The FT Sport Journal #49

06-12-2023

Your weekly source of information and entertainment, Sports Journal #49 brought to you by our journalists, is here! Remember to vote for your favorite article at the end! ☕

 

TABLE OF CONTENTS

1/ INTERVIEW WITH YOUNG DANNY

2/ DONATE OR PLAY FOR FREE

3/ SEMI-FINALISTS

4/ FACING ADVERSITY: INJURED PLAYERS AND THEIR ROAD TO RECOVERY

5/ CHALLENGES ON THE LAWN AND THE ARDUOUS JOURNEY OF MAINTAINING TIME IN THE FOOTBALL ELITE

6/ ANALYSIS OF REWARD CHANGES IN THE CARD COLLECTION (PART 4)

7/ TRADING COLUMN #43

8/ BACKGROUND INFORMATION - POLL

9/ UPCOMING CHANGES IN ITEMS

10/ LET'S TALK ABOUT TACTICS


INTERVIEW WITH YOUNG DANNY

Hello all virtual footballers. In today's holiday edition, I had the pleasure of interviewing a member of the Rayo eSports team. I would like to introduce you to the player Young Danny  and I invite you to read the interview.

Tell us something about yourself. What's your name, what do you do, any hobbies?

Hi, my name is Daniel. I am currently professionally engaged in the settlement of salaries of drivers of a courier company in the Świętokrzyskie Voivodeship. I spend my daily free time on the mat trying to strangle or rip off the limbs of my club mates. At this point, I encourage everyone to try their hand at their local Brazilian jiu jitsu clubs. 

 

Why do you have such a nickname and what made you start your adventure with FT?

As you already know my name is Daniel so you have one part of my name deciphered. The second part is to suggest that I am illegitimate and to deter potential admirers from making matrimonial proposals (This is the unofficial version). The official one is that I am practically the youngest in my family of my generation so my cousins often called me young. On the pitch, the same is true, as I often played with the older ones and got used to the term. I found Ft 2017 by accident while looking for a football game to kill time. I probably wouldn't have played it for a long time if my friends from THUNDER hadn't come my way.

 

What are your ambitions as a club? Stay in SuperLeague, win some Cups?

I've only been at the club for less than two weeks so it's hard for me to say what the long-term plan is for our management. Nevertheless, I believe that playing in the SL should be a goal for all clubs 

 

You've been playingRayo eSportsfor a short time. How do you rate this club?  

I haven't played for a long time at a club other than THUNDER so this is a new situation for me. After these two weeks I certainly rate the club positively, good organization, high attendance at TK is something I like. 

 

What would you change/add/remove in FT?

Not to mention the addition of the national team and the change of tricks because everyone knows that, I would love to see the club teams expanded to 22 places and the introduction of the importance of roles on the pitch for left, centre and right. And I find it a scandal that there is no collection of THUNDER club cards.

 

What advice would you give to a new player just starting out?

New player, create an account from my reflink and then buy packages. This is the only right way to grow. And seriously, find an active club with cool people and train yourself. Co-op is the most fun in this game. 

 

Do you have enemies here? Individual units or maybe entire teams?

There are too many enemies, but there are a few people I certainly don't like and I wouldn't want to play on the same team with them. I won't mention nicknames, of course, especially as they change frequently, as do the account holders themselves. As far as clubs are concerned, I will say one thing: "I was brought up hating La Familia". Of course, this is exaggerated before, but I have always found derby matches between two teams that don't necessarily like each other more fun, and the players are more motivated to pull together and try to beat their rivals. 



Would you like to greet someone in particular?

Greetings to my home, which is the THUNDER club and in particular to Mr Noris with whom I had an affair that no one knows about. Keep this message to yourself and do not tell his partner. Greetings also to my new colleagues at the Rayo eSports club. 

 

Thank you for reading the interview to the end. If you would like to ask someone a few questions on various topics, feel free to contact me. See you next week!

 

Author: Lambadajew

 

 

DONATE OR PLAY FOR FREE

Greetings to all of you, dear readers. Today I want to talk about donations in the game. And to understand how it affects the gameplay, as well as what opportunities are open to players. What are the pros and cons of it? In this article I will only express my personal opinion, and the opinion of readers with pleasure I will read in the comments.

Almost any free game has resources that the player, if necessary, can get for real money - donate. The role and influence of these resources on the gameplay can be very different. Therefore, this topic, in my opinion, should seem interesting.

First of all, I want to go back a little bit and tell you how most players got resources in this game. Character development requires energy, euros, boosters, fragments, etc. Players could get these resources either on the market (by simply buying them with credits) or by converting one resource into another. I'm talking about collections (not to be confused with card collections). Players collected a certain number of bronze, silver, gold and platinum packs. We waited for the right event. And during that event, some of these packs were exchanged for free keys, which were then used to open them, obtain items and thus gather the necessary collections. The unlocking of collections also took place during an event where the rewards were multiplied 3 times and then 2 times. Due to this, players received quite a few different resources, some of which were used for character development. And the other part was put on the market to buy resources that were scarce or did not fall out of the collections for credits. Here is a very brief example of one of the schemes that players used.

As we can see, some resources were turned into other resources. Players spent time creating them, selling/buying them, and exchanging them. And the entire gameplay was built on the interconnectedness of these resources. Some resources were very accessible, while others were not so easy to get. The player had to put a lot of effort to do so. The matches themselves in our game do not take much time. Much more time the player spends on preparation for these matches. Preparing the character - is the main gameplay. All of us here are in the business of developing our players. A lot of people, I'm sure, are interested in playing FootballTeam. 

But what if almost everything you need in this game can be bought in the store for real money? In this case, the player does not need to be online for hours in the game, mining some resources. Now you can just make a few clicks with the left mouse button, and everything you need will immediately appear on your account. Fast. 

Cool. What happens next? Player now does not need to "break his head" in search of the necessary items. After all, in this game their characters are developed by people of various ages, professions. Both adults and children. Many of them face a lack of time and getting the necessary resources from special sets solves this problem - it really does. We could see that recent events testify exactly to that - for example Black Friday where we could find discounted kits for every taste and budget. 

But there is the other side of the coin. A certain balance has to be struck. So that, we - the players, were not deprived of the opportunity to enjoy the gameplay itself. To go through all possible difficulties, to find the right solutions thanks to their wit and ingenuity. Players should not be deprived of this. The game has a lot of smart and competent players who are well enough to understand many game processes and can improve their character without donation. Therefore, all types of players should enjoy the game. This is a difficult task, but the game does not stand still and offers its players different ways of development. We only need to choose the most suitable path for ourselves. 

I will conclude my article with the words of a smart person: a child loves his game not because it is easy, but because it is difficult.

 

Author: Zidane

 

 

SEMI-FINALISTS

Hello, dear readers of the magazine. Welcome to the next issue where you will enjoy the news that happened this week from our journalists. Sit back and enjoy your reading.

 

This week, the twelfth season has crossed its equator, and the cups are already coming to their logical conclusion. At the time of writing, only the first semi-final matches have been played. In this article, we will look at the semi-finalists and I will give a small forecast for the final.

 

We start with the English Cup, wherein the first semi-final we are met by a pair of Romper FC and South Park. Both clubs are equal to each other in the league, they are in 3rd and 4th places respectively with a difference of one point. Their first meeting ended with a score of 4:3 in favor of Romper FC. My prediction for their second match, which will take place on Wednesday, when this article will be published. I think there will be the same game and a lot of goals scored, and the winner will be the one who is luckier.

 

Let's move on to the second pair of semi finalists where Go Complain and RedBull Fighters meet. Both league leaders are in first and second place. Only Go Complain are going undefeated this season and there are practically no competitors in them, and accordingly they are the leaders in this pair. Their first match ended with a score of 5:3 in favor of Go Complain. We saw a good match at oncoming speeds with you. The second match is expected to be the same, but I doom the leader here will not change. And most of all, the winner of this pair will take the cup to himself.

 

In the Spanish Cup, the first pair of semi-finalists consists of La Familia and SANTASTIC F C. The La Familia club comes second. and their rivals are seventh. On paper, La Familia looked like favorites, but after the first match it's hard to say with a score of 3:3, their first match ended. I think the second match will be no worse than this one.

 

The second pair of Spanish semi-finalists consists of WINGSPAN and Polish DF. Polish DF the favorite who goes this season without losing points, and their rivals occupy the intermediate fourth place. Unfortunately, the outsider could not show anything in this match and lost with a score of 0:3. It doesn't matter who will be in the final from the first bet of the semifinalists, but the favorite will be in any case Polish DF.

 

We moved on to the German Cup, where Dream State and Hakuna Matata met in the first semi-final. Both clubs are league favorites and take first and second place respectively. Only the Hakuna Matata club went without losing points, and they lost only three points.  These are rivals of equal strength and their matches should be equal. This semi-final can be called a two-legged final. The first match ended with a crushing score of 5:1 in favor of Hakuna Matata. Has everything already been decided in the first match?

 

The second pair of semi-finalists consists of Public Enemies II and Belarus team. Clubs in the league are in fourth and fifth places. Their first match ended with a score of 1:3 in favor of Belarus team. In my humble opinion, it doesn't matter who in this pair will make the finals, since they will have almost no chance against Hakuna Matata.

 

In the Italian Cup, Rayo eSports Academy and Los Angeles Click met in the first semi-final. Clubs occupy the fifth and third places, respectively. Their first match ended with a score of 0:4 in favor of Los Angeles Click.

 

In the second semi-final, Łosie w Kosmosie and Bella Ciao met. The Łosie w Kosmosie club goes undefeated, and the Bella Ciao club comes second with only one defeat. The first match was very close and only one goal was scored. The match ended with a score of 0:1 in favor of Bella Ciao.

 

This concludes our article, thank you all for your attention, and good luck to you.

 

Author: Dodo

 

 

FACING ADVERSITY: INJURED PLAYERS AND THEIR ROAD TO RECOVERY

 

Greetings to all! My name isKhieven 22 and I am delighted to present this great article about our injured players and their recovery. I hope you enjoy this section as we delve into each of them and their pitfalls.



 

In the world of sports, passion and emotion are intertwined with strength and physical endurance.

However, even the most formidable athletes can run into unexpected roadblocks in the form of injuries. In the past week, several notable players have been struck by bad luck, sustaining injuries that have rocked the sporting arena and left their teams and fans heartbroken. 

In this article, we'll explore the most prominent injuries in recent days and the impact they've had on players and their respective sports. 

We will discover the challenges these athletes face and how they fight to recover and return to action.

 

BAVOVNA has been rocked by some shocking news that has left fans in shock. During a recent match vs. Thunder, in the SuperLeague, one of the team's star players suffered an injury that will sideline him indefinitely.

The injury of this key player has generated a great commotion in the club. 

Sirko and his contribution to the team's success in recent years has been instrumental, and his absence will be felt both on and off the pitch. Fans are shocked by the news and wonder how the team will get through this difficult situation.

The images of the incident clearly show the pain on the player's face while he was being treated by the medical team. It was a great clash against Sponsor KST.

His absence from the field of play will be a heavy blow to the team. 

The coaches and teammates express their support and wish him a speedy recovery.

However, despite the sadness and concern, the true supporters of the club know that this is the moment when their loyalty and unconditional support are put to the test.

It is in adverse situations like these that the encouragement and support of the fans is most needed.

It is important to remember that soccer is a team sport, and each player has a vital role in the team's success. Although the absence of this star player will be difficult to fill, the rest of the team is ready to step up.

In a shocking twist during a thrilling match, in the past week, great concern has been generated in this Superleague match betweenTHUNDER &Rayo eSports.

The talented athlete, known for his agility in the field Morningstar has suffered a major injury when he was advancing down the left flank with his characteristic speed, when suddenly, in the middle of a tense play, Dr Joint leaves a left knee in the way, goes down hard and makes him roll on the grass in pain.

From the stands the pain in the player's back was clearly felt while he was being treated by the club's medical staff.

His absence from the field of play will be a heavy blow to the team.

The coaches and teammates express their support and wish him a speedy recovery.

However, despite the sadness and concern, the true supporters of the club know that this is the moment when their loyalty and unconditional support are put to the test.

It is in adverse situations like these that the encouragement and support of the fans is most needed.

It is important to remember that soccer is a team sport, and each player has a vital role in the team's success. Although the absence of this star player will be difficult to fill, the rest of the team is ready to step up.

 

In other news related to the European Tournament.

Łosie w Kosmosie will face a major challenge in adjusting to the absence of their star Per ondori no sakkaku.

After a hard tackle from Tenso grabs him by the collar of his shirt and throws him to the ground, landing awkwardly on his back. From the stands the pain in the player's back was clearly felt while he was being treated by the club's medical staff. 

This news has caused concern among Kosmosie fans, who recognize the influence of Per ondori no sakkaku in the midfield and his ability to generate scoring opportunities.

The team will have to reorganize and rely on other players. It is in adverse situations like these that the encouragement and support of the fans is most needed.

The competition has kept us on the edge of our seats with its intensity and talent throughout these weeks, but it has also shown us the fragility of the human body.

 

From here, we wish them a speedy and successful rehabilitation, so that they can return to the pitch with renewed energy and dazzle us with their talent once again.

 

¡See you soon, warriors!

Author:Khieven 22


 

CHALLENGES ON THE LAWN AND THE ARDUOUS JOURNEY OF MAINTAINING TIME IN THE FOOTBALL ELITE

Good morning my consecrated ones! All right with you?? Here you are talking about him, the man who cannot suffer, they are my friends! How difficult it is to be a Vasco fan, you're crazy! But let's talk here, did they pay this discount to have energy? Or did you do like me and miss the 150k energy deadline? Just like me, did you also give up after losing the chance to have an extra 150k or take advantage of it anyway? I assumed, I was wrong, I was a kid! But let's get to the point, today I'm here to talk about the difficulty it often has in staying at the top, a difficult battle against relegation! Lets go to what matters.

 

Maintaining time in football's elite is a complicated task that involves a series of complex and varied challenges. Intense competition, financial pressure, efficient management, performance fluctuations and the constant need to adapt to a sound environment are just some of the elements that make this mission particularly difficult.

 

Firstly, fierce competition in elite football is an undeniable reality. The pursuit of sporting excellence requires teams to face equally specific opponents, many of whom have substantial financial resources, state-of-the-art training facilities and highly skilled coaching staffs. The margins for error are minimal, and any size can result in crucial defeats that jeopardize staying in the elite.

 

Furthermore, financial management plays a crucial role in the sustainability of an elite football club. The pressure to maintain a high standard of players, coaches and infrastructure requires substantial investment. A lack of financial resources can lead to hasty decisions, such as risky hires or an inability to retain key talent. Financial instability is often a determining factor in a club's trajectory, influencing its performance on the field and its ability to maintain competitiveness over time.

 

Furthermore, the dynamics of football are characterized by ups and downs in performance. Injuries, suspensions, retirements and other unpredictable factors can drastically affect the team's consistency. Maintaining a cohesive and efficient team over multiple seasons is a formidable challenge, as it requires not only individual talent, but also a deep understanding of team dynamics, as well as the ability to adapt to changing circumstances.

 

Another crucial aspect is external pressure, including that from fans and the media. Fan expectations are often high, and the pressure for immediate results can be overwhelming. Constant media exposure, criticism and demands for success place an additional burden on the shoulders of players, coaches and managers, creating an environment where stress and anxiety can thrive.

 

Finally, the format of the promotion and relegation system itself contributes to the difficulty of keeping a team in the elite. The instability inherent in the risk of relegation adds an additional layer of pressure each season, forcing clubs to compete not just for three points in every game, but also for their survival in the elite division.

 

In short, maintaining a team in football's elite is a multifaceted challenge that requires astute management, solid financial resources, consistency in performance, ability to adapt and resistance to constant pressure. Success in this endeavor requires a unique combination of administrative, strategic and athletic skills, and it is this complexity that makes it so difficult for a team to remain at the top of competitive football.


Autor: Henrick.

 

 

ANALYSIS OF REWARD CHANGES IN THE CARD COLLECTION (PART 4)

 

Hello, this is Matushevsky!

 

As every week, I will compare changes in collection rewards. Today is the fourth part. Please remember that there are differences in prices of items, cards and drinks between individual weeks, so percentage calculations may vary slightly. Nevertheless, the point is to present trends. Here we go:

 

13/ ŁOSIE W KOSMOSIE: 150 Fame Points

Previously it was:

30x Free Key - value of 30 gold packs - 30 x 8 credits = 240 credits

5x Millionaire Drink I - 5 x 28 credits = 140 credits

1x Rocket Fuel Drink II - 73 credits

4 Team Points - no change, not included in the value.

In total, this collection was worth approximately 453 credits.

It is now:

5x Bronze Pack - 5 x 4 credits = 20 credits

1x Platinum Pack - 20 credits

4x Energetic Pack - 4 x 30 credits = 120 credits

4 Team Points - no change, not included in the value.

To sum up: the previous value of the collection was about 453 credits, the current value of the collection is about 160 credits. Unfortunately, the value of the collection decreased by almost 65%!

 

14/ ELITE HUNTERS: 520 Fame Points

Previously it was:

2,000 Energy - this is approximately 7.5 energy packs, i.e. the equivalent of 225 credits

1,000 Golden Balls - 1000 GB costs 180 credits

5x Millionaire Drink I - 5 x 28 credits = 140 credits

1x Rocket Fuel Drink II - 73 credits

7 Team Points - no change, not included in the value.

In total, this collection was worth approximately 618 credits.

It is now:

2,250 Energy -  this is approximately 8.5 energy packs, i.e. the equivalent of 255 credits

10 Extra Meals for 24h - 10 additional meals, if you manage to click them, give you an additional 1250 energy, which is the equivalent of 5 energy packs - 150 credits.

7 Team Points - no change, not included in the value.

To sum up: the previous value of the collection was about 618 credits, the current value of the collection is about 405 credits. The value of the collection decreased by almost 35%!

 

15/ EASTERN LEGENDS: 1590 Fame Points

Previously it was:

1x Ball of Success +28% - 1200 credits

1,000 Golden Balls - 1000 GB costs 180 credits

5x Productivity Drink III - 5 x 20 credits = 100 credits

1x Rocket Fuel Drink II - 73 credits

27 Team Points - no change, not included in the value.

In total, this collection was worth approximately 1553 credits.

It is now:

3,750 Energy - this is approximately 14 energy packs, i.e. the equivalent of 420 credits

2,500 Golden Balls - 1000 GB costs 180 credits, so 2,500 GB costs 450 credits

Work Assistant for 2 days - each day is worth 40 credits so in total it will be 80 credits

Training Assistant for 2 days - each day is worth 40 credits so in total it will be 80 credits

50% more Euro from work for 24h - a bonus that is difficult to value. Let's assume that we click on a job 5-10 times a day for 1058 energy. According to this bonus, we gain 9 million x 5 = 45 million EUR, 10 times 90 million EUR. 1 billion EUR costs 2,000 credits. Let's assume for simplicity that we gain 5-10% from it, i.e. 100 - 200 credits.

27 Team Points - no change, not included in the value.

To sum up: the previous value of the collection was about 1553 credits, the current value of the collection is about 1130-1230 credits (depending on the amount of work done thanks to the bonus). The value of the collection has decreased by almost 20-25%. Not so bad.

 

16/ PLYMOUTH ARGYLE: 380 Fame Points

Previously it was:

2x Unboxer Pack - 350 credits x 2 = 700 credits

1x Dealer Drink III - they are missing on the market, but the price should be around 30 credits

5x Millionaire Drink I - 5 x 28 credits = 140 credits

8 Team Points - no change, not included in the value.

In total, this collection was worth approximately 870 credits.

It is now:

1,000 Golden Balls - 1000 GB costs 180 credits.

30% more Euro from work for 1 day - Let's assume that we click on a job 5-10 times a day for 1058 energy. According to this bonus, we gain 6 million x 5 = 30 million EUR, 10 times 60 million EUR. 1 billion EUR costs 2,000 credits. So the value is about 30 - 60 credits.

8 Team Points - no change, not included in the value.

To sum up: the previous value of the collection was about 870 credits, the current value of the collection is about 210-240 credits (depending on the amount of work done thanks to the bonus). The value of the collection has decreased by over 70-75%. Tragic.

 

To sum up - the decline in the value of the collection still remains at an average level of -50%. See you next week for further analyses.

 

Author: Matushevsky

 

TRADING COLUMN #43

 

Welcome to the next edition of the Trading Column! What happened to the Market this week? The value of Gold Items, Material Fragments have increased and much more! Please feel free to read it. 

 

Lowest price of Green - Gold Items

The price of Green Items ranged between 19-24 Credits. 

Red Items cost 96 Credits.

The value of Gold Items are increased. Currently, the cheapest one we can buy for 548 Credits. 

 

 

The lowest price of Green-Platinum Balls

Green Manufacture Ball on Offensive Play (+31.5 PTS) costs 3499 Credits

Red Manufacture Ball  on Playmaking (+58.4 PTS) costs 6000 Credits.

Gold Ball on Offensive Play (+50 PTS) costs 7000 Credits.

Platinum Ball Offensive Play (+55 PTS) costs 7000 Credits.



 

The lowest price of Green - Platinum Wristbands

Green Manufacture Wristband on Defensive Play (+30 PTS) costs 2990 Credits.

Red Wristband of the Trick Champion on Efficiency (+42.6 PTS) costs 5199 Credits. 

Gold Domestic Wristband on Playmaking (+50 PTS) costs 6666 Credits.

Platinum Conqueror Wristband on Offensive Play (+55 PTS) costs 8999 Credits.

 

 

The lowest price of Diamond Balls and Wristbands

Diamond Conqueror’s Ball on Pressing (+155.8 PTS) costs 23500 Credits.

Diamond Conqueror Wristband on Set Pieces (+125.5 PTS) costs 35000 Credits.

 

 

The lowest price of Green - Platinum Shin pads

Green Manufacture Shin Pads on Stamina (+30 PTS) cost 2999 Credits.

Red Manufacture Shin Pads on Playmaking (+40 PTS) cost 8479 Credits. 

Gold Shin Pads on Offensive Play (+50 PTS) cost 9999 Credits.

Platinum Shin Pads on Playmaking (+300 PTS) cost 34999 Credits.

 

 

The lowest price of Material Fragments

White Fragment - 8 Credits

Red Fragment - 15  Credits

Blue Fragment - 20 Credits

Green Fragment - 13 Credits

Yellow Fragment - 30 Credits

 

The value of all parts of the material has increased due to the forthcoming update of Historical Items

 

 

Common Packs

Bronze Pack - 4 Credits

Silver Pack - 6 Credits

Gold Pack - 8 Credits

Platinum Pack - 20 Credits

Diamond Pack - 44 Credits

 

 

Crystals of Success

Green Crystal of Success - 189 Credits

Red Crystal of Success - 679 Credits

Gold Crystal of Success - 1190 Credits

Platinum Crystal of Success - 3450 Credits

Historical Crystal of Success - 7200 Credits

 

 

Drinks

a/ Increasing Skills

Rocket Fuel Drink- allows making a free Training Centre

II (+100 Trainings) - 75 Credits

III (+200 Trainings) - 155 Credits

IV (+300 Trainings) - 225 Credits

V (+500 Trainings) - 450 Credits

Team Training Drink - more trainings in team training (one skill)

IV (50%) - 45 Credits

V (80%) - 133 Credits

 

 

b/ Cheaper training (euro)

Pennywise Drink- reduces the price of a Euro in training for a given period of time

II (-15% for 30 minutes) - 34 Credits

III (-30% for 30 minutes) - 85 Credits

IV (-20% for 6 hours) - 130 Credits

V (-30% for 6 hours) - 490 Credits

 

 

c/ Cheaper training (energy)

Provident Drink - reduces the cost of Energy when training with a bot

II (-10% for 30 minutes) - 80 Credits

III (-20% for 30 minutes) - 145 Credits

IV (-10% for 6 hours) - 105 Credits

V (-20% for 6 hours) - 549 Credits

 

 

d/ More Euro from work

Millionaire Drink- increases the Euro gained from Work

I (+20% for 30 min) - 28 Credits

II (+50% for 30 min) - 72 Credits

III (+100% for 30 min) - not available on the market 

IV (+50% for 6 hours) -  199 Credits

V (+100% for 6 hours) - 350 Credits

 

 

e/ Selling Items

Golden Drink- increases the number of Golden Balls for selling Items

III (+20% for 15 minutes) - are not available on the market.

IV (+45% for 15 minutes) - 170 Credits

V (+70% for 15 minutes)- 800 Credits

Dealer Drink - increases the number of Euro for selling Items

III (30% for 15 minutes) - are not available on the market. 

IV (65% for 15 minutes) - not available on the market

V (100% for 15 minutes) - 140 Credits

 

 

f/ Others

Engagement Drink - free engagement activation at any level

33% - 105 Credits

 

 

Thank you for reading my article. See you next week! 

 

Author: Wyl3winho

 

 

BACKGROUND INFORMATION - POLL

Hello dear readers,

Andrew Norbertson here. Today, I've prepared a survey-style article with basic questions to introduce a new format. This is something new for you, not seen on the EU server before. The aim is to familiarize the people who supervise our articles with the new format. Let's get started!

 

As far back as I can remember I first started playing in FootballTeam in 2011 or 2013. I started playing the new version of the game from season 6 on the Polish server.

I'm interested if you remember what the name of the club you started your career at was - if you remember let us know in the comments!

 

As I mentioned at the beginning, the article will consist of basic questions. As far as I am concerned, I play the position of a centre-back. The defensive midfielder and the offensive midfielder are, of course, included in the midfield line.

 

The next question will be about your player overall.

 

Daily each of us plays league matches together with our team.

Recently, a new 'Subscription' option was introduced to the game on the occasion of the Black Friday Event. By using this option, you will gain various bonuses that will improve your game significantly. Such bonuses include extra energy, premium key, premium assistant, credits and much more.

In FootballTeam, training is an absolute must. It is essential to earn boosters and packs, but more importantly, it is the only way to improve our players' skills. Without proper training, we can't expect to compete at the highest level. In the FootballTeam, we receive a skill bonus for training on the previous day, e.g. for 900 training points, we receive a 5% bonus. 

 

On the day the articles are published, the EU server will have already completed its first year of server time. Most of you have probably been playing since the beginning, but I suppose there will also be some players who have been playing for less time. Finally, I have a question for you.

In an earlier question I mentioned that the EU server has been running for a year now.

Not so long ago, changes were made to the rewards for collections cards. After talking to many players, I have come to the conclusion that opinions are divided. What do you think, were the old rewards better? Or the rewards that are there now?

 

FootballTeam is not only about playing a browser game, but  possibility using the FootballTeam channel on Discord messenger is also an interesting option.

The last question I have prepared for you I would like you to answer in the comments. If you had the option to choose and could change one game model, e.g. 'Cafeteria' what would the idea be and what would the new game model look like? I look forward to your suggestions in the comments!

 

Just a quick reminder that today's survey is only about basic information. I wanted to let you know that there have been some changes in the Sports Journal's editorial team, so the way we work may be slightly different. Thank you for your understanding. The survey is a new initiative on the EU server and I'm excited to take this first step. Your participation is greatly appreciated, so please share your thoughts in the comments section. See you next week!

 


Author: Andrew Norbertson

 

UPCOMING CHANGES IN ITEMS

To clarify information from last week, I will describe here the changes that are coming in subjects and will be effective from December 18th.

This example concerns basic subjects: SHIRT, SHORTS, SHOES, and SOCKS. The basics of special subjects, such as bands, guards, and balls, will also be changed, but we will only know the specifics during the winter update.

Poor - Legendary - No changes

Platinum - A new tier for basic items is being introduced - PLATINUM. These will be items with a base of 110. They are obtained by exchanging LEGENDARY items +20.

Diamond - Diamond Items (currently at 110) - the base is changed to 210. They are obtained by exchanging PLATINUM +20. Max Enchant +25.

Historical MID - The base is changed to 405. They are obtained by exchanging DIAMONDS +20. Max enchant +30.

Historical TOP - The base is increased to 895. They are obtained by exchanging HISTORICAL MID +25. Max enchant is +35. Historical top items will receive training-enhancing skills that reduce costs and increase XP.

 

Author: FootballTeam

 

LET'S TALK ABOUT TACTICS

TODAY USUAL FORMAT TACTICS ANALYSIS

This week we are going back to our usual format where we are going to analyze a particular tactic.

This week I am going to try to come up with the best possible analysis of a tactic that different readers have been asking me for several weeks now. In a question I asked one of them I was really asking him why he asked me to analyze this tactic because although it is super useful , it is clear how it should be used or in principle it seemed that way to me because I see it in the matches I see that many use it in only one way and that the results are in many cases (in the majority) the same, and he told me that Although I was clear about how to use it, I was wondering if the entire game could be used or I wanted advice from when it was appropriate, so anyway, for these users who came to ask me and for many other silent users who may also have the same doubts but don't dare to ask, this week we are going to analyze the 3-3-4 TACTICS

 

INCREDIBLE BUT TRUE LET'S ANALYZE THE 3-3-4 (NOT A JOKE)

This week, at the request of the public, as I told you above, we are going to analyze this crazy hyper-offensive tactic.

I want to clarify from the outset that for me it is a tactic of strategy, it is a tactic of moments, it is a tactic of play, it is not a tactic to plant and stick there the entire game hoping for a result because if we do this directly it is most likely that They score an incredible amount of goals... on the contrary, the less we use it the better, we only have to use it in key moments and in a specific way otherwise we are going to get into trouble.

PLAY OF SPECIFIC MOMENTS READ WELL

Yes gentlemen, this tactic is not a tactic to leave there and go mow the grass expecting amazing results unless it is amazing for us that they score 5 goals or more hahaha, in reality it is only to be used on rare occasions and at a specific moment of the party...

 Let's see what this moment is:

Let's see, this game is won based on what your team does in the midfield, or what you do (as a TECHNICAL DIRECTOR or Manager or Owner, how you like to characterize your position on the team in the game) with your midfield. team, the battle is won by the one with the greatest strength in the midfield, and precisely the 3-3-4 is not characterized by being a tactic that provides a lot of solvency when it comes to handling the ball and possession of the game.  Therefore, if we use this tactic from the first minute, what will happen is that we will not dominate the game at any time and we will have to suffer the almost constant attacks of our rivals, therefore, as the saying goes, the pitcher goes to the source as much as possible. Finally it breaks and that will really happen, they will beat us by attacking so much and the rival goals will fall one by one until the victory against us...

 

In reality, this tactic is only used in some very specific moments and this moment is not fixed, it is not that after 80 minutes you can leave this tactic fixed, but this tactic is only used when your team reaches the bottom of the field and put your players squarely in front of the last line, your rival's defensive line…

 

On this image you can see exactly when in the game you have to do it

I put the image of both sides so you know when it would be your turn to activate tactic 334

As seen in the image, starting in the 80th minute when your team is in possession of the ball and in that specific place on the field there you can change your tactics and put the 3-3-4 tactic and you must combine it with the HYPEROFENSIVE settings …  With that you will be able to obtain the maximum benefit from using this tactic!

What you will achieve is that your team's offensive bar EXPLODES and exceeds "BY A LOT" the defensive bar of the opposing team, which will undoubtedly generate a dangerous situation in favor of your team!

CONTRATACTICS

It's very simple, it is exactly at the same moment that the opposing team uses the 3-3-4... At that specific moment you also have to make a change in your tactics, at that moment you will have to use the 4-2 TACTICS. 3-1 WITH HYPER DEFENSIVE SETTINGS…

You will see that by doing this you will be able to get your team's defensive bar to also go up to the maximum, and counteract your rival's offensive, this will match the brutal attack of your enemy and will be able to even the situation, if you don't do it you run a HUGE risk that they score a goal!  Be very careful and you have to be very very attentive!!

Even if your opponent does not use the 334 tactic, you can use the hyper-defensive 4231 in this same situation (minute 80 of the game onwards and with your opponent in your defensive area) to try to save your team from any rival attack…

As you have seen in this edition, you can understand that this tactic can be a very sharp knife to beat your rival in the last moments of the match, it is vital to practice it, it is vital to use it and know how to attack and defend yourself from it, I hope

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