substitutions per game instead of 3."

We are not currently planning to increase the number of players at the club. Such a change would completely disrupt the management of health. We consider 20 players in clubs to be a sufficient number.  

 

🧐  "We propose to create an additional tab in the club - a kind of message board, where the board can leave messages for the club."

Such a tab will be created soon and added to the game.



🧐  "We propose the possibility of exchanging drinks for other drinks, exactly as in the case of parts of football gear: for example, 4 green items for 1 red one."

 

Currently, we have no plans to make such changes.  



🧐 "Finally, it would be more of a request from Latinos to move the server time 2 hours later, since in some cases we have Domestic Cup matches at 3 in the morning."

 

Thank you for this feedback. We can't change this configuration at this time, but we will certainly take it into consideration when we create future servers. 



🧐 "Can you introduce the possibility to surrender after 6 rounds in a card duel, at the moment when the player is convinced of their loss? In this case, the person who surrenders loses 250 points regardless of the difference in leagues, and the person who wins gets the normal amount of points according to the scoring system."

 

Thanks for this feedback. We need to consider whether such a solution will somehow disrupt the gameplay. If we decide to make this change, it will appear in the next Q&A on the to-do list.

 

🧐 "A proposal to introduce seasons for card duels with new and interesting mechanics, such as:

🔸Fast hands:  The gameplay of league duels is shortened to X seconds per turn

🔸Random ban:  At the beginning of the game, X cards (e.g., 1, 2, or 3) go to jail and cannot be used in a duel"

 

Interesting ideas. We will plan some additional gameplay options.

 

🧐"We propose that selling an enchanted card will give more fame points."

 

Thanks for this feedback. If you want to sell your cards for more Fame Points, we encourage you to follow the news. There is an option in some events that allows you to do so.

 

 



LEGACY SERVER

 

 

 

In the near future, we will work on the creation of the LEGACY server, which will be formed by combining the Western Europe, Eastern Europe, and Central Europe servers. The Legacy server will become our main server and will never be closed. We will merge other servers with it if necessary.

The time of the Legacy server will be set to GMT +2.

 Support, news, and notifications for the server will be available in Polish, English, Spanish, Russian, and Portuguese.

The server will retain its standard settings.

 

We have planned the creation of the server into two phases: 

 

 

Stage I: July 24/25 - Merging the Western EU and Central EU servers into the LEGACY S2 server.

Stage II: The date is to be announced in a future Q&A, when the EU East server and LEGACY S2 will be merged into the LEGACY Server.

 

How to prepare for the merging of servers?

If you have accounts on more than one server and they are set up with the same email, you need to change the emails so that the emails are different for each account. If you do not change your email, access to your account may be completely lost.

 ⚽Priority will be given to accounts from the Central Europe server. This means that if you have an account on the Central EU server and under the same email you have an account on the Western EU server, then without changing the email, you will lose access to the account from the Western EU server.

 


 

ADMINISTRATION QUESTIONS

 

Your feedback matters to us. Therefore, at the end of each Q&A, we will include at least one question for you. We ask for constructive answers. What you write has an impact on further product development.

 

Question 1:

 What recent change did you like the most?

 

Question 2: 

 Which of the changes announced at the beginning of the article would you like to see in FootballTeam the soonest?

 

 


 


Thank you for joining us for another Q&A. We look forward to your feedback and comments. We read and analyze all your ideas and opinions, and some have already made it to our to-do list. We are also waiting for your suggestions on what you think is missing from the Q&A.

We hope you like the current form of communication. We will strive to keep you conscientiously informed about plans and implementations.

See you in the next Q&A!

FootballTeam ⚽




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54 Comments

327
2 months ago
elo
140
3 months ago
usunac tymczasowe przedmioty ktore daja np 100+ overala, lepiej dac slabsze na stale, lub gdy beda tymczasowe to propozycja kupic je za np mniej
8426
3 months ago
Zamiast zabierac drinki moglibyscie zrobic jakis skup butelek i w jakiejs niewygorowanej cenie, za energie/zp/kredyty/ euro skupowac od graczy niepotrzebne drinki. Mysle ze kazdy bylby zadowolony
1427
3 months ago
nie głupi pomysł
815
3 months ago
nada de novo a não ser favorecer os mesmo! conclusão disto tudo falência...... só um cego é que não vê os jogadores a desistir de jogar, são sempre os mesmo a fazer batota não chega restringir as contas mas sim banir e acabar com administradores a jogar no jogo, no qual andam a favorecer certos jogadores (equipas). não é add coisas que em nada vão ajudar o jogo a crescer... mudar o painel do jogo mais interativo, add a possibilidade de add mais jogadores as equipas, recuperar energia conforme o jogador joga ex( um jogador joga taça e campeonato) deve recuperar a energia de acordo com o tempo jogado. acabar com certas bebidas no qual não faz sentido nenhum, colocar um campo de treino de habilidades para os jogadores poderem treinar, porque o que existe é péssimo e da pouco bónus. fazer um top com os jogadores mais ativo da sua equipa, desta forma vai incentivar os jogadores a participar mais nos jogos com a sua equipa. colocar mercado de trocas, etc etc. não é aumentar os preços........
2557
3 months ago
👉 Введем время на использование напитков с замком -30 дней с момента их получения (например, в задании или коллекции). Напитки без замка остаются без изменений -Это нововведение следует пересмотреть. Либо же всем кто имеет сейчас напитки с замком, разблокировать.
751
3 months ago
Nie polecam tej gry jeśli nie kupisz pakietów za kasę nie masz nic otwierasz paczki kart i tylko zielone ci wypadają żadnych czerwonych i złotych tylko dlatego że nie kupiłeś pakietu i masz dropa ujemnego nara
1185
3 months ago
Za duzo goli pada z sf, zmniejszcie ich siłe, bo to nie realne że każdy wolny i rożny to gol
2057
3 months ago
podwyzka ilosci energii za treningi powyzej 7100 byla juz absurdem, teraz przeniesienie tego bonusu na 14k treninow spowoduje, ze gracze f2p nie beda mogli zaliczyc zadan z tym zwiazanych, bo uda sie to wbic kilka razy w ciagu sezonu. Pomysł z drinkami to też cios w tych którzy nie wydają na tą gre pieniędzy. Dążycie swoimi zmianami do maksymalnego pay 2 win, zapominajac, ze wiekszość community to gracze f2p, bez których to gra funkcjonowac nie bedzie
2418
3 months ago
Nie poelcam tej gry jesli nie kupisz pakietów za kasę nie masz nic robisz probę na złoty item 14 prób dostajesz 2 , robisz dwie próby na zieloną piłkę nie dostajesz piłki tylko dlatego że nie kupiłeś pakietu i masz dropa ujemnego nara
1775
3 months ago
Połączenie serwerów. Jak ktoś posiada te sam nick i mail na obu serwerach to z serwera centranlmego przerzucane wszystkie zgromadzone zasobu na aktualne konto na global S1.
1775
3 months ago
Wprowadzimy czas na wykorzystanie drinków z kłódką. Będzie to 30 dni od momentu ich pozyskania. Rozumiem że nowo zdobyte. Stare z kłudka zostają bez zmian.
1775
3 months ago
Kłódka
1775
3 months ago
Zmieniając progi treningowe ciekawe ile będzie trzeba mieć boosterów aby odblokować specjalizację
1075
3 months ago
sluszna uwaga, o energii nie wspominajac :D
659
3 months ago
Coraz więcej pieniążków trzeba w grę ładować, 14k eny na 50% masakra
918
3 months ago
Pura ml3/2da como siempre, se aplazan
1433
3 months ago
Czy jeśli mam ten sam e-mail na koncie z serwera EU central i Global S1 to czy stracę postępy na jednym z tych kont?
862
3 months ago
Nie. Musisz po prostu na jednym koncie zmienić e-mail na inny, a przynajmniej ja to tak rozumiem ;)
4873
3 months ago
Jest takie powiedzenie: lewa ręka nie wie, co robi prawica. W niektórych miejscach gra staje się bardziej zrównoważona, w innych jest odwrotnie.
4873
3 months ago
👉 Szkolenie – premia szkoleniowa zostanie przyznana za bieżący dzień (a nie następny, jak obecnie ---- Bardzo mnie interesuje, jaki procent graczy zrezygnuje z tej innowacji? Ludzie żyją w różnych strefach czasowych. Wiele osób po prostu nie chce przekazywać darowizn i grać bez bonusu.
8426
3 months ago
druga sprawa, jak ktos ma 2 konta, to może sobie grac dalej na 2? czy 1 musi sprzedać?
923
3 months ago
Proponował bym zmianę szans wymian/ulepszeń żeby pokazywało procentowa szansę na wymianę przedmiotu. Szansa High/Mid jest dość nieprecyzyjna
8426
3 months ago
👉 Wprowadzimy czas na wykorzystanie drinków z kłódką. Będzie to 30 dni od momentu ich pozyskania (np. w zadaniu czy kolekcji). Drinki bez kłódki pozostają bez zmian A jak sobie wyobrażacie drinki na budowe historyka? albo graczy ktorzy celowo oszczędzają drinki bo chcą grubiej poleciec? (drinki xp 6 nie są takie łatwe do zdobycia i uzbieranie 10-14 na porządny trening w 30 dni będzie problematyczne) Nie rozumiem, dlaczego "nagrody" mają być zabierane. to samo trening, większośc graczy f2p ma juz problem wbić 50% po zmianach będzie to niemożliwe. powiedzcie sami, czy tracenie stałych graczy i łączenie wszystkiego w 1 serwer na którym ostatecznie zostanie kilkadziesiąt osób (płątników) to jest wasz cel? wiecie, że jak Ci płatnicy nie będą mieli z kim wygrywać to im sie to też znudzi?
1480
3 months ago
Dobrze gada polać mu
3539
3 months ago
Gostaria de saber se vão implementar uma aba de trocas de SEt completo no mercado EX : tenho um set verde tailandia , por um x credito posso trocar ele por um Red , e assim sucessivamente.... a demora em juntar um set é muito aleatória e o mercado não nos oferece o que precisamos
19185
3 months ago
Nawet nawet :D
906
3 months ago
За отклоненную идею вам огромный респект и уважуха))
2535
3 months ago
Dajcie Repki Dajcie Składanie Ofert za Zawodników Dajcie 5 zmian
555
3 months ago
Wprowadzimy czas na wykorzystanie drinków z kłódką. Będzie to 30 dni od momentu ich pozyskania (np. w zadaniu czy kolekcji). Drinki bez kłódki pozostają bez zmian Żałosne
3450
3 months ago
Konstruktywne odpowiedzi? Ok. 1. Odbiór zadań - dobra zmiana, fajna. 2. TK za kredyty? Dziwię się, że nie chcecie pójść na rękę i tutaj sami podyktować cenę. Zazwyczaj TK jest w godzinach 20. Ja nie mam problemu się zapisać, ale wiem, że są takie sytuacje, którą mogą uniemożliwić zapisanie się na TK - tutaj sami dajecie furtkę do tego, żeby przekazywać sobie dane do logowania, żeby móc kogoś zapisać. Jeśli stawiacie na aktywność, jest to zrozumiałe. Jednak uważam, że cena 509 kredytów za to żeby móc zaliczyć zadanie za TK jest zdecydowanie za duża - dla tego zadania mogłaby być redukcja w tym dniu kosztów zadania za kredyty np. o 30%. Gospodarka zdrowiem na propozycje zmian graczy w klubie uważam za dobry argument. Teraz trochę krytyki: Z tymi drinkami to pojechaliście po bandzie. Darmowe drinki, których i tak nie ma dużo z zadań jeszcze będziecie zabierać? To już lepiej nie odbierać zadań i czekać tylko na oficjalke w sprawie eventu.
8491
3 months ago
8491
3 months ago
416
3 months ago
When merging servers, remember to balance the advantages and disadvantages with respect to the other servers, so that all are more or less equal. I think it is a very good idea to have a server where the other servers will be added over time.
1146
3 months ago
Brakuje mi opcji wypożyczenia zawodników do innych klubów tak jak jest to normalnie
547
3 months ago
ewentualnie sprzedaz zawodnikow za euro klubowe bylo by spoko opcja i wtedy kontrakty na kilka sezonow
3250
3 months ago
3250
3 months ago
I don't see it anywhere about sanctioning racists. Is the solution to block racist people? xd Disappointing that they answer that
2766
3 months ago
Otro cambio de server q pesados q son
2111
3 months ago
mega zmiany z treningiem, o które nikt nie prosił pozdro
1637
3 months ago
Nie rozumiem jak dotąd nikt nie wpadł na to by usprawnić rynek. Przy przedmiotach koniecznie powinien być nick zawodnika! Jeśli ktoś sprzedaje przedmiot X, ale cena jest zaporowa, lub nieadekwatna do rynku była by możliwość negocjacji. Teraz takiej opcji nie ma. Zakładka handlu na chacie to zdecydowanie za mało i moim zdaniem.
3 months ago
Rynek ma nie być usprawniony po prostu a zbugowany xd ot i masz swoją odpowiedź na pytanie.
672
3 months ago
Tak z ciekawości: Czemu nie ustosunkowaliście się do tego: "+ powinno być 5 zmian na mecz zamiast 3."
5606
3 months ago
Usunąć wszystkie serwery i stworzyć jeden. Ciężko pomyśleć
5606
3 months ago
Tragedia
1075
3 months ago
1. Niech Administracja pomyśli nad powrotem reprezentacji. Zachęci to do bardziej aktywnej rozgrywki, była to dobry kop motywacyjny do rozwoju postaci by być "powołanym" przy dużej liczbie reprezentacji ma to duzy sens. 2. Powrót w paczkach przedmiotów typu opaski/ochraniacze/piłki to konieczność. Będzie to się wiązało z ochotą na zakup i otwieranie wiekszej ilosci paczek. Opieranie sie tylko na utworzeniu tych przedmiotów kosztuje sporo. A w paczce zawsze jest jakiś procent szansy na trafienie takiego przedmiotu 3. Stworzenie 3 pucharu europejskiego. By wiecej druzyn mialo okazje rywalizowac poza liga. Puchar Krajowy tez jest zjadany na szybkim etapie. 4. Zwiększenie nagród za zdobycie pucharu/medalow w nizszych ligach. Obecne są na bardzo niskim poziomie. 5. Możliwość złożenia prośby o transfer zawodnika z danego klubu tzw lista transferowa. Pozdrawiam wszystkich i prosze tez graczy o ustostunkowanie sie czy uwazacie, ze ma to sens. Moze jakims cudem Admini to przeczytaja.
5771
3 months ago
reprezentacje byłyby super
1805
3 months ago
Kochane pieniążki ;)
700
3 months ago
Kkkkk
477
3 months ago
Szkoda ze nowych formacji nie bedzie. Pisałem z pomysłem żeby dodać 3-4-1-2 a także styl gry -20% def 10% off i 10% pom. Co do udzwiękowienia to wedlug mnie jest ono niepotrzebne bo osobiscie wyciszam strone od razu
1262
3 months ago
🏎️💨💨💨💨💨💨 VRUMMMMM!!!
1152
3 months ago
coraz bardziej p2w lecicie XD
1875
3 months ago
Na pewno prace nad dzwiękami do kart itp jest totalnym bezsensem, wszyscy gracze których znam grają bez dzwięków, a wy wkładacie w to prace, czas i zasoby zamiast zrobić dla nas nowy ciekawy kontent. Co do całej reszty to nie mam zdania.
1707
3 months ago
50% od 14k treningow ale jazda

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