Q&A JUNE | ANSWERS TO YOUR QUESTIONS
26-06-2024
Hey, welcome to the June Q&A!
In this series, we discuss both minor and major upcoming changes. We'll be answering your questions selected from the Discord server and the latest news. We encourage you to read along and share your feedback.
We are currently focusing on both minor and major changes to existing modules, with a primary concern of balancing the gameplay. During the development of FootballTeam, some modules were overlooked, and we are now renewing and improving them to align with the current gameplay conditions.
We carefully read all your comments, and many of the new features or improvements are based on your suggestions. These changes will be introduced in short intervals. Additionally, we are working on a major update and gradually preparing to introduce cards from the European server.
We categorize our work and changes into three categories: Planned, Implemented, and Rejected. Here is the current list of tasks. Please note that it is not arranged chronologically, so changes may be implemented out of order.
TABLE OF CONTENTS:
2/ SUMMARY OF ADDED NOVELTIES AND CHANGES
PLANNED WORKS
👉 Subscription changes to Battle Pass: some rewards will be available immediately, while others can be collected through the calendar as tasks are completed
👉 We will add a countdown to team training in the team training tab
👉 We will add the ability to send invitations to the club
👉 The dashboard will display the number of completed basic training sessions, making it easier to track daily challenges
👉 In challenges, progress will be visible without needing to click the "Show progress" button
👉 Training Bonus will now be calculated for the current day instead of the following day
👉 A training counter will be added to the team training
👉 An active bonus counter will be included in team training, reflecting the number of players participating
👉 A timer for the start of team training will be added to the "Training" tab
👉 Signing up for team training will immediately complete the daily challenge
👉 Team training will regenerate Energy from 25 to 1200 Energy, depending on the building level. The Energy reward will double if the "Number of trainings 2x" option is selected
👉 The power of team training will be doubled, with a maximum level of 40 + 350 (instead of the current 40 + 175). Bonuses of 120% (for the presence of 20 players) and 150% (Team Cooperation Drink) and the x2 multiplier will remain unchanged and will apply to the training base as before
👉 A preview of items will be added in Manufacturing
👉 The Golden SuperLeague temporary set/items will be removed from the "Everything Matters" task
👉 We will introduce a 30-day time limit for the use of padlocked drinks, starting from the moment you acquire them (e.g., in a challenge or collection). Drinks without a padlock will remain unchanged
👉 The number of days of Premium Assistants in the "Everything Matters" task will be reduced
👉 The Premium Assistant reward will be removed from the 25th day on the calendar
👉 In all standard item exchange collections (e.g., North America collection), all rewards giving bonuses and Premium Keys will be replaced with Energy rewards
👉 The same card will be able to be added to multiple dueling decks
👉 A card in a slot will be able to be added to a duel deck
👉 We will add a button that skips turns without casting a card
👉 Booster exchange (a collection of 10 Boosters) will have an additional reward of 250 Energy for each exchange. The reward will be doubled when using the "Reward 2x" option for Credits
👉 Energy per match played in Super League will be increased, starting from 1,000 Energy per match for 1 season played, to a maximum of 2,000 Energy per match if 6 or more seasons are played in Super League
👉 Energy per match in League 1 will be increased to 500 (up from 150), and the number of Golden Balls will be increased to 150 per match
👉 The rewards in Energy for advancing the entire team to the Champions Tournament are significantly increased. For reaching the finals, teams will receive a total of 50,000 Energy each. Additionally, the winning team will receive 30,000 Energy
🔸 Promotion to the group stage: 5,000 Energy (used to be 2,000)
🔸 Promotion to the quarter-finals: 10,000 Energy (used to be 2,000)
🔸 Promotion to the semi-finals: 15,000 Energy (used to be 3,000)
🔸 Promotion to the finals: 20,000 Energy (used to be 4,000)
👉 On the dashboard, you will be able to check the number of basic training sessions and training sessions in the Training Centre
👉 We change training thresholds for daily bonuses, Energy consumption thresholds are assigned to training thresholds
👉 Introducing "beefs" with teams: teams can officially declare a "beef" with another team, allowing maximum engagement in every match with that team without losing health
👉 The 7-day re-use time for crafting Green Balls, Wristbands, and Protectors will be removed
👉 The re-use time for crafting drinks will also be removed, but the OVR needed to craft drinks will remain unchanged
👉 Shin Pads will reduce Euro consumption in automatic training (similar to how the ball reduces Energy consumption), but protection against loss of health due to injury will be removed
👉 The team board – a board restricted to team members, who will be the only ones able to read messages from the Owner or Assistant
👉 Pop-up surveys will be introduced in the game
👉 A maximum of two card slots will be unlocked per season
👉 EVENT cards:
🔸 Jail system: At the beginning of the game, X cards (e.g., 1, 2, or 3) go to jail and cannot be used in a duel.
🔸 Fast hands: The gameplay of league duels is shortened to X seconds per turn.
👉 Each card will be assigned a unique soundtrack, with 1292 recorded lines
👉 The card game module will be soundtracked
👉 New sound design will be implemented in various game modules (Work, Cafeteria, Daily and Seasonal Challenges, etc.), with about 1,500 recorded lines
👉 Enchanting card slots will be introduced
👉 A new landing page (game home page) will be created
👉 Cards from the EU server will include new cards and collections, as well as expansions of current collections
👉 Two new slots will be added due to the expansion of current collections and the introduction of new ones
👉 The first fitting of cards from the Global S1 server is planned, with an estimated 72 pieces
👉 We are adding new tiers for an undershirt obtainable from the Team Pack. Upgrading will be possible in the Manufacture and will work identically to other items. The undershirt will only be obtainable from the Team Pack
🔸Platinum - base 250
🔸Diamond - base 475
🔸Historical MID - base 905
🔸Historical TOP - base 1650 (unchanged)
👉 Changes in the Top Teams of the Week Pack (Team Pack) - The undershirt will drop in the platinum tier (currently, it is the historical top). The undershirt will be able to be upgraded in the Manufacture.
👉 Implementation of phase 2 of the Club extension:
🔸 Club SPA building will be added
🔸Marketing Agency building will be added
🔸Fan Shop building will be added
🔸Radio Station building will be added
🔸TV Station building will be added
🔸Science Academy building will be added
🔸Development Academy building will be added
🔸Tactical Academy building will be added
Communication
1) We will add a system of polls displayed directly in the game, instead of in the news or on Discord
2) We will introduce a rating system for support notifications, allowing you to rate the conversation and leave a comment
SUMMARY OF ADDED NOVELTIES AND CHANGES
✅ Change in Top Teams of the Week:
🔹 The 7% team bonus will be increased to 20%
🔹 The 5% team bonus will be increased to 7%
✅ Change in the number of items needed to upgrade:
🔹 3 Epic items instead of 5
🔹 4 Rare items instead of 5
🔹 Legendary items will be removed from upgrading
🔹 Rare and enchanted items will remain unchanged
✅ A Euro cost reduction bonus is added to the Training Centre
✅ Selling items for Energy will yield 3x more Energy. For example, selling an epic item without a padlock will now give 1380 Energy instead of 460. This change is permanent and does not include event bonuses
✅ The base Energy for replacing Boosters is permanently increased from 5 to 25 (for the Global S1 server, it will be 75 Energy for 1 Booster)
✅ Training cost adjustment: above 7100 trainings (50%), the cost of training will increase to 32 Energy
✅ We are removing the lock that prevents you from picking up achievements during a match. Achievements ready to be picked up will now show at the top of the list
✅ Updates to the Domestic Pack and the Pack received in the European Tournament
✅ In the calendar, you will be able to see the progress of a challenge and highlight when it will be completed
✅ Manufacture: added the ability to create three drinks – Cooperation Drink, Specialty Drink, and Anabolic Drink
✅ Locker Room: added the ability to open the description of the features of drinks
✅ Cards: in the modal of rules and rewards, added filtering by collected or not exchanged collections
REJECTED IDEAS
We are rejecting the idea of adding item durability, in which items were supposed to lose their power during matches and be repaired using Golden Balls.
PlAYERS' QUESTIONS
🧐 “When will it be possible to put one card in two different decks?”
We will add this option soon.
🧐 “When will it be possible to use cards from slots in decks without removing them from slots?”
We will also introduce this option soon.
🧐 “Will it be possible to automatically sign up for team training for Credits? Or visit it for Credits after it is completed if you didn't have time? Everyone has different circumstances, but now it's possible that you won't complete 2 seasonal challenges because of this?”
Unfortunately, we are not planning such an option. Team Training is a module based solely on player activity. However, we will significantly increase the amount of training in Team Training and add Energy regeneration options to make the module even more valuable for players.
🧐 "Why wait until the end of the club's training session to complete a daily/calendar challenge? There is a suggestion that participation in a training session counts from the moment you sign up for it."
We have added this to the list of changes and it will be implemented.
🧐 "The drop of legendary items from packs should be increased."
We know that legendary items are scarce on the market. Therefore, we are changing the number of Epic items needed for upgrading from 5 to 3 (during events, it will be from 3 to 2). We hope this will satisfy the item market and allow at least new one-time collections to be completed.
🧐 "Increasing the squad to 22 players + there should be 5 substitutions per game instead of 3."
We are not currently planning to increase the number of players at the club. Such a change would completely disrupt the management of health. We consider 20 players in clubs to be a sufficient number.
🧐 "We propose to create an additional tab in the club - a kind of message board, where the board can leave messages for the club."
Such a tab will be created soon and added to the game.
🧐 "We propose the possibility of exchanging drinks for other drinks, exactly as in the case of parts of football gear: for example, 4 green items for 1 red one."
Currently, we have no plans to make such changes.
🧐 "Finally, it would be more of a request from Latinos to move the server time 2 hours later, since in some cases we have Domestic Cup matches at 3 in the morning."
Thank you for this feedback. We can't change this configuration at this time, but we will certainly take it into consideration when we create future servers.
🧐 "Can you introduce the possibility to surrender after 6 rounds in a card duel, at the moment when the player is convinced of their loss? In this case, the person who surrenders loses 250 points regardless of the difference in leagues, and the person who wins gets the normal amount of points according to the scoring system."
Thanks for this feedback. We need to consider whether such a solution will somehow disrupt the gameplay. If we decide to make this change, it will appear in the next Q&A on the to-do list.
🧐 "A proposal to introduce seasons for card duels with new and interesting mechanics, such as:
🔸Fast hands: The gameplay of league duels is shortened to X seconds per turn
🔸Random ban: At the beginning of the game, X cards (e.g., 1, 2, or 3) go to jail and cannot be used in a duel"
Interesting ideas. We will plan some additional gameplay options.
🧐"We propose that selling an enchanted card will give more fame points."
Thanks for this feedback. If you want to sell your cards for more Fame Points, we encourage you to follow the news. There is an option in some events that allows you to do so.
LEGACY SERVER
In the near future, we will work on the creation of the LEGACY server, which will be formed by combining the Western Europe, Eastern Europe, and Central Europe servers. The Legacy server will become our main server and will never be closed. We will merge other servers with it if necessary.
⚽ The time of the Legacy server will be set to GMT +2.
⚽ Support, news, and notifications for the server will be available in Polish, English, Spanish, Russian, and Portuguese.
⚽ The server will retain its standard settings.
We have planned the creation of the server into two phases:
Stage I: July 24/25 - Merging the Western EU and Central EU servers into the LEGACY S2 server.
Stage II: The date is to be announced in a future Q&A, when the EU East server and LEGACY S2 will be merged into the LEGACY Server.
How to prepare for the merging of servers?
⚽If you have accounts on more than one server and they are set up with the same email, you need to change the emails so that the emails are different for each account. If you do not change your email, access to your account may be completely lost.
⚽Priority will be given to accounts from the Central Europe server. This means that if you have an account on the Central EU server and under the same email you have an account on the Western EU server, then without changing the email, you will lose access to the account from the Western EU server.
ADMINISTRATION QUESTIONS
Your feedback matters to us. Therefore, at the end of each Q&A, we will include at least one question for you. We ask for constructive answers. What you write has an impact on further product development.
Question 1:
What recent change did you like the most?
Question 2:
Which of the changes announced at the beginning of the article would you like to see in FootballTeam the soonest?
Thank you for joining us for another Q&A. We look forward to your feedback and comments. We read and analyze all your ideas and opinions, and some have already made it to our to-do list. We are also waiting for your suggestions on what you think is missing from the Q&A.
We hope you like the current form of communication. We will strive to keep you conscientiously informed about plans and implementations.
See you in the next Q&A!
FootballTeam ⚽
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